File size: 8,168 Bytes
ef5c6d3 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 |
"""
Copyright (c) 2024-2025, The Alibaba 3DAIGC Team Authors.
FLAME Model FBX/GLB Converter
A pipeline for processing FLAME 3D models including:
1. Shape parameter injection into FBX templates
2. FBX format conversion (ASCII <-> Binary)
3. GLB export via Blender
"""
import os.path
import numpy as np
import logging
import subprocess
from pathlib import Path
import trimesh
import shlex
try:
import fbx
except ImportError:
raise RuntimeError(
"FBX SDK required: https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2")
# Configure logging
logging.basicConfig(level=logging.INFO, format='%(levelname)s: %(message)s')
logger = logging.getLogger(__name__)
def update_flame_shape(
input_mesh: Path,
output_ascii_fbx: Path,
template_fbx: Path
) -> None:
"""
Injects FLAME shape parameters into FBX template
Args:
input_mesh: Path to FLAME mesh (OBJ format)
output_ascii_fbx: Output path for modified ASCII FBX
template_fbx: Template FBX with FLAME structure
Raises:
FileNotFoundError: If input files are missing
ValueError: If template format mismatch
"""
logger.info(f"Updating FLAME shape in {template_fbx}")
# Validate inputs
if not all([input_mesh.exists(), template_fbx.exists()]):
raise FileNotFoundError("Missing input file(s)")
# Load and process FLAME mesh
mesh = trimesh.load(input_mesh)
bs_verts = np.array(mesh.vertices).flatten()
verts_csv = ",".join([f"{v:.6f}" for v in bs_verts]) + ","
# Read template FBX
with template_fbx.open('r',encoding='utf-8') as f:
template_lines = f.readlines()
f.close()
# Replace vertex data section
output_lines = []
vertex_section = False
VERTEX_HEADER = "Vertices: *60054 {" # FLAME-specific vertex count
for line in template_lines:
if VERTEX_HEADER in line:
vertex_section = True
output_lines.append(line)
# Inject new vertex data
output_lines.extend([f" {v}\n" for v in verts_csv.split(",") if v])
continue
if vertex_section:
if '}' in line:
vertex_section = False
output_lines.append(line)
continue
output_lines.append(line)
# Write modified FBX
with output_ascii_fbx.open('w',encoding='utf-8') as f:
f.writelines(output_lines)
f.close()
logger.info(f"Generated updated ASCII FBX: {output_ascii_fbx}")
def convert_ascii_to_binary(
input_ascii: Path,
output_binary: Path
) -> None:
"""
Converts FBX between ASCII and Binary formats
Args:
input_ascii: Path to ASCII FBX
output_binary: Output path for binary FBX
Raises:
RuntimeError: If conversion fails
"""
logger.info(f"Converting {input_ascii} to binary FBX")
manager = fbx.FbxManager.Create()
ios = fbx.FbxIOSettings.Create(manager, fbx.IOSROOT)
manager.SetIOSettings(ios)
try:
# Initialize scene
scene = fbx.FbxScene.Create(manager, "ConversionScene")
# Import ASCII
importer = fbx.FbxImporter.Create(manager, "")
if not importer.Initialize(str(input_ascii), -1, manager.GetIOSettings()):
raise RuntimeError(f"FBX import failed: {importer.GetStatus().GetErrorString()}")
importer.Import(scene)
# Export Binary
exporter = fbx.FbxExporter.Create(manager, "")
if not exporter.Initialize(str(output_binary), 0, manager.GetIOSettings()):
raise RuntimeError(f"FBX export failed: {exporter.GetStatus().GetErrorString()}")
exporter.Export(scene)
finally:
# Cleanup FBX SDK resources
scene.Destroy()
importer.Destroy()
exporter.Destroy()
manager.Destroy()
logger.info(f"Binary FBX saved to {output_binary}")
def convert_with_blender(
input_fbx: Path,
output_glb: Path,
blender_exec: Path = Path("blender"),
input_mesh: Path = Path("input_mesh.obj"),
) -> None:
"""
Converts FBX to GLB using Blender
Args:
input_fbx: Path to input FBX
output_glb: Output GLB path
blender_exec: Path to Blender executable
Raises:
CalledProcessError: If Blender conversion fails
"""
logger.info(f"Starting Blender conversion to GLB")
print("blender_exec exist: {}".format(os.path.exists(blender_exec)))
cmd = [
str(blender_exec),
"--background",
"--python", "convertFBX2GLB.py", # Path to conversion script
"--", str(input_fbx), str(output_glb)
]
cmd_str = ' '.join(shlex.quote(arg) for arg in cmd)
print("Run {}".format(cmd_str))
# 执行命令
os.system(cmd_str)
# try:
# subprocess.run(cmd, check=True, capture_output=True, text=True, encoding='utf-8')
#
# except subprocess.CalledProcessError as e:
# logger.error(f"Blender conversion failed: {e.stderr}")
# raise
logger.info(f"GLB output saved to {output_glb}")
def gen_vertex_order_with_blender(
input_mesh: Path,
output_json: Path,
blender_exec: Path = Path("blender"),
) -> None:
"""
Args:
input_mesh: Path to input mesh
output_json: Output json path
blender_exec: Path to Blender executable
Raises:
CalledProcessError: If Blender conversion fails
"""
logger.info(f"Starting Generation Vertex Order")
cmd = [
str(blender_exec),
"--background",
"--python", "generateVertexIndices.py", # Path to conversion script
"--", str(input_mesh), str(output_json)
]
# try:
# subprocess.run(cmd, check=True, capture_output=True, text=True, encoding='utf-8')
# except subprocess.CalledProcessError as e:
# logger.error(f"Blender conversion failed: {e.stderr}")
# raise
cmd_str = ' '.join(shlex.quote(arg) for arg in cmd)
print("Run {}".format(cmd_str))
# 执行命令
os.system(cmd_str)
logger.info(f"Vertex Order output saved to {output_json}")
def generate_glb(
input_mesh: Path,
template_fbx: Path,
output_glb: Path,
blender_exec: Path = Path("blender"),
cleanup: bool = True
) -> None:
"""
Complete pipeline for FLAME GLB generation
Args:
input_mesh: Input FLAME mesh (OBJ)
template_fbx: Template FBX file
output_glb: Final GLB output
blender_exec: Blender executable path
cleanup: Remove temporary files
"""
temp_files = {
"ascii": Path("./temp_ascii.fbx"),
"binary": Path("./temp_bin.fbx")
}
try:
# Step 1: Shape parameter injection
update_flame_shape(input_mesh, temp_files["ascii"], template_fbx)
# Step 2: FBX format conversion
convert_ascii_to_binary(temp_files["ascii"], temp_files["binary"])
# Step 3: Blender conversion
convert_with_blender(temp_files["binary"], output_glb, blender_exec)
# Step 4: Vertex Order Generation
gen_vertex_order_with_blender(input_mesh,
Path(os.path.join(os.path.dirname(output_glb),'vertex_order.json')),
blender_exec)
finally:
# Cleanup temporary files
if cleanup:
for f in temp_files.values():
if f.exists():
f.unlink()
logger.info("Cleaned up temporary files")
if __name__ == "__main__":
# Example usage
generate_glb(
input_mesh=Path("./asserts/sample_oac/nature.obj"),
template_fbx=Path("./asserts/sample_oac/template_file.fbx"),
output_glb=Path("./asserts/sample_oac/skin.glb"),
blender_exec=Path("./blender-4.0.0-linux-x64/blender")
) |