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SubscribeENT-DESC: Entity Description Generation by Exploring Knowledge Graph
Previous works on knowledge-to-text generation take as input a few RDF triples or key-value pairs conveying the knowledge of some entities to generate a natural language description. Existing datasets, such as WIKIBIO, WebNLG, and E2E, basically have a good alignment between an input triple/pair set and its output text. However, in practice, the input knowledge could be more than enough, since the output description may only cover the most significant knowledge. In this paper, we introduce a large-scale and challenging dataset to facilitate the study of such a practical scenario in KG-to-text. Our dataset involves retrieving abundant knowledge of various types of main entities from a large knowledge graph (KG), which makes the current graph-to-sequence models severely suffer from the problems of information loss and parameter explosion while generating the descriptions. We address these challenges by proposing a multi-graph structure that is able to represent the original graph information more comprehensively. Furthermore, we also incorporate aggregation methods that learn to extract the rich graph information. Extensive experiments demonstrate the effectiveness of our model architecture.
RL Zero: Zero-Shot Language to Behaviors without any Supervision
Rewards remain an uninterpretable way to specify tasks for Reinforcement Learning, as humans are often unable to predict the optimal behavior of any given reward function, leading to poor reward design and reward hacking. Language presents an appealing way to communicate intent to agents and bypass reward design, but prior efforts to do so have been limited by costly and unscalable labeling efforts. In this work, we propose a method for a completely unsupervised alternative to grounding language instructions in a zero-shot manner to obtain policies. We present a solution that takes the form of imagine, project, and imitate: The agent imagines the observation sequence corresponding to the language description of a task, projects the imagined sequence to our target domain, and grounds it to a policy. Video-language models allow us to imagine task descriptions that leverage knowledge of tasks learned from internet-scale video-text mappings. The challenge remains to ground these generations to a policy. In this work, we show that we can achieve a zero-shot language-to-behavior policy by first grounding the imagined sequences in real observations of an unsupervised RL agent and using a closed-form solution to imitation learning that allows the RL agent to mimic the grounded observations. Our method, RLZero, is the first to our knowledge to show zero-shot language to behavior generation abilities without any supervision on a variety of tasks on simulated domains. We further show that RLZero can also generate policies zero-shot from cross-embodied videos such as those scraped from YouTube.
SMF: Template-free and Rig-free Animation Transfer using Kinetic Codes
Animation retargetting applies sparse motion description (e.g., keypoint sequences) to a character mesh to produce a semantically plausible and temporally coherent full-body mesh sequence. Existing approaches come with restrictions -- they require access to template-based shape priors or artist-designed deformation rigs, suffer from limited generalization to unseen motion and/or shapes, or exhibit motion jitter. We propose Self-supervised Motion Fields (SMF), a self-supervised framework that is trained with only sparse motion representations, without requiring dataset-specific annotations, templates, or rigs. At the heart of our method are Kinetic Codes, a novel autoencoder-based sparse motion encoding, that exposes a semantically rich latent space, simplifying large-scale training. Our architecture comprises dedicated spatial and temporal gradient predictors, which are jointly trained in an end-to-end fashion. The combined network, regularized by the Kinetic Codes' latent space, has good generalization across both unseen shapes and new motions. We evaluated our method on unseen motion sampled from AMASS, D4D, Mixamo, and raw monocular video for animation transfer on various characters with varying shapes and topology. We report a new SoTA on the AMASS dataset in the context of generalization to unseen motion. Code, weights, and supplementary are available on the project webpage at https://motionfields.github.io/
Seamless Human Motion Composition with Blended Positional Encodings
Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in isolated motions confined to short durations. Instead, we address the generation of long, continuous sequences guided by a series of varying textual descriptions. In this context, we introduce FlowMDM, the first diffusion-based model that generates seamless Human Motion Compositions (HMC) without any postprocessing or redundant denoising steps. For this, we introduce the Blended Positional Encodings, a technique that leverages both absolute and relative positional encodings in the denoising chain. More specifically, global motion coherence is recovered at the absolute stage, whereas smooth and realistic transitions are built at the relative stage. As a result, we achieve state-of-the-art results in terms of accuracy, realism, and smoothness on the Babel and HumanML3D datasets. FlowMDM excels when trained with only a single description per motion sequence thanks to its Pose-Centric Cross-ATtention, which makes it robust against varying text descriptions at inference time. Finally, to address the limitations of existing HMC metrics, we propose two new metrics: the Peak Jerk and the Area Under the Jerk, to detect abrupt transitions.
InstructProtein: Aligning Human and Protein Language via Knowledge Instruction
Large Language Models (LLMs) have revolutionized the field of natural language processing, but they fall short in comprehending biological sequences such as proteins. To address this challenge, we propose InstructProtein, an innovative LLM that possesses bidirectional generation capabilities in both human and protein languages: (i) taking a protein sequence as input to predict its textual function description and (ii) using natural language to prompt protein sequence generation. To achieve this, we first pre-train an LLM on both protein and natural language corpora, enabling it to comprehend individual languages. Then supervised instruction tuning is employed to facilitate the alignment of these two distinct languages. Herein, we introduce a knowledge graph-based instruction generation framework to construct a high-quality instruction dataset, addressing annotation imbalance and instruction deficits in existing protein-text corpus. In particular, the instructions inherit the structural relations between proteins and function annotations in knowledge graphs, which empowers our model to engage in the causal modeling of protein functions, akin to the chain-of-thought processes in natural languages. Extensive experiments on bidirectional protein-text generation tasks show that InstructProtein outperforms state-of-the-art LLMs by large margins. Moreover, InstructProtein serves as a pioneering step towards text-based protein function prediction and sequence design, effectively bridging the gap between protein and human language understanding.
Learning to Generate Task-Specific Adapters from Task Description
Pre-trained text-to-text transformers such as BART have achieved impressive performance across a range of NLP tasks. Recent study further shows that they can learn to generalize to novel tasks, by including task descriptions as part of the source sequence and training the model with (source, target) examples. At test time, these fine-tuned models can make inferences on new tasks using the new task descriptions as part of the input. However, this approach has potential limitations, as the model learns to solve individual (source, target) examples (i.e., at the instance level), instead of learning to solve tasks by taking all examples within a task as a whole (i.e., at the task level). To this end, we introduce Hypter, a framework that improves text-to-text transformer's generalization ability to unseen tasks by training a hypernetwork to generate task-specific, light-weight adapters from task descriptions. Experiments on ZEST dataset and a synthetic SQuAD dataset demonstrate that Hypter improves upon fine-tuning baselines. Notably, when using BART-Large as the main network, Hypter brings 11.3% comparative improvement on ZEST dataset.
WonderJourney: Going from Anywhere to Everywhere
We introduce WonderJourney, a modularized framework for perpetual 3D scene generation. Unlike prior work on view generation that focuses on a single type of scenes, we start at any user-provided location (by a text description or an image) and generate a journey through a long sequence of diverse yet coherently connected 3D scenes. We leverage an LLM to generate textual descriptions of the scenes in this journey, a text-driven point cloud generation pipeline to make a compelling and coherent sequence of 3D scenes, and a large VLM to verify the generated scenes. We show compelling, diverse visual results across various scene types and styles, forming imaginary "wonderjourneys". Project website: https://kovenyu.com/WonderJourney/
Phenaki: Variable Length Video Generation From Open Domain Textual Description
We present Phenaki, a model capable of realistic video synthesis, given a sequence of textual prompts. Generating videos from text is particularly challenging due to the computational cost, limited quantities of high quality text-video data and variable length of videos. To address these issues, we introduce a new model for learning video representation which compresses the video to a small representation of discrete tokens. This tokenizer uses causal attention in time, which allows it to work with variable-length videos. To generate video tokens from text we are using a bidirectional masked transformer conditioned on pre-computed text tokens. The generated video tokens are subsequently de-tokenized to create the actual video. To address data issues, we demonstrate how joint training on a large corpus of image-text pairs as well as a smaller number of video-text examples can result in generalization beyond what is available in the video datasets. Compared to the previous video generation methods, Phenaki can generate arbitrary long videos conditioned on a sequence of prompts (i.e. time variable text or a story) in open domain. To the best of our knowledge, this is the first time a paper studies generating videos from time variable prompts. In addition, compared to the per-frame baselines, the proposed video encoder-decoder computes fewer tokens per video but results in better spatio-temporal consistency.
TGIF: A New Dataset and Benchmark on Animated GIF Description
With the recent popularity of animated GIFs on social media, there is need for ways to index them with rich metadata. To advance research on animated GIF understanding, we collected a new dataset, Tumblr GIF (TGIF), with 100K animated GIFs from Tumblr and 120K natural language descriptions obtained via crowdsourcing. The motivation for this work is to develop a testbed for image sequence description systems, where the task is to generate natural language descriptions for animated GIFs or video clips. To ensure a high quality dataset, we developed a series of novel quality controls to validate free-form text input from crowdworkers. We show that there is unambiguous association between visual content and natural language descriptions in our dataset, making it an ideal benchmark for the visual content captioning task. We perform extensive statistical analyses to compare our dataset to existing image and video description datasets. Next, we provide baseline results on the animated GIF description task, using three representative techniques: nearest neighbor, statistical machine translation, and recurrent neural networks. Finally, we show that models fine-tuned from our animated GIF description dataset can be helpful for automatic movie description.
Learning Video Context as Interleaved Multimodal Sequences
Narrative videos, such as movies, pose significant challenges in video understanding due to their rich contexts (characters, dialogues, storylines) and diverse demands (identify who, relationship, and reason). In this paper, we introduce MovieSeq, a multimodal language model developed to address the wide range of challenges in understanding video contexts. Our core idea is to represent videos as interleaved multimodal sequences (including images, plots, videos, and subtitles), either by linking external knowledge databases or using offline models (such as whisper for subtitles). Through instruction-tuning, this approach empowers the language model to interact with videos using interleaved multimodal instructions. For example, instead of solely relying on video as input, we jointly provide character photos alongside their names and dialogues, allowing the model to associate these elements and generate more comprehensive responses. To demonstrate its effectiveness, we validate MovieSeq's performance on six datasets (LVU, MAD, Movienet, CMD, TVC, MovieQA) across five settings (video classification, audio description, video-text retrieval, video captioning, and video question-answering). The code will be public at https://github.com/showlab/MovieSeq.
ImageChain: Advancing Sequential Image-to-Text Reasoning in Multimodal Large Language Models
Reasoning over sequences of images remains a challenge for multimodal large language models (MLLMs). While recent models incorporate multi-image data during pre-training, they still struggle to recognize sequential structures, often treating images independently. This work introduces ImageChain, a framework that enhances MLLMs with sequential reasoning capabilities over image data by modeling visual sequences as a multi-turn conversation. In ImageChain, images are interleaved with corresponding textual descriptions to form a controlled dialogue that explicitly captures temporal dependencies and narrative progression. Our method optimizes for the task of next-scene description, where the model generates a context-aware description of an upcoming scene based on preceding visual and textual cues. We demonstrate that our approach improves performance on the next-scene description task -- achieving an average improvement from 3.7% to 19% in SimRate, a metric that quantifies semantic similarity to human-annotated ground truths. Moreover, ImageChain achieves robust zero-shot out-of-domain performance in applications ranging from comics to robotics. Extensive experiments validate that instruction-tuning in a multimodal, multi-turn conversation design is key to bridging the gap between static image understanding and temporally-aware reasoning.
ConvMath: A Convolutional Sequence Network for Mathematical Expression Recognition
Despite the recent advances in optical character recognition (OCR), mathematical expressions still face a great challenge to recognize due to their two-dimensional graphical layout. In this paper, we propose a convolutional sequence modeling network, ConvMath, which converts the mathematical expression description in an image into a LaTeX sequence in an end-to-end way. The network combines an image encoder for feature extraction and a convolutional decoder for sequence generation. Compared with other Long Short Term Memory(LSTM) based encoder-decoder models, ConvMath is entirely based on convolution, thus it is easy to perform parallel computation. Besides, the network adopts multi-layer attention mechanism in the decoder, which allows the model to align output symbols with source feature vectors automatically, and alleviates the problem of lacking coverage while training the model. The performance of ConvMath is evaluated on an open dataset named IM2LATEX-100K, including 103556 samples. The experimental results demonstrate that the proposed network achieves state-of-the-art accuracy and much better efficiency than previous methods.
GraphInsight: Unlocking Insights in Large Language Models for Graph Structure Understanding
Although Large Language Models (LLMs) have demonstrated potential in processing graphs, they struggle with comprehending graphical structure information through prompts of graph description sequences, especially as the graph size increases. We attribute this challenge to the uneven memory performance of LLMs across different positions in graph description sequences, known as ''positional biases''. To address this, we propose GraphInsight, a novel framework aimed at improving LLMs' comprehension of both macro- and micro-level graphical information. GraphInsight is grounded in two key strategies: 1) placing critical graphical information in positions where LLMs exhibit stronger memory performance, and 2) investigating a lightweight external knowledge base for regions with weaker memory performance, inspired by retrieval-augmented generation (RAG). Moreover, GraphInsight explores integrating these two strategies into LLM agent processes for composite graph tasks that require multi-step reasoning. Extensive empirical studies on benchmarks with a wide range of evaluation tasks show that GraphInsight significantly outperforms all other graph description methods (e.g., prompting techniques and reordering strategies) in understanding graph structures of varying sizes.
