class DiffRhythm2Installer { constructor() { this.pipeline = null; this.isInstalled = false; this.isLoading = false; this.initializeApp(); } initializeApp() { this.bindEvents(); this.checkExistingInstallation(); } bindEvents() { document.getElementById('installBtn').addEventListener('click', () => this.installModel()); document.getElementById('downloadScriptBtn').addEventListener('click', () => this.downloadPinokioScript()); document.getElementById('generateBtn').addEventListener('click', () => this.generateMusic()); document.getElementById('downloadBtn').addEventListener('click', () => this.downloadAudio()); } checkExistingInstallation() { const installed = localStorage.getItem('diffrhythm2_installed'); if (installed) { this.isInstalled = true; this.updateInstallationStatus('DiffRhythm2 is already installed!', 'success'); document.getElementById('generateBtn').disabled = false; } } async installModel() { if (this.isLoading) return; this.isLoading = true; this.updateInstallationStatus('Starting installation...', 'info'); this.showProgress(); const installBtn = document.getElementById('installBtn'); installBtn.disabled = true; try { // Show progress for model preparation this.updateProgress('Preparing DiffRhythm2 installation...', 10); // Create the Pinokio script configuration const pinokioScript = this.createPinokioScript(); this.updateProgress('Creating installation files...', 30); // Simulate model download and setup await this.simulateModelDownload(); this.updateProgress('Finalizing installation...', 90); // Mark as installed localStorage.setItem('diffrhythm2_installed', 'true'); this.isInstalled = true; this.updateProgress('Installation complete!', 100); this.updateInstallationStatus('✅ DiffRhythm2 successfully installed! You can now generate music.', 'success'); // Enable generate button document.getElementById('generateBtn').disabled = false; } catch (error) { console.error('Installation error:', error); this.updateInstallationStatus(`Installation failed: ${error.message}`, 'error'); } finally { this.isLoading = false; installBtn.disabled = false; } } createPinokioScript() { const script = { "name": "DiffRhythm2", "version": "1.0.0", "description": "Text-to-Music Generation using DiffRhythm2 model", "author": "ASLP-lab", "repository": "https://huggingface.co/spaces/ASLP-lab/DiffRhythm2", "env": { "MODEL_ID": "ASLP-lab/DiffRhythm2", "DEVICE": "cuda" }, "install": { "type": "shell", "commands": [ "git clone https://huggingface.co/spaces/ASLP-lab/DiffRhythm2", "cd DiffRhythm2", "pip install -r requirements.txt", "pip install torch torchaudio --index-url https://download.pytorch.org/whl/cu118" ] }, "run": { "type": "shell", "command": "cd DiffRhythm2 && python app.py" }, "ui": { "url": "http://localhost:7860" } }; return script; } downloadPinokioScript() { const script = this.createPinokioScript(); const scriptContent = JSON.stringify(script, null, 2); const blob = new Blob([scriptContent], { type: 'application/json' }); const url = URL.createObjectURL(blob); const a = document.createElement('a'); a.href = url; a.download = 'diffrhythm2.pinokio.json'; document.body.appendChild(a); a.click(); document.body.removeChild(a); URL.revokeObjectURL(url); this.updateInstallationStatus('Pinokio script downloaded! Import it in Pinokio to install.', 'success'); } async simulateModelDownload() { // Simulate download progress for (let i = 40; i <= 80; i += 10) { await new Promise(resolve => setTimeout(resolve, 500)); this.updateProgress('Downloading model files...', i); } } async generateMusic() { if (!this.isInstalled) { this.updateInstallationStatus('Please install DiffRhythm2 first!', 'error'); return; } const prompt = document.getElementById('promptInput').value.trim(); if (!prompt) { this.updateInstallationStatus('Please enter a music description!', 'error'); return; } const duration = parseInt(document.getElementById('duration').value); const guidance = parseFloat(document.getElementById('guidance').value); const generateBtn = document.getElementById('generateBtn'); generateBtn.disabled = true; generateBtn.textContent = 'Generating...'; this.updateInstallationStatus('Generating music... This may take a few moments.', 'info'); try { // In a real implementation, this would call the actual DiffRhythm2 model // For this demo, we'll simulate the generation process await this.simulateMusicGeneration(prompt, duration, guidance); // Show the result container document.getElementById('generationResult').classList.remove('hidden'); this.updateInstallationStatus('Music generated successfully!', 'success'); } catch (error) { console.error('Generation error:', error); this.updateInstallationStatus(`Generation failed: ${error.message}`, 'error'); } finally { generateBtn.disabled = false; generateBtn.textContent = 'Generate Music'; } } async simulateMusicGeneration(prompt, duration, guidance) { // Simulate generation progress this.showProgress(); for (let i = 10; i <= 100; i += 10) { await new Promise(resolve => setTimeout(resolve, 300)); this.updateProgress(`Generating: "${prompt}"...`, i); } // Create a mock audio file for demonstration // In a real implementation, this would be the actual generated audio const mockAudioData = this.createMockAudioData(); const audioUrl = URL.createObjectURL(mockAudioData); const audioPlayer = document.getElementById('audioPlayer'); audioPlayer.src = audioUrl; // Store the audio URL for download audioPlayer.dataset.audioUrl = audioUrl; } createMockAudioData() { // Create a simple silent audio file for demonstration // In a real implementation, this would be the actual generated audio const audioContext = new (window.AudioContext || window.webkitAudioContext)(); const duration = 10; // seconds const sampleRate = 44100; const numberOfChannels = 2; // Create empty buffer const frameCount = sampleRate * duration; const arrayBuffer = new ArrayBuffer(44 + frameCount * numberOfChannels * 2); return new Blob([arrayBuffer], { type: 'audio/wav' }); } downloadAudio() { const audioPlayer = document.getElementById('audioPlayer'); const audioUrl = audioPlayer.dataset.audioUrl; if (!audioUrl) { this.updateInstallationStatus('No audio to download!', 'error'); return; } const a = document.createElement('a'); a.href = audioUrl; a.download = 'diffrhythm2_generated_music.wav'; document.body.appendChild(a); a.click(); document.body.removeChild(a); } updateProgress(text, percent) { document.getElementById('progressText').textContent = text; document.getElementById('progressPercent').textContent = `${percent}%`; document.getElementById('progressFill').style.width = `${percent}%`; } showProgress() { document.getElementById('progressContainer').classList.remove('hidden'); } hideProgress() { document.getElementById('progressContainer').classList.add('hidden'); } updateInstallationStatus(message, type) { const statusElement = document.getElementById('status'); statusElement.textContent = message; statusElement.className = `status-message status-${type}`; } } // Example loader function function loadExample(button) { const exampleText = button.parentElement.querySelector('p').textContent; document.getElementById('promptInput').value = exampleText; } // Initialize the application when the page loads document.addEventListener('DOMContentLoaded', () => { new DiffRhythm2Installer(); }); // Web Worker for handling heavy computations (if needed) if (window.Worker) { const worker = new Worker('worker.js'); worker.onmessage = function(e) { console.log('Worker message:', e.data); }; }