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| import streamlit as st | |
| import json | |
| import random | |
| import time | |
| import os | |
| from streamlit_javascript import st_javascript | |
| # Constants | |
| GRID_SIZE = 10 | |
| MAX_PLAYERS = 10 | |
| UPDATE_INTERVAL = 3 | |
| GAME_STATE_FILE = "game_state.json" | |
| CELL_SIZE = 50 | |
| PLAYER_SIZE = 40 | |
| # Initialize session state | |
| if "player_name" not in st.session_state: | |
| st.session_state.player_name = f"Player_{random.randint(1000, 9999)}" | |
| if "selected_player" not in st.session_state: | |
| st.session_state.selected_player = None | |
| if "player_color" not in st.session_state: | |
| st.session_state.player_color = f"#{random.randint(0, 0xFFFFFF):06x}" | |
| # Function to load game state | |
| def load_game_state(): | |
| if os.path.exists(GAME_STATE_FILE): | |
| with open(GAME_STATE_FILE, "r") as f: | |
| return json.load(f) | |
| return {"players": {}} | |
| # Function to save game state | |
| def save_game_state(state): | |
| with open(GAME_STATE_FILE, "w") as f: | |
| json.dump(state, f) | |
| # Function to update player position | |
| def update_player_position(player_name, x, y): | |
| state = load_game_state() | |
| if player_name in state["players"]: | |
| state["players"][player_name]["x"] = x | |
| state["players"][player_name]["y"] = y | |
| else: | |
| if len(state["players"]) < MAX_PLAYERS: | |
| state["players"][player_name] = {"x": x, "y": y, "color": st.session_state.player_color} | |
| save_game_state(state) | |
| # Function to generate SVG for the game board | |
| def generate_svg(game_state): | |
| svg = f'<svg width="{GRID_SIZE * CELL_SIZE}" height="{GRID_SIZE * CELL_SIZE}" xmlns="http://www.w3.org/2000/svg">' | |
| # Draw grid | |
| for i in range(GRID_SIZE): | |
| for j in range(GRID_SIZE): | |
| svg += f'<rect x="{i * CELL_SIZE}" y="{j * CELL_SIZE}" width="{CELL_SIZE}" height="{CELL_SIZE}" fill="white" stroke="gray" />' | |
| # Draw players | |
| for player, data in game_state["players"].items(): | |
| x, y = data["x"] * CELL_SIZE + CELL_SIZE // 2, data["y"] * CELL_SIZE + CELL_SIZE // 2 | |
| color = data.get("color", "#000000") | |
| svg += f'<circle cx="{x}" cy="{y}" r="{PLAYER_SIZE // 2}" fill="{color}">' | |
| svg += f'<animate attributeName="cx" from="{x}" to="{x}" dur="0.5s" repeatCount="1" />' | |
| svg += f'<animate attributeName="cy" from="{y}" to="{y}" dur="0.5s" repeatCount="1" />' | |
| svg += '</circle>' | |
| svg += f'<text x="{x}" y="{y + 5}" text-anchor="middle" fill="white" font-size="12">{player[0].upper()}</text>' | |
| svg += '</svg>' | |
| return svg | |
| # Streamlit app | |
| st.set_page_config(layout="wide") | |
| st.title("Enhanced Multiplayer Grid Game") | |
| # Display player name and allow updates | |
| col1, col2 = st.columns([3, 1]) | |
| with col1: | |
| player_name = st.text_input("Your name", value=st.session_state.player_name) | |
| if player_name != st.session_state.player_name: | |
| st.session_state.player_name = player_name | |
| update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2) | |
| with col2: | |
| st.color_picker("Choose your color", value=st.session_state.player_color, key="player_color") | |
| # Create grid | |
| grid = st.empty() | |
| # JavaScript for smooth movement | |
| js_code = """ | |
| function movePlayer(playerId, fromX, fromY, toX, toY) { | |
| const player = document.getElementById(playerId); | |
| if (player) { | |
| const animateX = player.getElementsByTagName('animate')[0]; | |
| const animateY = player.getElementsByTagName('animate')[1]; | |
| animateX.setAttribute('from', fromX); | |
| animateX.setAttribute('to', toX); | |
| animateY.setAttribute('from', fromY); | |
| animateY.setAttribute('to', toY); | |
| animateX.beginElement(); | |
| animateY.beginElement(); | |
| } | |
| } | |
| """ | |
| st.components.v1.html(f"<script>{js_code}</script>", height=0) | |
| # Main game loop | |
| while True: | |
| # Load current game state | |
| game_state = load_game_state() | |
| # Generate and display SVG | |
| svg = generate_svg(game_state) | |
| grid.markdown(svg, unsafe_allow_html=True) | |
| # Handle player movement | |
| col1, col2 = st.columns(2) | |
| with col1: | |
| if st.button("Select Your Character"): | |
| st.session_state.selected_player = st.session_state.player_name | |
| with col2: | |
| if st.session_state.selected_player: | |
| target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) | |
| target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) | |
| if st.button("Move"): | |
| current_pos = game_state["players"].get(st.session_state.player_name, {"x": GRID_SIZE // 2, "y": GRID_SIZE // 2}) | |
| from_x, from_y = current_pos["x"] * CELL_SIZE + CELL_SIZE // 2, current_pos["y"] * CELL_SIZE + CELL_SIZE // 2 | |
| to_x, to_y = target_x * CELL_SIZE + CELL_SIZE // 2, target_y * CELL_SIZE + CELL_SIZE // 2 | |
| st_javascript(f"movePlayer('{st.session_state.player_name}', {from_x}, {from_y}, {to_x}, {to_y})") | |
| update_player_position(st.session_state.player_name, target_x, target_y) | |
| # Wait for update interval | |
| time.sleep(UPDATE_INTERVAL) | |
| st.experimental_rerun() |