Growing Visual Generative Capacity for Pre-Trained MLLMs
Multimodal large language models (MLLMs) extend the success of language models to visual understanding, and recent efforts have sought to build unified MLLMs that support both understanding and generation. However, constructing such models remains challenging: hybrid approaches combine continuous embeddings with diffusion or flow-based objectives, producing high-quality images but breaking the autoregressive paradigm, while pure autoregressive approaches unify text and image prediction over discrete visual tokens but often face trade-offs between semantic alignment and pixel-level fidelity. In this work, we present Bridge, a pure autoregressive unified MLLM that augments pre-trained visual understanding models with generative ability through a Mixture-of-Transformers architecture, enabling both image understanding and generation within a single next-token prediction framework. To further improve visual generation fidelity, we propose a semantic-to-pixel discrete representation that integrates compact semantic tokens with fine-grained pixel tokens, achieving strong language alignment and precise description of visual details with only a 7.9% increase in sequence length. Extensive experiments across diverse multimodal benchmarks demonstrate that Bridge achieves competitive or superior results in both understanding and generation benchmarks, while requiring less training data and reduced training time compared to prior unified MLLMs.
Tem-adapter: Adapting Image-Text Pretraining for Video Question Answer
Video-language pre-trained models have shown remarkable success in guiding video question-answering (VideoQA) tasks. However, due to the length of video sequences, training large-scale video-based models incurs considerably higher costs than training image-based ones. This motivates us to leverage the knowledge from image-based pretraining, despite the obvious gaps between image and video domains. To bridge these gaps, in this paper, we propose Tem-Adapter, which enables the learning of temporal dynamics and complex semantics by a visual Temporal Aligner and a textual Semantic Aligner. Unlike conventional pretrained knowledge adaptation methods that only concentrate on the downstream task objective, the Temporal Aligner introduces an extra language-guided autoregressive task aimed at facilitating the learning of temporal dependencies, with the objective of predicting future states based on historical clues and language guidance that describes event progression. Besides, to reduce the semantic gap and adapt the textual representation for better event description, we introduce a Semantic Aligner that first designs a template to fuse question and answer pairs as event descriptions and then learns a Transformer decoder with the whole video sequence as guidance for refinement. We evaluate Tem-Adapter and different pre-train transferring methods on two VideoQA benchmarks, and the significant performance improvement demonstrates the effectiveness of our method.
VideoComposer: Compositional Video Synthesis with Motion Controllability
The pursuit of controllability as a higher standard of visual content creation has yielded remarkable progress in customizable image synthesis. However, achieving controllable video synthesis remains challenging due to the large variation of temporal dynamics and the requirement of cross-frame temporal consistency. Based on the paradigm of compositional generation, this work presents VideoComposer that allows users to flexibly compose a video with textual conditions, spatial conditions, and more importantly temporal conditions. Specifically, considering the characteristic of video data, we introduce the motion vector from compressed videos as an explicit control signal to provide guidance regarding temporal dynamics. In addition, we develop a Spatio-Temporal Condition encoder (STC-encoder) that serves as a unified interface to effectively incorporate the spatial and temporal relations of sequential inputs, with which the model could make better use of temporal conditions and hence achieve higher inter-frame consistency. Extensive experimental results suggest that VideoComposer is able to control the spatial and temporal patterns simultaneously within a synthesized video in various forms, such as text description, sketch sequence, reference video, or even simply hand-crafted motions. The code and models will be publicly available at https://videocomposer.github.io.
Don't Classify, Translate: Multi-Level E-Commerce Product Categorization Via Machine Translation
E-commerce platforms categorize their products into a multi-level taxonomy tree with thousands of leaf categories. Conventional methods for product categorization are typically based on machine learning classification algorithms. These algorithms take product information as input (e.g., titles and descriptions) to classify a product into a leaf category. In this paper, we propose a new paradigm based on machine translation. In our approach, we translate a product's natural language description into a sequence of tokens representing a root-to-leaf path in a product taxonomy. In our experiments on two large real-world datasets, we show that our approach achieves better predictive accuracy than a state-of-the-art classification system for product categorization. In addition, we demonstrate that our machine translation models can propose meaningful new paths between previously unconnected nodes in a taxonomy tree, thereby transforming the taxonomy into a directed acyclic graph (DAG). We discuss how the resultant taxonomy DAG promotes user-friendly navigation, and how it is more adaptable to new products.
Persona-Guided Planning for Controlling the Protagonist's Persona in Story Generation
Endowing the protagonist with a specific personality is essential for writing an engaging story. In this paper, we aim to control the protagonist's persona in story generation, i.e., generating a story from a leading context and a persona description, where the protagonist should exhibit the specified personality through a coherent event sequence. Considering that personas are usually embodied implicitly and sparsely in stories, we propose a planning-based generation model named CONPER to explicitly model the relationship between personas and events. CONPER first plans events of the protagonist's behavior which are motivated by the specified persona through predicting one target sentence, then plans the plot as a sequence of keywords with the guidance of the predicted persona-related events and commonsense knowledge, and finally generates the whole story. Both automatic and manual evaluation results demonstrate that CONPER outperforms state-of-the-art baselines for generating more coherent and persona-controllable stories.
Transformer with Controlled Attention for Synchronous Motion Captioning
In this paper, we address a challenging task, synchronous motion captioning, that aim to generate a language description synchronized with human motion sequences. This task pertains to numerous applications, such as aligned sign language transcription, unsupervised action segmentation and temporal grounding. Our method introduces mechanisms to control self- and cross-attention distributions of the Transformer, allowing interpretability and time-aligned text generation. We achieve this through masking strategies and structuring losses that push the model to maximize attention only on the most important frames contributing to the generation of a motion word. These constraints aim to prevent undesired mixing of information in attention maps and to provide a monotonic attention distribution across tokens. Thus, the cross attentions of tokens are used for progressive text generation in synchronization with human motion sequences. We demonstrate the superior performance of our approach through evaluation on the two available benchmark datasets, KIT-ML and HumanML3D. As visual evaluation is essential for this task, we provide a comprehensive set of animated visual illustrations in the code repository: https://github.com/rd20karim/Synch-Transformer.
MULTISCRIPT: Multimodal Script Learning for Supporting Open Domain Everyday Tasks
Automatically generating scripts (i.e. sequences of key steps described in text) from video demonstrations and reasoning about the subsequent steps are crucial to the modern AI virtual assistants to guide humans to complete everyday tasks, especially unfamiliar ones. However, current methods for generative script learning rely heavily on well-structured preceding steps described in text and/or images or are limited to a certain domain, resulting in a disparity with real-world user scenarios. To address these limitations, we present a new benchmark challenge -- MultiScript, with two new tasks on task-oriented multimodal script learning: (1) multimodal script generation, and (2) subsequent step prediction. For both tasks, the input consists of a target task name and a video illustrating what has been done to complete the target task, and the expected output is (1) a sequence of structured step descriptions in text based on the demonstration video, and (2) a single text description for the subsequent step, respectively. Built from WikiHow, MultiScript covers multimodal scripts in videos and text descriptions for over 6,655 human everyday tasks across 19 diverse domains. To establish baseline performance on MultiScript, we propose two knowledge-guided multimodal generative frameworks that incorporate the task-related knowledge prompted from large language models such as Vicuna. Experimental results show that our proposed approaches significantly improve over the competitive baselines.
$How^{2}$: How to learn from procedural How-to questions
An agent facing a planning problem can use answers to how-to questions to reduce uncertainty and fill knowledge gaps, helping it solve both current and future tasks. However, their open ended nature, where valid answers to "How do I X?" range from executable actions to high-level descriptions of X's sub-goals, makes them challenging for AI agents to ask, and for AI experts to answer, in ways that support efficient planning. We introduce How^{2}, a memory agent framework that enables agents to ask how-to questions, store the answers, and reuse them for lifelong learning in interactive environments. We evaluate our approach in Plancraft, a Minecraft crafting environment, where agents must complete an assembly task by manipulating inventory items. Using teacher models that answer at varying levels of abstraction, from executable action sequences to high-level subgoal descriptions, we show that lifelong learning agents benefit most from answers that are abstracted and decoupled from the current state. How^{2} offers a way for LLM-based agents to improve their planning capabilities over time by asking questions in interactive environments.
Prot2Text-V2: Protein Function Prediction with Multimodal Contrastive Alignment
Predicting protein function from sequence is a central challenge in computational biology. While existing methods rely heavily on structured ontologies or similarity-based techniques, they often lack the flexibility to express structure-free functional descriptions and novel biological functions. In this work, we introduce Prot2Text-V2, a novel multimodal sequence-to-text model that generates free-form natural language descriptions of protein function directly from amino acid sequences. Our method combines a protein language model as a sequence encoder (ESM-3B) and a decoder-only language model (LLaMA-3.1-8B-Instruct) through a lightweight nonlinear modality projector. A key innovation is our Hybrid Sequence-level Contrastive Alignment Learning (H-SCALE), which improves cross-modal learning by matching mean- and std-pooled protein embeddings with text representations via contrastive loss. After the alignment phase, we apply instruction-based fine-tuning using LoRA on the decoder to teach the model how to generate accurate protein function descriptions conditioned on the protein sequence. We train Prot2Text-V2 on about 250K curated entries from SwissProt and evaluate it under low-homology conditions, where test sequences have low similarity with training samples. Prot2Text-V2 consistently outperforms traditional and LLM-based baselines across various metrics.
TPP-LLM: Modeling Temporal Point Processes by Efficiently Fine-Tuning Large Language Models
Temporal point processes (TPPs) are widely used to model the timing and occurrence of events in domains such as social networks, transportation systems, and e-commerce. In this paper, we introduce TPP-LLM, a novel framework that integrates large language models (LLMs) with TPPs to capture both the semantic and temporal aspects of event sequences. Unlike traditional methods that rely on categorical event type representations, TPP-LLM directly utilizes the textual descriptions of event types, enabling the model to capture rich semantic information embedded in the text. While LLMs excel at understanding event semantics, they are less adept at capturing temporal patterns. To address this, TPP-LLM incorporates temporal embeddings and employs parameter-efficient fine-tuning (PEFT) methods to effectively learn temporal dynamics without extensive retraining. This approach improves both predictive accuracy and computational efficiency. Experimental results across diverse real-world datasets demonstrate that TPP-LLM outperforms state-of-the-art baselines in sequence modeling and event prediction, highlighting the benefits of combining LLMs with TPPs.
Omni-DNA: A Unified Genomic Foundation Model for Cross-Modal and Multi-Task Learning
Large Language Models (LLMs) demonstrate remarkable generalizability across diverse tasks, yet genomic foundation models (GFMs) still require separate finetuning for each downstream application, creating significant overhead as model sizes grow. Moreover, existing GFMs are constrained by rigid output formats, limiting their applicability to various genomic tasks. In this work, we revisit the transformer-based auto-regressive models and introduce Omni-DNA, a family of cross-modal multi-task models ranging from 20 million to 1 billion parameters. Our approach consists of two stages: (i) pretraining on DNA sequences with next token prediction objective, and (ii) expanding the multi-modal task-specific tokens and finetuning for multiple downstream tasks simultaneously. When evaluated on the Nucleotide Transformer and GB benchmarks, Omni-DNA achieves state-of-the-art performance on 18 out of 26 tasks. Through multi-task finetuning, Omni-DNA addresses 10 acetylation and methylation tasks at once, surpassing models trained on each task individually. Finally, we design two complex genomic tasks, DNA2Function and Needle-in-DNA, which map DNA sequences to textual functional descriptions and images, respectively, indicating Omni-DNA's cross-modal capabilities to broaden the scope of genomic applications. All the models are available through https://huggingface.co/collections/zehui127
MoReact: Generating Reactive Motion from Textual Descriptions
Modeling and generating human reactions poses a significant challenge with broad applications for computer vision and human-computer interaction. Existing methods either treat multiple individuals as a single entity, directly generating interactions, or rely solely on one person's motion to generate the other's reaction, failing to integrate the rich semantic information that underpins human interactions. Yet, these methods often fall short in adaptive responsiveness, i.e., the ability to accurately respond to diverse and dynamic interaction scenarios. Recognizing this gap, our work introduces an approach tailored to address the limitations of existing models by focusing on text-driven human reaction generation. Our model specifically generates realistic motion sequences for individuals that responding to the other's actions based on a descriptive text of the interaction scenario. The goal is to produce motion sequences that not only complement the opponent's movements but also semantically fit the described interactions. To achieve this, we present MoReact, a diffusion-based method designed to disentangle the generation of global trajectories and local motions sequentially. This approach stems from the observation that generating global trajectories first is crucial for guiding local motion, ensuring better alignment with given action and text. Furthermore, we introduce a novel interaction loss to enhance the realism of generated close interactions. Our experiments, utilizing data adapted from a two-person motion dataset, demonstrate the efficacy of our approach for this novel task, which is capable of producing realistic, diverse, and controllable reactions that not only closely match the movements of the counterpart but also adhere to the textual guidance. Please find our webpage at https://xiyan-xu.github.io/MoReactWebPage.
ProtST: Multi-Modality Learning of Protein Sequences and Biomedical Texts
Current protein language models (PLMs) learn protein representations mainly based on their sequences, thereby well capturing co-evolutionary information, but they are unable to explicitly acquire protein functions, which is the end goal of protein representation learning. Fortunately, for many proteins, their textual property descriptions are available, where their various functions are also described. Motivated by this fact, we first build the ProtDescribe dataset to augment protein sequences with text descriptions of their functions and other important properties. Based on this dataset, we propose the ProtST framework to enhance Protein Sequence pre-training and understanding by biomedical Texts. During pre-training, we design three types of tasks, i.e., unimodal mask prediction, multimodal representation alignment and multimodal mask prediction, to enhance a PLM with protein property information with different granularities and, at the same time, preserve the PLM's original representation power. On downstream tasks, ProtST enables both supervised learning and zero-shot prediction. We verify the superiority of ProtST-induced PLMs over previous ones on diverse representation learning benchmarks. Under the zero-shot setting, we show the effectiveness of ProtST on zero-shot protein classification, and ProtST also enables functional protein retrieval from a large-scale database without any function annotation.
ViSMaP: Unsupervised Hour-long Video Summarisation by Meta-Prompting
We introduce ViSMap: Unsupervised Video Summarisation by Meta Prompting, a system to summarise hour long videos with no-supervision. Most existing video understanding models work well on short videos of pre-segmented events, yet they struggle to summarise longer videos where relevant events are sparsely distributed and not pre-segmented. Moreover, long-form video understanding often relies on supervised hierarchical training that needs extensive annotations which are costly, slow and prone to inconsistency. With ViSMaP we bridge the gap between short videos (where annotated data is plentiful) and long ones (where it's not). We rely on LLMs to create optimised pseudo-summaries of long videos using segment descriptions from short ones. These pseudo-summaries are used as training data for a model that generates long-form video summaries, bypassing the need for expensive annotations of long videos. Specifically, we adopt a meta-prompting strategy to iteratively generate and refine creating pseudo-summaries of long videos. The strategy leverages short clip descriptions obtained from a supervised short video model to guide the summary. Each iteration uses three LLMs working in sequence: one to generate the pseudo-summary from clip descriptions, another to evaluate it, and a third to optimise the prompt of the generator. This iteration is necessary because the quality of the pseudo-summaries is highly dependent on the generator prompt, and varies widely among videos. We evaluate our summaries extensively on multiple datasets; our results show that ViSMaP achieves performance comparable to fully supervised state-of-the-art models while generalising across domains without sacrificing performance. Code will be released upon publication.
Controllable-Continuous Color Editing in Diffusion Model via Color Mapping
In recent years, text-driven image editing has made significant progress. However, due to the inherent ambiguity and discreteness of natural language, color editing still faces challenges such as insufficient precision and difficulty in achieving continuous control. Although linearly interpolating the embedding vectors of different textual descriptions can guide the model to generate a sequence of images with varying colors, this approach lacks precise control over the range of color changes in the output images. Moreover, the relationship between the interpolation coefficient and the resulting image color is unknown and uncontrollable. To address these issues, we introduce a color mapping module that explicitly models the correspondence between the text embedding space and image RGB values. This module predicts the corresponding embedding vector based on a given RGB value, enabling precise color control of the generated images while maintaining semantic consistency. Users can specify a target RGB range to generate images with continuous color variations within the desired range, thereby achieving finer-grained, continuous, and controllable color editing. Experimental results demonstrate that our method performs well in terms of color continuity and controllability.
PlanLLM: Video Procedure Planning with Refinable Large Language Models
Video procedure planning, i.e., planning a sequence of action steps given the video frames of start and goal states, is an essential ability for embodied AI. Recent works utilize Large Language Models (LLMs) to generate enriched action step description texts to guide action step decoding. Although LLMs are introduced, these methods decode the action steps into a closed-set of one-hot vectors, limiting the model's capability of generalizing to new steps or tasks. Additionally, fixed action step descriptions based on world-level commonsense may contain noise in specific instances of visual states. In this paper, we propose PlanLLM, a cross-modal joint learning framework with LLMs for video procedure planning. We propose an LLM-Enhanced Planning module which fully uses the generalization ability of LLMs to produce free-form planning output and to enhance action step decoding. We also propose Mutual Information Maximization module to connect world-level commonsense of step descriptions and sample-specific information of visual states, enabling LLMs to employ the reasoning ability to generate step sequences. With the assistance of LLMs, our method can both closed-set and open vocabulary procedure planning tasks. Our PlanLLM achieves superior performance on three benchmarks, demonstrating the effectiveness of our designs.
CADmium: Fine-Tuning Code Language Models for Text-Driven Sequential CAD Design
Computer-aided design (CAD) is the digital construction of 2D and 3D objects, and is central to a wide range of engineering and manufacturing applications like automobile and aviation. Despite its importance, CAD modeling remains largely a time-intensive, manual task. Recent works have attempted to automate this process with small transformer-based models and handcrafted CAD sequence representations. However, there has been little effort to leverage the potential of large language models (LLMs) for sequential CAD design. In this work, we introduce a new large-scale dataset of more than 170k CAD models annotated with high-quality, human-like descriptions generated with our pipeline based on GPT-4.1. Using this dataset, we fine-tune powerful code-LLMs to generate CAD sequences represented in a JSON-based format from natural language descriptions, demonstrating the viability and effectiveness of this approach for text-conditioned CAD generation. Because simple metrics often fail to reflect the quality of generated objects, we introduce geometric and topological metrics based on sphericity, mean curvature, and Euler characteristic to provide richer structural insights. Our experiments and ablation studies on both synthetic and human-annotated data demonstrate that CADmium is able to automate CAD design, drastically speeding up the design of new objects. The dataset, code, and fine-tuned models are available online.
Efficient Retrieval of Temporal Event Sequences from Textual Descriptions
Retrieving temporal event sequences from textual descriptions is essential for applications such as analyzing e-commerce behavior, monitoring social media activities, and tracking criminal incidents. In this paper, we introduce TPP-LLM-Embedding, a unified model for efficiently embedding and retrieving event sequences based on natural language descriptions. Built on the TPP-LLM framework, which integrates large language models with temporal point processes, our model encodes both event types and times, generating a sequence-level representation through pooling. Textual descriptions are embedded using the same architecture, ensuring a shared embedding space for both sequences and descriptions. We optimize a contrastive loss based on similarity between these embeddings, bringing matching pairs closer and separating non-matching ones. TPP-LLM-Embedding enables efficient retrieval and demonstrates superior performance compared to baseline models across diverse datasets.
Mapping Natural Language Instructions to Mobile UI Action Sequences
We present a new problem: grounding natural language instructions to mobile user interface actions, and create three new datasets for it. For full task evaluation, we create PIXELHELP, a corpus that pairs English instructions with actions performed by people on a mobile UI emulator. To scale training, we decouple the language and action data by (a) annotating action phrase spans in HowTo instructions and (b) synthesizing grounded descriptions of actions for mobile user interfaces. We use a Transformer to extract action phrase tuples from long-range natural language instructions. A grounding Transformer then contextually represents UI objects using both their content and screen position and connects them to object descriptions. Given a starting screen and instruction, our model achieves 70.59% accuracy on predicting complete ground-truth action sequences in PIXELHELP.
Contrastive Sequential-Diffusion Learning: An approach to Multi-Scene Instructional Video Synthesis
Action-centric sequence descriptions like recipe instructions and do-it-yourself projects include non-linear patterns in which the next step may require to be visually consistent not on the immediate previous step but on earlier steps. Current video synthesis approaches fail to generate consistent multi-scene videos for such task descriptions. We propose a contrastive sequential video diffusion method that selects the most suitable previously generated scene to guide and condition the denoising process of the next scene. The result is a multi-scene video that is grounded in the scene descriptions and coherent w.r.t the scenes that require consistent visualisation. Our experiments with real-world data demonstrate the practicality and improved consistency of our model compared to prior work.
Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data
Generating diverse and natural human motion sequences based on textual descriptions constitutes a fundamental and challenging research area within the domains of computer vision, graphics, and robotics. Despite significant advancements in this field, current methodologies often face challenges regarding zero-shot generalization capabilities, largely attributable to the limited size of training datasets. Moreover, the lack of a comprehensive evaluation framework impedes the advancement of this task by failing to identify directions for improvement. In this work, we aim to push text-to-motion into a new era, that is, to achieve the generalization ability of zero-shot. To this end, firstly, we develop an efficient annotation pipeline and introduce MotionMillion-the largest human motion dataset to date, featuring over 2,000 hours and 2 million high-quality motion sequences. Additionally, we propose MotionMillion-Eval, the most comprehensive benchmark for evaluating zero-shot motion generation. Leveraging a scalable architecture, we scale our model to 7B parameters and validate its performance on MotionMillion-Eval. Our results demonstrate strong generalization to out-of-domain and complex compositional motions, marking a significant step toward zero-shot human motion generation. The code is available at https://github.com/VankouF/MotionMillion-Codes.
Text-to-CAD Generation Through Infusing Visual Feedback in Large Language Models
Creating Computer-Aided Design (CAD) models requires significant expertise and effort. Text-to-CAD, which converts textual descriptions into CAD parametric sequences, is crucial in streamlining this process. Recent studies have utilized ground-truth parametric sequences, known as sequential signals, as supervision to achieve this goal. However, CAD models are inherently multimodal, comprising parametric sequences and corresponding rendered visual objects. Besides,the rendering process from parametric sequences to visual objects is many-to-one. Therefore, both sequential and visual signals are critical for effective training. In this work, we introduce CADFusion, a framework that uses Large Language Models (LLMs) as the backbone and alternates between two training stages: the sequential learning (SL) stage and the visual feedback (VF) stage. In the SL stage, we train LLMs using ground-truth parametric sequences, enabling the generation of logically coherent parametric sequences. In the VF stage, we reward parametric sequences that render into visually preferred objects and penalize those that do not, allowing LLMs to learn how rendered visual objects are perceived and evaluated. These two stages alternate throughout the training, ensuring balanced learning and preserving benefits of both signals. Experiments demonstrate that CADFusion significantly improves performance, both qualitatively and quantitatively.
Closed-loop Long-horizon Robotic Planning via Equilibrium Sequence Modeling
In the endeavor to make autonomous robots take actions, task planning is a major challenge that requires translating high-level task descriptions into long-horizon action sequences. Despite recent advances in language model agents, they remain prone to planning errors and limited in their ability to plan ahead. To address these limitations in robotic planning, we advocate a self-refining scheme that iteratively refines a draft plan until an equilibrium is reached. Remarkably, this process can be optimized end-to-end from an analytical perspective without the need to curate additional verifiers or reward models, allowing us to train self-refining planners in a simple supervised learning fashion. Meanwhile, a nested equilibrium sequence modeling procedure is devised for efficient closed-loop planning that incorporates useful feedback from the environment (or an internal world model). Our method is evaluated on the VirtualHome-Env benchmark, showing advanced performance with better scaling for inference computation. Code is available at https://github.com/Singularity0104/equilibrium-planner.
A Parse-Then-Place Approach for Generating Graphic Layouts from Textual Descriptions
Creating layouts is a fundamental step in graphic design. In this work, we propose to use text as the guidance to create graphic layouts, i.e., Text-to-Layout, aiming to lower the design barriers. Text-to-Layout is a challenging task, because it needs to consider the implicit, combined, and incomplete layout constraints from text, each of which has not been studied in previous work. To address this, we present a two-stage approach, named parse-then-place. The approach introduces an intermediate representation (IR) between text and layout to represent diverse layout constraints. With IR, Text-to-Layout is decomposed into a parse stage and a place stage. The parse stage takes a textual description as input and generates an IR, in which the implicit constraints from the text are transformed into explicit ones. The place stage generates layouts based on the IR. To model combined and incomplete constraints, we use a Transformer-based layout generation model and carefully design a way to represent constraints and layouts as sequences. Besides, we adopt the pretrain-then-finetune strategy to boost the performance of the layout generation model with large-scale unlabeled layouts. To evaluate our approach, we construct two Text-to-Layout datasets and conduct experiments on them. Quantitative results, qualitative analysis, and user studies demonstrate the effectiveness of our approach.
Explainable Deep Behavioral Sequence Clustering for Transaction Fraud Detection
In e-commerce industry, user behavior sequence data has been widely used in many business units such as search and merchandising to improve their products. However, it is rarely used in financial services not only due to its 3V characteristics - i.e. Volume, Velocity and Variety - but also due to its unstructured nature. In this paper, we propose a Financial Service scenario Deep learning based Behavior data representation method for Clustering (FinDeepBehaviorCluster) to detect fraudulent transactions. To utilize the behavior sequence data, we treat click stream data as event sequence, use time attention based Bi-LSTM to learn the sequence embedding in an unsupervised fashion, and combine them with intuitive features generated by risk experts to form a hybrid feature representation. We also propose a GPU powered HDBSCAN (pHDBSCAN) algorithm, which is an engineering optimization for the original HDBSCAN algorithm based on FAISS project, so that clustering can be carried out on hundreds of millions of transactions within a few minutes. The computation efficiency of the algorithm has increased 500 times compared with the original implementation, which makes flash fraud pattern detection feasible. Our experimental results show that the proposed FinDeepBehaviorCluster framework is able to catch missed fraudulent transactions with considerable business values. In addition, rule extraction method is applied to extract patterns from risky clusters using intuitive features, so that narrative descriptions can be attached to the risky clusters for case investigation, and unknown risk patterns can be mined for real-time fraud detection. In summary, FinDeepBehaviorCluster as a complementary risk management strategy to the existing real-time fraud detection engine, can further increase our fraud detection and proactive risk defense capabilities.
BiPO: Bidirectional Partial Occlusion Network for Text-to-Motion Synthesis
Generating natural and expressive human motions from textual descriptions is challenging due to the complexity of coordinating full-body dynamics and capturing nuanced motion patterns over extended sequences that accurately reflect the given text. To address this, we introduce BiPO, Bidirectional Partial Occlusion Network for Text-to-Motion Synthesis, a novel model that enhances text-to-motion synthesis by integrating part-based generation with a bidirectional autoregressive architecture. This integration allows BiPO to consider both past and future contexts during generation while enhancing detailed control over individual body parts without requiring ground-truth motion length. To relax the interdependency among body parts caused by the integration, we devise the Partial Occlusion technique, which probabilistically occludes the certain motion part information during training. In our comprehensive experiments, BiPO achieves state-of-the-art performance on the HumanML3D dataset, outperforming recent methods such as ParCo, MoMask, and BAMM in terms of FID scores and overall motion quality. Notably, BiPO excels not only in the text-to-motion generation task but also in motion editing tasks that synthesize motion based on partially generated motion sequences and textual descriptions. These results reveal the BiPO's effectiveness in advancing text-to-motion synthesis and its potential for practical applications.
Neural Pipeline for Zero-Shot Data-to-Text Generation
In data-to-text (D2T) generation, training on in-domain data leads to overfitting to the data representation and repeating training data noise. We examine how to avoid finetuning pretrained language models (PLMs) on D2T generation datasets while still taking advantage of surface realization capabilities of PLMs. Inspired by pipeline approaches, we propose to generate text by transforming single-item descriptions with a sequence of modules trained on general-domain text-based operations: ordering, aggregation, and paragraph compression. We train PLMs for performing these operations on a synthetic corpus WikiFluent which we build from English Wikipedia. Our experiments on two major triple-to-text datasets -- WebNLG and E2E -- show that our approach enables D2T generation from RDF triples in zero-shot settings.
Kosmos-2: Grounding Multimodal Large Language Models to the World
We introduce Kosmos-2, a Multimodal Large Language Model (MLLM), enabling new capabilities of perceiving object descriptions (e.g., bounding boxes) and grounding text to the visual world. Specifically, we represent refer expressions as links in Markdown, i.e., ``[text span](bounding boxes)'', where object descriptions are sequences of location tokens. Together with multimodal corpora, we construct large-scale data of grounded image-text pairs (called GrIT) to train the model. In addition to the existing capabilities of MLLMs (e.g., perceiving general modalities, following instructions, and performing in-context learning), Kosmos-2 integrates the grounding capability into downstream applications. We evaluate Kosmos-2 on a wide range of tasks, including (i) multimodal grounding, such as referring expression comprehension, and phrase grounding, (ii) multimodal referring, such as referring expression generation, (iii) perception-language tasks, and (iv) language understanding and generation. This work lays out the foundation for the development of Embodiment AI and sheds light on the big convergence of language, multimodal perception, action, and world modeling, which is a key step toward artificial general intelligence. Data, demo, and pretrained models are available at https://aka.ms/kosmos-2.
Through-The-Mask: Mask-based Motion Trajectories for Image-to-Video Generation
We consider the task of Image-to-Video (I2V) generation, which involves transforming static images into realistic video sequences based on a textual description. While recent advancements produce photorealistic outputs, they frequently struggle to create videos with accurate and consistent object motion, especially in multi-object scenarios. To address these limitations, we propose a two-stage compositional framework that decomposes I2V generation into: (i) An explicit intermediate representation generation stage, followed by (ii) A video generation stage that is conditioned on this representation. Our key innovation is the introduction of a mask-based motion trajectory as an intermediate representation, that captures both semantic object information and motion, enabling an expressive but compact representation of motion and semantics. To incorporate the learned representation in the second stage, we utilize object-level attention objectives. Specifically, we consider a spatial, per-object, masked-cross attention objective, integrating object-specific prompts into corresponding latent space regions and a masked spatio-temporal self-attention objective, ensuring frame-to-frame consistency for each object. We evaluate our method on challenging benchmarks with multi-object and high-motion scenarios and empirically demonstrate that the proposed method achieves state-of-the-art results in temporal coherence, motion realism, and text-prompt faithfulness. Additionally, we introduce \benchmark, a new challenging benchmark for single-object and multi-object I2V generation, and demonstrate our method's superiority on this benchmark. Project page is available at https://guyyariv.github.io/TTM/.
DanceEditor: Towards Iterative Editable Music-driven Dance Generation with Open-Vocabulary Descriptions
Generating coherent and diverse human dances from music signals has gained tremendous progress in animating virtual avatars. While existing methods support direct dance synthesis, they fail to recognize that enabling users to edit dance movements is far more practical in real-world choreography scenarios. Moreover, the lack of high-quality dance datasets incorporating iterative editing also limits addressing this challenge. To achieve this goal, we first construct DanceRemix, a large-scale multi-turn editable dance dataset comprising the prompt featuring over 25.3M dance frames and 84.5K pairs. In addition, we propose a novel framework for iterative and editable dance generation coherently aligned with given music signals, namely DanceEditor. Considering the dance motion should be both musical rhythmic and enable iterative editing by user descriptions, our framework is built upon a prediction-then-editing paradigm unifying multi-modal conditions. At the initial prediction stage, our framework improves the authority of generated results by directly modeling dance movements from tailored, aligned music. Moreover, at the subsequent iterative editing stages, we incorporate text descriptions as conditioning information to draw the editable results through a specifically designed Cross-modality Editing Module (CEM). Specifically, CEM adaptively integrates the initial prediction with music and text prompts as temporal motion cues to guide the synthesized sequences. Thereby, the results display music harmonics while preserving fine-grained semantic alignment with text descriptions. Extensive experiments demonstrate that our method outperforms the state-of-the-art models on our newly collected DanceRemix dataset. Code is available at https://lzvsdy.github.io/DanceEditor/.
OmniMotionGPT: Animal Motion Generation with Limited Data
Our paper aims to generate diverse and realistic animal motion sequences from textual descriptions, without a large-scale animal text-motion dataset. While the task of text-driven human motion synthesis is already extensively studied and benchmarked, it remains challenging to transfer this success to other skeleton structures with limited data. In this work, we design a model architecture that imitates Generative Pretraining Transformer (GPT), utilizing prior knowledge learned from human data to the animal domain. We jointly train motion autoencoders for both animal and human motions and at the same time optimize through the similarity scores among human motion encoding, animal motion encoding, and text CLIP embedding. Presenting the first solution to this problem, we are able to generate animal motions with high diversity and fidelity, quantitatively and qualitatively outperforming the results of training human motion generation baselines on animal data. Additionally, we introduce AnimalML3D, the first text-animal motion dataset with 1240 animation sequences spanning 36 different animal identities. We hope this dataset would mediate the data scarcity problem in text-driven animal motion generation, providing a new playground for the research community.
Loom: Diffusion-Transformer for Interleaved Generation
Interleaved text-image generation aims to jointly produce coherent visual frames and aligned textual descriptions within a single sequence, enabling tasks such as style transfer, compositional synthesis, and procedural tutorials. We present Loom, a unified diffusion-transformer framework for interleaved text-image generation. Loom extends the Bagel unified model via full-parameter fine-tuning and an interleaved architecture that alternates textual and visual embeddings for multi-condition reasoning and sequential planning. A language planning strategy first decomposes a user instruction into stepwise prompts and frame embeddings, which guide temporally consistent synthesis. For each frame, Loom conditions on a small set of sampled prior frames together with the global textual context, rather than concatenating all history, yielding controllable and efficient long-horizon generation. Across style transfer, compositional generation, and tutorial-like procedures, Loom delivers superior compositionality, temporal coherence, and text-image alignment. Experiments demonstrate that Loom substantially outperforms the open-source baseline Anole, achieving an average gain of 2.6 points (on a 5-point scale) across temporal and semantic metrics in text-to-interleaved tasks. We also curate a 50K interleaved tutorial dataset and demonstrate strong improvements over unified and diffusion editing baselines.
Joint Visual Grounding and Tracking with Natural Language Specification
Tracking by natural language specification aims to locate the referred target in a sequence based on the natural language description. Existing algorithms solve this issue in two steps, visual grounding and tracking, and accordingly deploy the separated grounding model and tracking model to implement these two steps, respectively. Such a separated framework overlooks the link between visual grounding and tracking, which is that the natural language descriptions provide global semantic cues for localizing the target for both two steps. Besides, the separated framework can hardly be trained end-to-end. To handle these issues, we propose a joint visual grounding and tracking framework, which reformulates grounding and tracking as a unified task: localizing the referred target based on the given visual-language references. Specifically, we propose a multi-source relation modeling module to effectively build the relation between the visual-language references and the test image. In addition, we design a temporal modeling module to provide a temporal clue with the guidance of the global semantic information for our model, which effectively improves the adaptability to the appearance variations of the target. Extensive experimental results on TNL2K, LaSOT, OTB99, and RefCOCOg demonstrate that our method performs favorably against state-of-the-art algorithms for both tracking and grounding. Code is available at https://github.com/lizhou-cs/JointNLT.
AgentAvatar: Disentangling Planning, Driving and Rendering for Photorealistic Avatar Agents
In this study, our goal is to create interactive avatar agents that can autonomously plan and animate nuanced facial movements realistically, from both visual and behavioral perspectives. Given high-level inputs about the environment and agent profile, our framework harnesses LLMs to produce a series of detailed text descriptions of the avatar agents' facial motions. These descriptions are then processed by our task-agnostic driving engine into motion token sequences, which are subsequently converted into continuous motion embeddings that are further consumed by our standalone neural-based renderer to generate the final photorealistic avatar animations. These streamlined processes allow our framework to adapt to a variety of non-verbal avatar interactions, both monadic and dyadic. Our extensive study, which includes experiments on both newly compiled and existing datasets featuring two types of agents -- one capable of monadic interaction with the environment, and the other designed for dyadic conversation -- validates the effectiveness and versatility of our approach. To our knowledge, we advanced a leap step by combining LLMs and neural rendering for generalized non-verbal prediction and photo-realistic rendering of avatar agents.
IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers
Scalable Vector Graphics (SVG) is a popular vector image format that offers good support for interactivity and animation. Despite its appealing characteristics, creating custom SVG content can be challenging for users due to the steep learning curve required to understand SVG grammars or get familiar with professional editing software. Recent advancements in text-to-image generation have inspired researchers to explore vector graphics synthesis using either image-based methods (i.e., text -> raster image -> vector graphics) combining text-to-image generation models with image vectorization, or language-based methods (i.e., text -> vector graphics script) through pretrained large language models. However, these methods still suffer from limitations in terms of generation quality, diversity, and flexibility. In this paper, we introduce IconShop, a text-guided vector icon synthesis method using autoregressive transformers. The key to success of our approach is to sequentialize and tokenize SVG paths (and textual descriptions as guidance) into a uniquely decodable token sequence. With that, we are able to fully exploit the sequence learning power of autoregressive transformers, while enabling both unconditional and text-conditioned icon synthesis. Through standard training to predict the next token on a large-scale vector icon dataset accompanied by textural descriptions, the proposed IconShop consistently exhibits better icon synthesis capability than existing image-based and language-based methods both quantitatively and qualitatively. Meanwhile, we observe a dramatic improvement in generation diversity, which is validated by the objective Uniqueness and Novelty measures. More importantly, we demonstrate the flexibility of IconShop with multiple novel icon synthesis tasks, including icon editing, icon interpolation, icon semantic combination, and icon design auto-suggestion.
BioT5+: Towards Generalized Biological Understanding with IUPAC Integration and Multi-task Tuning
Recent research trends in computational biology have increasingly focused on integrating text and bio-entity modeling, especially in the context of molecules and proteins. However, previous efforts like BioT5 faced challenges in generalizing across diverse tasks and lacked a nuanced understanding of molecular structures, particularly in their textual representations (e.g., IUPAC). This paper introduces BioT5+, an extension of the BioT5 framework, tailored to enhance biological research and drug discovery. BioT5+ incorporates several novel features: integration of IUPAC names for molecular understanding, inclusion of extensive bio-text and molecule data from sources like bioRxiv and PubChem, the multi-task instruction tuning for generality across tasks, and a novel numerical tokenization technique for improved processing of numerical data. These enhancements allow BioT5+ to bridge the gap between molecular representations and their textual descriptions, providing a more holistic understanding of biological entities, and largely improving the grounded reasoning of bio-text and bio-sequences. The model is pre-trained and fine-tuned with a large number of experiments, including 3 types of problems (classification, regression, generation), 15 kinds of tasks, and 21 total benchmark datasets, demonstrating the remarkable performance and state-of-the-art results in most cases. BioT5+ stands out for its ability to capture intricate relationships in biological data, thereby contributing significantly to bioinformatics and computational biology. Our code is available at https://github.com/QizhiPei/BioT5.
Weakly-Supervised Text-driven Contrastive Learning for Facial Behavior Understanding
Contrastive learning has shown promising potential for learning robust representations by utilizing unlabeled data. However, constructing effective positive-negative pairs for contrastive learning on facial behavior datasets remains challenging. This is because such pairs inevitably encode the subject-ID information, and the randomly constructed pairs may push similar facial images away due to the limited number of subjects in facial behavior datasets. To address this issue, we propose to utilize activity descriptions, coarse-grained information provided in some datasets, which can provide high-level semantic information about the image sequences but is often neglected in previous studies. More specifically, we introduce a two-stage Contrastive Learning with Text-Embeded framework for Facial behavior understanding (CLEF). The first stage is a weakly-supervised contrastive learning method that learns representations from positive-negative pairs constructed using coarse-grained activity information. The second stage aims to train the recognition of facial expressions or facial action units by maximizing the similarity between image and the corresponding text label names. The proposed CLEF achieves state-of-the-art performance on three in-the-lab datasets for AU recognition and three in-the-wild datasets for facial expression recognition.
Multimodal Contrastive Representation Learning in Augmented Biomedical Knowledge Graphs
Biomedical Knowledge Graphs (BKGs) integrate diverse datasets to elucidate complex relationships within the biomedical field. Effective link prediction on these graphs can uncover valuable connections, such as potential novel drug-disease relations. We introduce a novel multimodal approach that unifies embeddings from specialized Language Models (LMs) with Graph Contrastive Learning (GCL) to enhance intra-entity relationships while employing a Knowledge Graph Embedding (KGE) model to capture inter-entity relationships for effective link prediction. To address limitations in existing BKGs, we present PrimeKG++, an enriched knowledge graph incorporating multimodal data, including biological sequences and textual descriptions for each entity type. By combining semantic and relational information in a unified representation, our approach demonstrates strong generalizability, enabling accurate link predictions even for unseen nodes. Experimental results on PrimeKG++ and the DrugBank drug-target interaction dataset demonstrate the effectiveness and robustness of our method across diverse biomedical datasets. Our source code, pre-trained models, and data are publicly available at https://github.com/HySonLab/BioMedKG
WildVidFit: Video Virtual Try-On in the Wild via Image-Based Controlled Diffusion Models
Video virtual try-on aims to generate realistic sequences that maintain garment identity and adapt to a person's pose and body shape in source videos. Traditional image-based methods, relying on warping and blending, struggle with complex human movements and occlusions, limiting their effectiveness in video try-on applications. Moreover, video-based models require extensive, high-quality data and substantial computational resources. To tackle these issues, we reconceptualize video try-on as a process of generating videos conditioned on garment descriptions and human motion. Our solution, WildVidFit, employs image-based controlled diffusion models for a streamlined, one-stage approach. This model, conditioned on specific garments and individuals, is trained on still images rather than videos. It leverages diffusion guidance from pre-trained models including a video masked autoencoder for segment smoothness improvement and a self-supervised model for feature alignment of adjacent frame in the latent space. This integration markedly boosts the model's ability to maintain temporal coherence, enabling more effective video try-on within an image-based framework. Our experiments on the VITON-HD and DressCode datasets, along with tests on the VVT and TikTok datasets, demonstrate WildVidFit's capability to generate fluid and coherent videos. The project page website is at wildvidfit-project.github.io.
Language-TPP: Integrating Temporal Point Processes with Language Models for Event Analysis
Temporal Point Processes (TPPs) have been widely used for event sequence modeling, but they often struggle to incorporate rich textual event descriptions effectively. Conversely, while Large Language Models (LLMs) have been shown remarkable capabilities in processing textual data, they lack mechanisms for handling temporal dynamics. To bridge this gap, we introduce Language-TPP, a unified framework that integrates TPPs with LLMs for enhanced event sequence modeling. Language-TPP introduces a novel temporal encoding mechanism that converts continuous time intervals into specialized byte-tokens, enabling seamless integration with standard LLM architectures. This approach allows Language-TPP to achieve state-of-the-art performance across multiple TPP tasks, including event time prediction, type prediction, and intensity estimation, on five datasets. Additionally, we demonstrate that incorporating temporal information significantly improves the quality of generated event descriptions.
Vid2Seq: Large-Scale Pretraining of a Visual Language Model for Dense Video Captioning
In this work, we introduce Vid2Seq, a multi-modal single-stage dense event captioning model pretrained on narrated videos which are readily-available at scale. The Vid2Seq architecture augments a language model with special time tokens, allowing it to seamlessly predict event boundaries and textual descriptions in the same output sequence. Such a unified model requires large-scale training data, which is not available in current annotated datasets. We show that it is possible to leverage unlabeled narrated videos for dense video captioning, by reformulating sentence boundaries of transcribed speech as pseudo event boundaries, and using the transcribed speech sentences as pseudo event captions. The resulting Vid2Seq model pretrained on the YT-Temporal-1B dataset improves the state of the art on a variety of dense video captioning benchmarks including YouCook2, ViTT and ActivityNet Captions. Vid2Seq also generalizes well to the tasks of video paragraph captioning and video clip captioning, and to few-shot settings. Our code is publicly available at https://antoyang.github.io/vid2seq.html.
Recommendation as Language Processing (RLP): A Unified Pretrain, Personalized Prompt & Predict Paradigm (P5)
For a long time, different recommendation tasks typically require designing task-specific architectures and training objectives. As a result, it is hard to transfer the learned knowledge and representations from one task to another, thus restricting the generalization ability of existing recommendation approaches, e.g., a sequential recommendation model can hardly be applied or transferred to a review generation method. To deal with such issues, considering that language can describe almost anything and language grounding is a powerful medium to represent various problems or tasks, we present a flexible and unified text-to-text paradigm called "Pretrain, Personalized Prompt, and Predict Paradigm" (P5) for recommendation, which unifies various recommendation tasks in a shared framework. In P5, all data such as user-item interactions, user descriptions, item metadata, and user reviews are converted to a common format -- natural language sequences. The rich information from natural language assists P5 to capture deeper semantics for personalization and recommendation. Specifically, P5 learns different tasks with the same language modeling objective during pretraining. Thus, it serves as the foundation model for various downstream recommendation tasks, allows easy integration with other modalities, and enables instruction-based recommendation based on prompts. P5 advances recommender systems from shallow model to deep model to big model, and will revolutionize the technical form of recommender systems towards universal recommendation engine. With adaptive personalized prompt for different users, P5 is able to make predictions in a zero-shot or few-shot manner and largely reduces the necessity for extensive fine-tuning. On several recommendation benchmarks, we conduct experiments to show the effectiveness of P5. We release the source code at https://github.com/jeykigung/P5.
A Fine-tuning Dataset and Benchmark for Large Language Models for Protein Understanding
The parallels between protein sequences and natural language in their sequential structures have inspired the application of large language models (LLMs) to protein understanding. Despite the success of LLMs in NLP, their effectiveness in comprehending protein sequences remains an open question, largely due to the absence of datasets linking protein sequences to descriptive text. Researchers have then attempted to adapt LLMs for protein understanding by integrating a protein sequence encoder with a pre-trained LLM. However, this adaptation raises a fundamental question: "Can LLMs, originally designed for NLP, effectively comprehend protein sequences as a form of language?" Current datasets fall short in addressing this question due to the lack of a direct correlation between protein sequences and corresponding text descriptions, limiting the ability to train and evaluate LLMs for protein understanding effectively. To bridge this gap, we introduce ProteinLMDataset, a dataset specifically designed for further self-supervised pretraining and supervised fine-tuning (SFT) of LLMs to enhance their capability for protein sequence comprehension. Specifically, ProteinLMDataset includes 17.46 billion tokens for pretraining and 893,000 instructions for SFT. Additionally, we present ProteinLMBench, the first benchmark dataset consisting of 944 manually verified multiple-choice questions for assessing the protein understanding capabilities of LLMs. ProteinLMBench incorporates protein-related details and sequences in multiple languages, establishing a new standard for evaluating LLMs' abilities in protein comprehension. The large language model InternLM2-7B, pretrained and fine-tuned on the ProteinLMDataset, outperforms GPT-4 on ProteinLMBench, achieving the highest accuracy score. The dataset and the benchmark are available at https://huggingface.co/datasets/tsynbio/ProteinLMBench.
Drawing2CAD: Sequence-to-Sequence Learning for CAD Generation from Vector Drawings
Computer-Aided Design (CAD) generative modeling is driving significant innovations across industrial applications. Recent works have shown remarkable progress in creating solid models from various inputs such as point clouds, meshes, and text descriptions. However, these methods fundamentally diverge from traditional industrial workflows that begin with 2D engineering drawings. The automatic generation of parametric CAD models from these 2D vector drawings remains underexplored despite being a critical step in engineering design. To address this gap, our key insight is to reframe CAD generation as a sequence-to-sequence learning problem where vector drawing primitives directly inform the generation of parametric CAD operations, preserving geometric precision and design intent throughout the transformation process. We propose Drawing2CAD, a framework with three key technical components: a network-friendly vector primitive representation that preserves precise geometric information, a dual-decoder transformer architecture that decouples command type and parameter generation while maintaining precise correspondence, and a soft target distribution loss function accommodating inherent flexibility in CAD parameters. To train and evaluate Drawing2CAD, we create CAD-VGDrawing, a dataset of paired engineering drawings and parametric CAD models, and conduct thorough experiments to demonstrate the effectiveness of our method. Code and dataset are available at https://github.com/lllssc/Drawing2CAD.
FlashVGGT: Efficient and Scalable Visual Geometry Transformers with Compressed Descriptor Attention
3D reconstruction from multi-view images is a core challenge in computer vision. Recently, feed-forward methods have emerged as efficient and robust alternatives to traditional per-scene optimization techniques. Among them, state-of-the-art models like the Visual Geometry Grounding Transformer (VGGT) leverage full self-attention over all image tokens to capture global relationships. However, this approach suffers from poor scalability due to the quadratic complexity of self-attention and the large number of tokens generated in long image sequences. In this work, we introduce FlashVGGT, an efficient alternative that addresses this bottleneck through a descriptor-based attention mechanism. Instead of applying dense global attention across all tokens, FlashVGGT compresses spatial information from each frame into a compact set of descriptor tokens. Global attention is then computed as cross-attention between the full set of image tokens and this smaller descriptor set, significantly reducing computational overhead. Moreover, the compactness of the descriptors enables online inference over long sequences via a chunk-recursive mechanism that reuses cached descriptors from previous chunks. Experimental results show that FlashVGGT achieves reconstruction accuracy competitive with VGGT while reducing inference time to just 9.3% of VGGT for 1,000 images, and scaling efficiently to sequences exceeding 3,000 images. Our project page is available at https://wzpscott.github.io/flashvggt_page/.
Motion2Language, unsupervised learning of synchronized semantic motion segmentation
In this paper, we investigate building a sequence to sequence architecture for motion to language translation and synchronization. The aim is to translate motion capture inputs into English natural-language descriptions, such that the descriptions are generated synchronously with the actions performed, enabling semantic segmentation as a byproduct, but without requiring synchronized training data. We propose a new recurrent formulation of local attention that is suited for synchronous/live text generation, as well as an improved motion encoder architecture better suited to smaller data and for synchronous generation. We evaluate both contributions in individual experiments, using the standard BLEU4 metric, as well as a simple semantic equivalence measure, on the KIT motion language dataset. In a follow-up experiment, we assess the quality of the synchronization of generated text in our proposed approaches through multiple evaluation metrics. We find that both contributions to the attention mechanism and the encoder architecture additively improve the quality of generated text (BLEU and semantic equivalence), but also of synchronization. Our code is available at https://github.com/rd20karim/M2T-Segmentation/tree/main
MermaidSeqBench: An Evaluation Benchmark for LLM-to-Mermaid Sequence Diagram Generation
Large language models (LLMs) have demonstrated excellent capabilities in generating structured diagrams from natural language descriptions. In particular, they have shown great promise in generating sequence diagrams for software engineering, typically represented in a text-based syntax such as Mermaid. However, systematic evaluations in this space remain underdeveloped as there is a lack of existing benchmarks to assess the LLM's correctness in this task. To address this shortcoming, we introduce MermaidSeqBench, a human-verified and LLM-synthetically-extended benchmark for assessing an LLM's capabilities in generating Mermaid sequence diagrams from textual prompts. The benchmark consists of a core set of 132 samples, starting from a small set of manually crafted and verified flows. These were expanded via a hybrid methodology combining human annotation, in-context LLM prompting, and rule-based variation generation. Our benchmark uses an LLM-as-a-judge model to assess Mermaid sequence diagram generation across fine-grained metrics, including syntax correctness, activation handling, error handling, and practical usability. We perform initial evaluations on numerous state-of-the-art LLMs and utilize multiple LLM judge models to demonstrate the effectiveness and flexibility of our benchmark. Our results reveal significant capability gaps across models and evaluation modes. Our proposed benchmark provides a foundation for advancing research in structured diagram generation and for developing more rigorous, fine-grained evaluation methodologies.
An Interdisciplinary Comparison of Sequence Modeling Methods for Next-Element Prediction
Data of sequential nature arise in many application domains in forms of, e.g. textual data, DNA sequences, and software execution traces. Different research disciplines have developed methods to learn sequence models from such datasets: (i) in the machine learning field methods such as (hidden) Markov models and recurrent neural networks have been developed and successfully applied to a wide-range of tasks, (ii) in process mining process discovery techniques aim to generate human-interpretable descriptive models, and (iii) in the grammar inference field the focus is on finding descriptive models in the form of formal grammars. Despite their different focuses, these fields share a common goal - learning a model that accurately describes the behavior in the underlying data. Those sequence models are generative, i.e, they can predict what elements are likely to occur after a given unfinished sequence. So far, these fields have developed mainly in isolation from each other and no comparison exists. This paper presents an interdisciplinary experimental evaluation that compares sequence modeling techniques on the task of next-element prediction on four real-life sequence datasets. The results indicate that machine learning techniques that generally have no aim at interpretability in terms of accuracy outperform techniques from the process mining and grammar inference fields that aim to yield interpretable models.
LOCORE: Image Re-ranking with Long-Context Sequence Modeling
We introduce LOCORE, Long-Context Re-ranker, a model that takes as input local descriptors corresponding to an image query and a list of gallery images and outputs similarity scores between the query and each gallery image. This model is used for image retrieval, where typically a first ranking is performed with an efficient similarity measure, and then a shortlist of top-ranked images is re-ranked based on a more fine-grained similarity measure. Compared to existing methods that perform pair-wise similarity estimation with local descriptors or list-wise re-ranking with global descriptors, LOCORE is the first method to perform list-wise re-ranking with local descriptors. To achieve this, we leverage efficient long-context sequence models to effectively capture the dependencies between query and gallery images at the local-descriptor level. During testing, we process long shortlists with a sliding window strategy that is tailored to overcome the context size limitations of sequence models. Our approach achieves superior performance compared with other re-rankers on established image retrieval benchmarks of landmarks (ROxf and RPar), products (SOP), fashion items (In-Shop), and bird species (CUB-200) while having comparable latency to the pair-wise local descriptor re-rankers.
Text2midi: Generating Symbolic Music from Captions
This paper introduces text2midi, an end-to-end model to generate MIDI files from textual descriptions. Leveraging the growing popularity of multimodal generative approaches, text2midi capitalizes on the extensive availability of textual data and the success of large language models (LLMs). Our end-to-end system harnesses the power of LLMs to generate symbolic music in the form of MIDI files. Specifically, we utilize a pretrained LLM encoder to process captions, which then condition an autoregressive transformer decoder to produce MIDI sequences that accurately reflect the provided descriptions. This intuitive and user-friendly method significantly streamlines the music creation process by allowing users to generate music pieces using text prompts. We conduct comprehensive empirical evaluations, incorporating both automated and human studies, that show our model generates MIDI files of high quality that are indeed controllable by text captions that may include music theory terms such as chords, keys, and tempo. We release the code and music samples on our demo page (https://github.com/AMAAI-Lab/Text2midi) for users to interact with text2midi.
FACT: Learning Governing Abstractions Behind Integer Sequences
Integer sequences are of central importance to the modeling of concepts admitting complete finitary descriptions. We introduce a novel view on the learning of such concepts and lay down a set of benchmarking tasks aimed at conceptual understanding by machine learning models. These tasks indirectly assess model ability to abstract, and challenge them to reason both interpolatively and extrapolatively from the knowledge gained by observing representative examples. To further aid research in knowledge representation and reasoning, we present FACT, the Finitary Abstraction Comprehension Toolkit. The toolkit surrounds a large dataset of integer sequences comprising both organic and synthetic entries, a library for data pre-processing and generation, a set of model performance evaluation tools, and a collection of baseline model implementations, enabling the making of the future advancements with ease.
HOIGPT: Learning Long Sequence Hand-Object Interaction with Language Models
We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (\eg text, objects, partial sequences). At its core, HOIGPT utilizes a large language model to predict the bidrectional transformation between HOI sequences and natural language descriptions. Given text inputs, HOIGPT generates a sequence of hand and object meshes; given (partial) HOI sequences, HOIGPT generates text descriptions and completes the sequences. To facilitate HOI understanding with a large language model, this paper introduces two key innovations: (1) a novel physically grounded HOI tokenizer, the hand-object decomposed VQ-VAE, for discretizing HOI sequences, and (2) a motion-aware language model trained to process and generate both text and HOI tokens. Extensive experiments demonstrate that HOIGPT sets new state-of-the-art performance on both text generation (+2.01% R Precision) and HOI generation (-2.56 FID) across multiple tasks and benchmarks.
ReMoMask: Retrieval-Augmented Masked Motion Generation
Text-to-Motion (T2M) generation aims to synthesize realistic and semantically aligned human motion sequences from natural language descriptions. However, current approaches face dual challenges: Generative models (e.g., diffusion models) suffer from limited diversity, error accumulation, and physical implausibility, while Retrieval-Augmented Generation (RAG) methods exhibit diffusion inertia, partial-mode collapse, and asynchronous artifacts. To address these limitations, we propose ReMoMask, a unified framework integrating three key innovations: 1) A Bidirectional Momentum Text-Motion Model decouples negative sample scale from batch size via momentum queues, substantially improving cross-modal retrieval precision; 2) A Semantic Spatio-temporal Attention mechanism enforces biomechanical constraints during part-level fusion to eliminate asynchronous artifacts; 3) RAG-Classier-Free Guidance incorporates minor unconditional generation to enhance generalization. Built upon MoMask's RVQ-VAE, ReMoMask efficiently generates temporally coherent motions in minimal steps. Extensive experiments on standard benchmarks demonstrate the state-of-the-art performance of ReMoMask, achieving a 3.88% and 10.97% improvement in FID scores on HumanML3D and KIT-ML, respectively, compared to the previous SOTA method RAG-T2M. Code: https://github.com/AIGeeksGroup/ReMoMask. Website: https://aigeeksgroup.github.io/ReMoMask.
SVAC: Scaling Is All You Need For Referring Video Object Segmentation
Referring Video Object Segmentation (RVOS) aims to segment target objects in video sequences based on natural language descriptions. While recent advances in Multi-modal Large Language Models (MLLMs) have improved RVOS performance through enhanced text-video understanding, several challenges remain, including insufficient exploitation of MLLMs' prior knowledge, prohibitive computational and memory costs for long-duration videos, and inadequate handling of complex temporal dynamics. In this work, we propose SVAC, a unified model that improves RVOS by scaling up input frames and segmentation tokens to enhance video-language interaction and segmentation precision. To address the resulting computational challenges, SVAC incorporates the Anchor-Based Spatio-Temporal Compression (ASTC) module to compress visual tokens while preserving essential spatio-temporal structure. Moreover, the Clip-Specific Allocation (CSA) strategy is introduced to better handle dynamic object behaviors across video clips. Experimental results demonstrate that SVAC achieves state-of-the-art performance on multiple RVOS benchmarks with competitive efficiency. Our code is available at https://github.com/lizhang1998/SVAC.
Autonomous Character-Scene Interaction Synthesis from Text Instruction
Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These requirements pose challenges for current models, leading to a notable gap in automating the animation of characters from simple human inputs. This paper addresses this challenge by introducing a comprehensive framework for synthesizing multi-stage scene-aware interaction motions directly from a single text instruction and goal location. Our approach employs an auto-regressive diffusion model to synthesize the next motion segment, along with an autonomous scheduler predicting the transition for each action stage. To ensure that the synthesized motions are seamlessly integrated within the environment, we propose a scene representation that considers the local perception both at the start and the goal location. We further enhance the coherence of the generated motion by integrating frame embeddings with language input. Additionally, to support model training, we present a comprehensive motion-captured dataset comprising 16 hours of motion sequences in 120 indoor scenes covering 40 types of motions, each annotated with precise language descriptions. Experimental results demonstrate the efficacy of our method in generating high-quality, multi-stage motions closely aligned with environmental and textual conditions.
CAD-Llama: Leveraging Large Language Models for Computer-Aided Design Parametric 3D Model Generation
Recently, Large Language Models (LLMs) have achieved significant success, prompting increased interest in expanding their generative capabilities beyond general text into domain-specific areas. This study investigates the generation of parametric sequences for computer-aided design (CAD) models using LLMs. This endeavor represents an initial step towards creating parametric 3D shapes with LLMs, as CAD model parameters directly correlate with shapes in three-dimensional space. Despite the formidable generative capacities of LLMs, this task remains challenging, as these models neither encounter parametric sequences during their pretraining phase nor possess direct awareness of 3D structures. To address this, we present CAD-Llama, a framework designed to enhance pretrained LLMs for generating parametric 3D CAD models. Specifically, we develop a hierarchical annotation pipeline and a code-like format to translate parametric 3D CAD command sequences into Structured Parametric CAD Code (SPCC), incorporating hierarchical semantic descriptions. Furthermore, we propose an adaptive pretraining approach utilizing SPCC, followed by an instruction tuning process aligned with CAD-specific guidelines. This methodology aims to equip LLMs with the spatial knowledge inherent in parametric sequences. Experimental results demonstrate that our framework significantly outperforms prior autoregressive methods and existing LLM baselines.
Realistic Human Motion Generation with Cross-Diffusion Models
We introduce the Cross Human Motion Diffusion Model (CrossDiff), a novel approach for generating high-quality human motion based on textual descriptions. Our method integrates 3D and 2D information using a shared transformer network within the training of the diffusion model, unifying motion noise into a single feature space. This enables cross-decoding of features into both 3D and 2D motion representations, regardless of their original dimension. The primary advantage of CrossDiff is its cross-diffusion mechanism, which allows the model to reverse either 2D or 3D noise into clean motion during training. This capability leverages the complementary information in both motion representations, capturing intricate human movement details often missed by models relying solely on 3D information. Consequently, CrossDiff effectively combines the strengths of both representations to generate more realistic motion sequences. In our experiments, our model demonstrates competitive state-of-the-art performance on text-to-motion benchmarks. Moreover, our method consistently provides enhanced motion generation quality, capturing complex full-body movement intricacies. Additionally, with a pretrained model,our approach accommodates using in the wild 2D motion data without 3D motion ground truth during training to generate 3D motion, highlighting its potential for broader applications and efficient use of available data resources. Project page: https://wonderno.github.io/CrossDiff-webpage/.
What time is it? Temporal Analysis of Novels
Recognizing the flow of time in a story is a crucial aspect of understanding it. Prior work related to time has primarily focused on identifying temporal expressions or relative sequencing of events, but here we propose computationally annotating each line of a book with wall clock times, even in the absence of explicit time-descriptive phrases. To do so, we construct a data set of hourly time phrases from 52,183 fictional books. We then construct a time-of-day classification model that achieves an average error of 2.27 hours. Furthermore, we show that by analyzing a book in whole using dynamic programming of breakpoints, we can roughly partition a book into segments that each correspond to a particular time-of-day. This approach improves upon baselines by over two hours. Finally, we apply our model to a corpus of literature categorized by different periods in history, to show interesting trends of hourly activity throughout the past. Among several observations we find that the fraction of events taking place past 10 P.M jumps past 1880 - coincident with the advent of the electric light bulb and city lights.
Multi3DRefer: Grounding Text Description to Multiple 3D Objects
We introduce the task of localizing a flexible number of objects in real-world 3D scenes using natural language descriptions. Existing 3D visual grounding tasks focus on localizing a unique object given a text description. However, such a strict setting is unnatural as localizing potentially multiple objects is a common need in real-world scenarios and robotic tasks (e.g., visual navigation and object rearrangement). To address this setting we propose Multi3DRefer, generalizing the ScanRefer dataset and task. Our dataset contains 61926 descriptions of 11609 objects, where zero, single or multiple target objects are referenced by each description. We also introduce a new evaluation metric and benchmark methods from prior work to enable further investigation of multi-modal 3D scene understanding. Furthermore, we develop a better baseline leveraging 2D features from CLIP by rendering object proposals online with contrastive learning, which outperforms the state of the art on the ScanRefer benchmark.
CODE: Contrasting Self-generated Description to Combat Hallucination in Large Multi-modal Models
Large Multi-modal Models (LMMs) have recently demonstrated remarkable abilities in visual context understanding and coherent response generation. However, alongside these advancements, the issue of hallucinations has emerged as a significant challenge, producing erroneous responses that are unrelated to the visual contents. In this paper, we introduce a novel contrastive-based decoding method, COuntering DEscription Contrastive Decoding (CODE), which leverages self-generated descriptions as contrasting references during the decoding phase of LMMs to address hallucination issues. CODE utilizes the comprehensive descriptions from model itself as visual counterpart to correct and improve response alignment with actual visual content. By dynamically adjusting the information flow and distribution of next-token predictions in the LMM's vocabulary, CODE enhances the coherence and informativeness of generated responses. Extensive experiments demonstrate that our method significantly reduces hallucinations and improves cross-modal consistency across various benchmarks and cutting-edge LMMs. Our method provides a simple yet effective decoding strategy that can be integrated to existing LMM frameworks without additional training.
BUT System Description to VoxCeleb Speaker Recognition Challenge 2019
In this report, we describe the submission of Brno University of Technology (BUT) team to the VoxCeleb Speaker Recognition Challenge (VoxSRC) 2019. We also provide a brief analysis of different systems on VoxCeleb-1 test sets. Submitted systems for both Fixed and Open conditions are a fusion of 4 Convolutional Neural Network (CNN) topologies. The first and second networks have ResNet34 topology and use two-dimensional CNNs. The last two networks are one-dimensional CNN and are based on the x-vector extraction topology. Some of the networks are fine-tuned using additive margin angular softmax. Kaldi FBanks and Kaldi PLPs were used as features. The difference between Fixed and Open systems lies in the used training data and fusion strategy. The best systems for Fixed and Open conditions achieved 1.42% and 1.26% ERR on the challenge evaluation set respectively.
Tarsier2: Advancing Large Vision-Language Models from Detailed Video Description to Comprehensive Video Understanding
We introduce Tarsier2, a state-of-the-art large vision-language model (LVLM) designed for generating detailed and accurate video descriptions, while also exhibiting superior general video understanding capabilities. Tarsier2 achieves significant advancements through three key upgrades: (1) Scaling pre-training data from 11M to 40M video-text pairs, enriching both volume and diversity; (2) Performing fine-grained temporal alignment during supervised fine-tuning; (3) Using model-based sampling to automatically construct preference data and applying DPO training for optimization. Extensive experiments show that Tarsier2-7B consistently outperforms leading proprietary models, including GPT-4o and Gemini 1.5 Pro, in detailed video description tasks. On the DREAM-1K benchmark, Tarsier2-7B improves F1 by 2.8\% over GPT-4o and 5.8\% over Gemini-1.5-Pro. In human side-by-side evaluations, Tarsier2-7B shows a +8.6\% performance advantage over GPT-4o and +24.9\% over Gemini-1.5-Pro. Tarsier2-7B also sets new state-of-the-art results across 15 public benchmarks, spanning tasks such as video question-answering, video grounding, hallucination test, and embodied question-answering, demonstrating its versatility as a robust generalist vision-language model.
Query Understanding via Intent Description Generation
Query understanding is a fundamental problem in information retrieval (IR), which has attracted continuous attention through the past decades. Many different tasks have been proposed for understanding users' search queries, e.g., query classification or query clustering. However, it is not that precise to understand a search query at the intent class/cluster level due to the loss of many detailed information. As we may find in many benchmark datasets, e.g., TREC and SemEval, queries are often associated with a detailed description provided by human annotators which clearly describes its intent to help evaluate the relevance of the documents. If a system could automatically generate a detailed and precise intent description for a search query, like human annotators, that would indicate much better query understanding has been achieved. In this paper, therefore, we propose a novel Query-to-Intent-Description (Q2ID) task for query understanding. Unlike those existing ranking tasks which leverage the query and its description to compute the relevance of documents, Q2ID is a reverse task which aims to generate a natural language intent description based on both relevant and irrelevant documents of a given query. To address this new task, we propose a novel Contrastive Generation model, namely CtrsGen for short, to generate the intent description by contrasting the relevant documents with the irrelevant documents given a query. We demonstrate the effectiveness of our model by comparing with several state-of-the-art generation models on the Q2ID task. We discuss the potential usage of such Q2ID technique through an example application.
Natural language guidance of high-fidelity text-to-speech with synthetic annotations
Text-to-speech models trained on large-scale datasets have demonstrated impressive in-context learning capabilities and naturalness. However, control of speaker identity and style in these models typically requires conditioning on reference speech recordings, limiting creative applications. Alternatively, natural language prompting of speaker identity and style has demonstrated promising results and provides an intuitive method of control. However, reliance on human-labeled descriptions prevents scaling to large datasets. Our work bridges the gap between these two approaches. We propose a scalable method for labeling various aspects of speaker identity, style, and recording conditions. We then apply this method to a 45k hour dataset, which we use to train a speech language model. Furthermore, we propose simple methods for increasing audio fidelity, significantly outperforming recent work despite relying entirely on found data. Our results demonstrate high-fidelity speech generation in a diverse range of accents, prosodic styles, channel conditions, and acoustic conditions, all accomplished with a single model and intuitive natural language conditioning. Audio samples can be heard at https://text-description-to-speech.com/.
PhiP-G: Physics-Guided Text-to-3D Compositional Scene Generation
Text-to-3D asset generation has achieved significant optimization under the supervision of 2D diffusion priors. However, when dealing with compositional scenes, existing methods encounter several challenges: 1). failure to ensure that composite scene layouts comply with physical laws; 2). difficulty in accurately capturing the assets and relationships described in complex scene descriptions; 3). limited autonomous asset generation capabilities among layout approaches leveraging large language models (LLMs). To avoid these compromises, we propose a novel framework for compositional scene generation, PhiP-G, which seamlessly integrates generation techniques with layout guidance based on a world model. Leveraging LLM-based agents, PhiP-G analyzes the complex scene description to generate a scene graph, and integrating a multimodal 2D generation agent and a 3D Gaussian generation method for targeted assets creation. For the stage of layout, PhiP-G employs a physical pool with adhesion capabilities and a visual supervision agent, forming a world model for layout prediction and planning. Extensive experiments demonstrate that PhiP-G significantly enhances the generation quality and physical rationality of the compositional scenes. Notably, PhiP-G attains state-of-the-art (SOTA) performance in CLIP scores, achieves parity with the leading methods in generation quality as measured by the T^3Bench, and improves efficiency by 24x.
Text2Street: Controllable Text-to-image Generation for Street Views
Text-to-image generation has made remarkable progress with the emergence of diffusion models. However, it is still a difficult task to generate images for street views based on text, mainly because the road topology of street scenes is complex, the traffic status is diverse and the weather condition is various, which makes conventional text-to-image models difficult to deal with. To address these challenges, we propose a novel controllable text-to-image framework, named Text2Street. In the framework, we first introduce the lane-aware road topology generator, which achieves text-to-map generation with the accurate road structure and lane lines armed with the counting adapter, realizing the controllable road topology generation. Then, the position-based object layout generator is proposed to obtain text-to-layout generation through an object-level bounding box diffusion strategy, realizing the controllable traffic object layout generation. Finally, the multiple control image generator is designed to integrate the road topology, object layout and weather description to realize controllable street-view image generation. Extensive experiments show that the proposed approach achieves controllable street-view text-to-image generation and validates the effectiveness of the Text2Street framework for street views.
Competence-Level Prediction and Resume & Job Description Matching Using Context-Aware Transformer Models
This paper presents a comprehensive study on resume classification to reduce the time and labor needed to screen an overwhelming number of applications significantly, while improving the selection of suitable candidates. A total of 6,492 resumes are extracted from 24,933 job applications for 252 positions designated into four levels of experience for Clinical Research Coordinators (CRC). Each resume is manually annotated to its most appropriate CRC position by experts through several rounds of triple annotation to establish guidelines. As a result, a high Kappa score of 61% is achieved for inter-annotator agreement. Given this dataset, novel transformer-based classification models are developed for two tasks: the first task takes a resume and classifies it to a CRC level (T1), and the second task takes both a resume and a job description to apply and predicts if the application is suited to the job T2. Our best models using section encoding and multi-head attention decoding give results of 73.3% to T1 and 79.2% to T2. Our analysis shows that the prediction errors are mostly made among adjacent CRC levels, which are hard for even experts to distinguish, implying the practical value of our models in real HR platforms.
Text-Based Reasoning About Vector Graphics
While large multimodal models excel in broad vision-language benchmarks, they often struggle with tasks requiring precise perception of low-level visual details, such as comparing line lengths or solving simple mazes. In particular, this failure mode persists in question-answering tasks about vector graphics -- images composed purely of 2D objects and shapes. To address this challenge, we propose the Visually Descriptive Language Model (VDLM), which performs text-based reasoning about vector graphics. VDLM leverages Scalable Vector Graphics (SVG) for a more precise visual description and first uses an off-the-shelf raster-to-SVG algorithm for encoding. Since existing language models cannot understand raw SVGs in a zero-shot setting, VDLM then bridges SVG with pretrained language models through a newly introduced intermediate symbolic representation, Primal Visual Description (PVD), comprising primitive attributes (e.g., shape, position, measurement) with their corresponding predicted values. PVD is task-agnostic and represents visual primitives that are universal across all vector graphics. It can be learned with procedurally generated (SVG, PVD) pairs and also enables the direct use of LLMs for generalization to complex reasoning tasks. By casting an image to a text-based representation, we can leverage the power of language models to learn alignment from SVG to visual primitives and generalize to unseen question-answering tasks. Empirical results show that VDLM achieves stronger zero-shot performance compared to state-of-the-art LMMs, such as GPT-4V, in various low-level multimodal perception and reasoning tasks on vector graphics. We additionally present extensive analyses on VDLM's performance, demonstrating that our framework offers better interpretability due to its disentangled perception and reasoning processes. Project page: https://mikewangwzhl.github.io/VDLM/
T-RAG: Lessons from the LLM Trenches
Large Language Models (LLM) have shown remarkable language capabilities fueling attempts to integrate them into applications across a wide range of domains. An important application area is question answering over private enterprise documents where the main considerations are data security, which necessitates applications that can be deployed on-prem, limited computational resources and the need for a robust application that correctly responds to queries. Retrieval-Augmented Generation (RAG) has emerged as the most prominent framework for building LLM-based applications. While building a RAG is relatively straightforward, making it robust and a reliable application requires extensive customization and relatively deep knowledge of the application domain. We share our experiences building and deploying an LLM application for question answering over private organizational documents. Our application combines the use of RAG with a finetuned open-source LLM. Additionally, our system, which we call Tree-RAG (T-RAG), uses a tree structure to represent entity hierarchies within the organization. This is used to generate a textual description to augment the context when responding to user queries pertaining to entities within the organization's hierarchy. Our evaluations show that this combination performs better than a simple RAG or finetuning implementation. Finally, we share some lessons learned based on our experiences building an LLM application for real-world use.
Holographic Responses of Fermion Matter
We consider the D4-D8-D8 brane system which serves as ultraviolet completion of the Nambu-Jona-Lasinio model, where the only degrees of freedom carrying baryon charge are fermions. By turning on chemical potential for this charge one may expect the formation of the Fermi liquid ground state. At strong coupling we use the dual holographic description to investigate the responses of the system to small perturbations. In the chirally symmetric phase we find that the density dependent part of the heat capacity vanishes linearly with temperature. We also observe a zero sound excitation in the collisionless regime, whose speed is equal to that of normal sound in the hydrodynamic regime. Both the linear dependence of the heat capacity and the existence of zero sound are properties of the Fermi liquid ground state. We also compute the two-point function of the currents at vanishing frequency but do not find any singularities at finite values of the momentum.
Fabricator: An Open Source Toolkit for Generating Labeled Training Data with Teacher LLMs
Most NLP tasks are modeled as supervised learning and thus require labeled training data to train effective models. However, manually producing such data at sufficient quality and quantity is known to be costly and time-intensive. Current research addresses this bottleneck by exploring a novel paradigm called zero-shot learning via dataset generation. Here, a powerful LLM is prompted with a task description to generate labeled data that can be used to train a downstream NLP model. For instance, an LLM might be prompted to "generate 500 movie reviews with positive overall sentiment, and another 500 with negative sentiment." The generated data could then be used to train a binary sentiment classifier, effectively leveraging an LLM as a teacher to a smaller student model. With this demo, we introduce Fabricator, an open-source Python toolkit for dataset generation. Fabricator implements common dataset generation workflows, supports a wide range of downstream NLP tasks (such as text classification, question answering, and entity recognition), and is integrated with well-known libraries to facilitate quick experimentation. With Fabricator, we aim to support researchers in conducting reproducible dataset generation experiments using LLMs and help practitioners apply this approach to train models for downstream tasks.
Linguistic and Structural Basis of Engineering Design Knowledge
Artefact descriptions are the primary carriers of engineering design knowledge that is both an outcome and a driver of the design process. While an artefact could be described in different connotations, the design process requires a description to embody engineering design knowledge, which is expressed in the text through intricate placement of entities and relationships. As large-language models learn from all kinds of text merely as a sequence of characters/tokens, these are yet to generate text that embodies explicit engineering design facts. Existing ontological design theories are less likely to guide the large-language models whose applications are currently limited to ideation and learning purposes. In this article, we explicate engineering design knowledge as knowledge graphs from a large sample of 33,881 patent documents. We examine the constituents of these knowledge graphs to understand the linguistic and structural basis of engineering design knowledge. In terms of linguistic basis, we observe that entities and relationships could be generalised to 64 and 24 linguistic syntaxes. While relationships mainly capture attributes ('of'), structure ('in', 'with'), purpose ('to', 'for'), hierarchy ('include'), exemplification ('such as'), and behaviour ('to', 'from'), the hierarchical relationships could specifically be identified using 75 unique syntaxes. To understand the structural basis, we draw inspiration from various studies on biological/ecological networks and discover motifs from patent knowledge graphs. We identify four 3-node and four 4-node patterns that could further be converged and simplified into sequence [->...->], aggregation [->...<-], and hierarchy [<-...->]. Expected to guide large-language model based design tools, we propose few regulatory precepts for concretising abstract entities and relationships within subgraphs, while explicating hierarchical structures.
Grasp Any Region: Towards Precise, Contextual Pixel Understanding for Multimodal LLMs
While Multimodal Large Language Models (MLLMs) excel at holistic understanding, they struggle in capturing the dense world with complex scenes, requiring fine-grained analysis of intricate details and object inter-relationships. Region-level MLLMs have been a promising step. However, previous attempts are generally optimized to understand given regions in isolation, neglecting crucial global contexts. To address this, we introduce Grasp Any Region (GAR) for comprehen- sive region-level visual understanding. Empowered by an effective RoI-aligned feature replay technique, GAR supports (1) precise perception by leveraging necessary global contexts, and (2) modeling interactions between multiple prompts. Together, it then naturally achieves (3) advanced compositional reasoning to answer specific free-form questions about any region, shifting the paradigm from passive description to active dialogue. Moreover, we construct GAR-Bench, which not only provides a more accurate evaluation of single-region comprehension, but also, more importantly, measures interactions and complex reasoning across multiple regions. Extensive experiments have demonstrated that GAR-1B not only maintains the state-of-the-art captioning capabilities, e.g., outperforming DAM-3B +4.5 on DLC-Bench, but also excels at modeling relationships between multiple prompts with advanced comprehension capabilities, even surpassing InternVL3-78B on GAR-Bench-VQA. More importantly, our zero-shot GAR-8B even outperforms in-domain VideoRefer-7B on VideoRefer-BenchQ, indicating its strong capabilities can be easily transferred to videos.
RepoMasterEval: Evaluating Code Completion via Real-World Repositories
With the growing reliance on automated code completion tools in software development, the need for robust evaluation benchmarks has become critical. However, existing benchmarks focus more on code generation tasks in function and class level and provide rich text description to prompt the model. By contrast, such descriptive prompt is commonly unavailable in real development and code completion can occur in wider range of situations such as in the middle of a function or a code block. These limitations makes the evaluation poorly align with the practical scenarios of code completion tools. In this paper, we propose RepoMasterEval, a novel benchmark for evaluating code completion models constructed from real-world Python and TypeScript repositories. Each benchmark datum is generated by masking a code snippet (ground truth) from one source code file with existing test suites. To improve test accuracy of model generated code, we employ mutation testing to measure the effectiveness of the test cases and we manually crafted new test cases for those test suites with low mutation score. Our empirical evaluation on 6 state-of-the-art models shows that test argumentation is critical in improving the accuracy of the benchmark and RepoMasterEval is able to report difference in model performance in real-world scenarios. The deployment of RepoMasterEval in a collaborated company for one month also revealed that the benchmark is useful to give accurate feedback during model training and the score is in high correlation with the model's performance in practice. Based on our findings, we call for the software engineering community to build more LLM benchmarks tailored for code generation tools taking the practical and complex development environment into consideration.
Towards image compression with perfect realism at ultra-low bitrates
Image codecs are typically optimized to trade-off bitrate \vs distortion metrics. At low bitrates, this leads to compression artefacts which are easily perceptible, even when training with perceptual or adversarial losses. To improve image quality and remove dependency on the bitrate, we propose to decode with iterative diffusion models. We condition the decoding process on a vector-quantized image representation, as well as a global image description to provide additional context. We dub our model PerCo for 'perceptual compression', and compare it to state-of-the-art codecs at rates from 0.1 down to 0.003 bits per pixel. The latter rate is more than an order of magnitude smaller than those considered in most prior work, compressing a 512x768 Kodak image with less than 153 bytes. Despite this ultra-low bitrate, our approach maintains the ability to reconstruct realistic images. We find that our model leads to reconstructions with state-of-the-art visual quality as measured by FID and KID. As predicted by rate-distortion-perception theory, visual quality is less dependent on the bitrate than previous methods.
Segmentation of 3D pore space from CT images using curvilinear skeleton: application to numerical simulation of microbial decomposition
Recent advances in 3D X-ray Computed Tomographic (CT) sensors have stimulated research efforts to unveil the extremely complex micro-scale processes that control the activity of soil microorganisms. Voxel-based description (up to hundreds millions voxels) of the pore space can be extracted, from grey level 3D CT scanner images, by means of simple image processing tools. Classical methods for numerical simulation of biological dynamics using mesh of voxels, such as Lattice Boltzmann Model (LBM), are too much time consuming. Thus, the use of more compact and reliable geometrical representations of pore space can drastically decrease the computational cost of the simulations. Several recent works propose basic analytic volume primitives (e.g. spheres, generalized cylinders, ellipsoids) to define a piece-wise approximation of pore space for numerical simulation of draining, diffusion and microbial decomposition. Such approaches work well but the drawback is that it generates approximation errors. In the present work, we study another alternative where pore space is described by means of geometrically relevant connected subsets of voxels (regions) computed from the curvilinear skeleton. Indeed, many works use the curvilinear skeleton (3D medial axis) for analyzing and partitioning 3D shapes within various domains (medicine, material sciences, petroleum engineering, etc.) but only a few ones in soil sciences. Within the context of soil sciences, most studies dealing with 3D medial axis focus on the determination of pore throats. Here, we segment pore space using curvilinear skeleton in order to achieve numerical simulation of microbial decomposition (including diffusion processes). We validate simulation outputs by comparison with other methods using different pore space geometrical representations (balls, voxels).
Scene Graph to Image Generation with Contextualized Object Layout Refinement
Generating images from scene graphs is a challenging task that attracted substantial interest recently. Prior works have approached this task by generating an intermediate layout description of the target image. However, the representation of each object in the layout was generated independently, which resulted in high overlap, low coverage, and an overall blurry layout. We propose a novel method that alleviates these issues by generating the entire layout description gradually to improve inter-object dependency. We empirically show on the COCO-STUFF dataset that our approach improves the quality of both the intermediate layout and the final image. Our approach improves the layout coverage by almost 20 points and drops object overlap to negligible amounts.
VoxInstruct: Expressive Human Instruction-to-Speech Generation with Unified Multilingual Codec Language Modelling
Recent AIGC systems possess the capability to generate digital multimedia content based on human language instructions, such as text, image and video. However, when it comes to speech, existing methods related to human instruction-to-speech generation exhibit two limitations. Firstly, they require the division of inputs into content prompt (transcript) and description prompt (style and speaker), instead of directly supporting human instruction. This division is less natural in form and does not align with other AIGC models. Secondly, the practice of utilizing an independent description prompt to model speech style, without considering the transcript content, restricts the ability to control speech at a fine-grained level. To address these limitations, we propose VoxInstruct, a novel unified multilingual codec language modeling framework that extends traditional text-to-speech tasks into a general human instruction-to-speech task. Our approach enhances the expressiveness of human instruction-guided speech generation and aligns the speech generation paradigm with other modalities. To enable the model to automatically extract the content of synthesized speech from raw text instructions, we introduce speech semantic tokens as an intermediate representation for instruction-to-content guidance. We also incorporate multiple Classifier-Free Guidance (CFG) strategies into our codec language model, which strengthens the generated speech following human instructions. Furthermore, our model architecture and training strategies allow for the simultaneous support of combining speech prompt and descriptive human instruction for expressive speech synthesis, which is a first-of-its-kind attempt. Codes, models and demos are at: https://github.com/thuhcsi/VoxInstruct.
HLStrans: Dataset for LLM-Driven C-to-HLS Hardware Code Synthesis
High-level synthesis (HLS) enables software developers to describe and implement hardware at a higher level of abstraction by using C/C++ instead of traditional hardware description languages to automatically generate FPGA-ready designs. However, generating HLS code significantly differs from standard C/C++: it disallows certain coding idioms, relies on specialized libraries, and critically requires fine-grained transformations and the insertion of optimization directives (pragmas) to achieve high performance. Large language models (LLMs) have shown promise in automating such transformations, yet existing open-source datasets lack sufficient complexity and optimization diversity. To address this gap, we introduce the HLStrans dataset, a comprehensive collection of 137 distinct real word programs, each annotated with a variety of C-to-HLS transformations that yield over 23K labeled design variants. These include a broad spectrum of pragmas and code-level optimizations. We benchmark state-of-the-art LLMs on this dataset to evaluate their ability to generate synthesizable, high-performance HLS code. As part of an ongoing effort, we plan to expand the HLStrans dataset in both scale and program variety, further empowering research at the intersection of AI and hardware synthesis.
Benchmarking Large Language Models for Automated Verilog RTL Code Generation
Automating hardware design could obviate a significant amount of human error from the engineering process and lead to fewer errors. Verilog is a popular hardware description language to model and design digital systems, thus generating Verilog code is a critical first step. Emerging large language models (LLMs) are able to write high-quality code in other programming languages. In this paper, we characterize the ability of LLMs to generate useful Verilog. For this, we fine-tune pre-trained LLMs on Verilog datasets collected from GitHub and Verilog textbooks. We construct an evaluation framework comprising test-benches for functional analysis and a flow to test the syntax of Verilog code generated in response to problems of varying difficulty. Our findings show that across our problem scenarios, the fine-tuning results in LLMs more capable of producing syntactically correct code (25.9% overall). Further, when analyzing functional correctness, a fine-tuned open-source CodeGen LLM can outperform the state-of-the-art commercial Codex LLM (6.5% overall). Training/evaluation scripts and LLM checkpoints are available: https://github.com/shailja-thakur/VGen.
Web-Scale Visual Entity Recognition: An LLM-Driven Data Approach
Web-scale visual entity recognition, the task of associating images with their corresponding entities within vast knowledge bases like Wikipedia, presents significant challenges due to the lack of clean, large-scale training data. In this paper, we propose a novel methodology to curate such a dataset, leveraging a multimodal large language model (LLM) for label verification, metadata generation, and rationale explanation. Instead of relying on the multimodal LLM to directly annotate data, which we found to be suboptimal, we prompt it to reason about potential candidate entity labels by accessing additional contextually relevant information (such as Wikipedia), resulting in more accurate annotations. We further use the multimodal LLM to enrich the dataset by generating question-answer pairs and a grounded finegrained textual description (referred to as "rationale") that explains the connection between images and their assigned entities. Experiments demonstrate that models trained on this automatically curated data achieve state-of-the-art performance on web-scale visual entity recognition tasks (e.g. +6.9% improvement in OVEN entity task), underscoring the importance of high-quality training data in this domain.
Explaining EDA synthesis errors with LLMs
Training new engineers in digital design is a challenge, particularly when it comes to teaching the complex electronic design automation (EDA) tooling used in this domain. Learners will typically deploy designs in the Verilog and VHDL hardware description languages to Field Programmable Gate Arrays (FPGAs) from Altera (Intel) and Xilinx (AMD) via proprietary closed-source toolchains (Quartus Prime and Vivado, respectively). These tools are complex and difficult to use -- yet, as they are the tools used in industry, they are an essential first step in this space. In this work, we examine how recent advances in artificial intelligence may be leveraged to address aspects of this challenge. Specifically, we investigate if Large Language Models (LLMs), which have demonstrated text comprehension and question-answering capabilities, can be used to generate novice-friendly explanations of compile-time synthesis error messages from Quartus Prime and Vivado. To perform this study we generate 936 error message explanations using three OpenAI LLMs over 21 different buggy code samples. These are then graded for relevance and correctness, and we find that in approximately 71% of cases the LLMs give correct & complete explanations suitable for novice learners.
AI vs. Human -- Differentiation Analysis of Scientific Content Generation
Recent neural language models have taken a significant step forward in producing remarkably controllable, fluent, and grammatical text. Although studies have found that AI-generated text is not distinguishable from human-written text for crowd-sourcing workers, there still exist errors in AI-generated text which are even subtler and harder to spot. We primarily focus on the scenario in which scientific AI writing assistant is deeply involved. First, we construct a feature description framework to distinguish between AI-generated text and human-written text from syntax, semantics, and pragmatics based on the human evaluation. Then we utilize the features, i.e., writing style, coherence, consistency, and argument logistics, from the proposed framework to analyze two types of content. Finally, we adopt several publicly available methods to investigate the gap of between AI-generated scientific text and human-written scientific text by AI-generated scientific text detection models. The results suggest that while AI has the potential to generate scientific content that is as accurate as human-written content, there is still a gap in terms of depth and overall quality. The AI-generated scientific content is more likely to contain errors in factual issues. We find that there exists a "writing style" gap between AI-generated scientific text and human-written scientific text. Based on the analysis result, we summarize a series of model-agnostic and distribution-agnostic features for detection tasks in other domains. Findings in this paper contribute to guiding the optimization of AI models to produce high-quality content and addressing related ethical and security concerns.
ITEM3D: Illumination-Aware Directional Texture Editing for 3D Models
Texture editing is a crucial task in 3D modeling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge in this task. To address this challenge, we propose ITEM3D, an illumination-aware model for automatic 3D object editing according to the text prompts. Leveraging the diffusion models and the differentiable rendering, ITEM3D takes the rendered images as the bridge of text and 3D representation, and further optimizes the disentangled texture and environment map. Previous methods adopt the absolute editing direction namely score distillation sampling (SDS) as the optimization objective, which unfortunately results in the noisy appearance and text inconsistency. To solve the problem caused by the ambiguous text, we introduce a relative editing direction, an optimization objective defined by the noise difference between the source and target texts, to release the semantic ambiguity between the texts and images. Additionally, we gradually adjust the direction during optimization to further address the unexpected deviation in the texture domain. Qualitative and quantitative experiments show that our ITEM3D outperforms the state-of-the-art methods on various 3D objects. We also perform text-guided relighting to show explicit control over lighting.
Album Storytelling with Iterative Story-aware Captioning and Large Language Models
This work studies how to transform an album to vivid and coherent stories, a task we refer to as "album storytelling". While this task can help preserve memories and facilitate experience sharing, it remains an underexplored area in current literature. With recent advances in Large Language Models (LLMs), it is now possible to generate lengthy, coherent text, opening up the opportunity to develop an AI assistant for album storytelling. One natural approach is to use caption models to describe each photo in the album, and then use LLMs to summarize and rewrite the generated captions into an engaging story. However, we find this often results in stories containing hallucinated information that contradicts the images, as each generated caption ("story-agnostic") is not always about the description related to the whole story or miss some necessary information. To address these limitations, we propose a new iterative album storytelling pipeline. Specifically, we start with an initial story and build a story-aware caption model to refine the captions using the whole story as guidance. The polished captions are then fed into the LLMs to generate a new refined story. This process is repeated iteratively until the story contains minimal factual errors while maintaining coherence. To evaluate our proposed pipeline, we introduce a new dataset of image collections from vlogs and a set of systematic evaluation metrics. Our results demonstrate that our method effectively generates more accurate and engaging stories for albums, with enhanced coherence and vividness.
AstroVision: Towards Autonomous Feature Detection and Description for Missions to Small Bodies Using Deep Learning
Missions to small celestial bodies rely heavily on optical feature tracking for characterization of and relative navigation around the target body. While deep learning has led to great advancements in feature detection and description, training and validating data-driven models for space applications is challenging due to the limited availability of large-scale, annotated datasets. This paper introduces AstroVision, a large-scale dataset comprised of 115,970 densely annotated, real images of 16 different small bodies captured during past and ongoing missions. We leverage AstroVision to develop a set of standardized benchmarks and conduct an exhaustive evaluation of both handcrafted and data-driven feature detection and description methods. Next, we employ AstroVision for end-to-end training of a state-of-the-art, deep feature detection and description network and demonstrate improved performance on multiple benchmarks. The full benchmarking pipeline and the dataset will be made publicly available to facilitate the advancement of computer vision algorithms for space applications.
Style Description based Text-to-Speech with Conditional Prosodic Layer Normalization based Diffusion GAN
In this paper, we present a Diffusion GAN based approach (Prosodic Diff-TTS) to generate the corresponding high-fidelity speech based on the style description and content text as an input to generate speech samples within only 4 denoising steps. It leverages the novel conditional prosodic layer normalization to incorporate the style embeddings into the multi head attention based phoneme encoder and mel spectrogram decoder based generator architecture to generate the speech. The style embedding is generated by fine tuning the pretrained BERT model on auxiliary tasks such as pitch, speaking speed, emotion,gender classifications. We demonstrate the efficacy of our proposed architecture on multi-speaker LibriTTS and PromptSpeech datasets, using multiple quantitative metrics that measure generated accuracy and MOS.
FocusedAD: Character-centric Movie Audio Description
Movie Audio Description (AD) aims to narrate visual content during dialogue-free segments, particularly benefiting blind and visually impaired (BVI) audiences. Compared with general video captioning, AD demands plot-relevant narration with explicit character name references, posing unique challenges in movie understanding.To identify active main characters and focus on storyline-relevant regions, we propose FocusedAD, a novel framework that delivers character-centric movie audio descriptions. It includes: (i) a Character Perception Module(CPM) for tracking character regions and linking them to names; (ii) a Dynamic Prior Module(DPM) that injects contextual cues from prior ADs and subtitles via learnable soft prompts; and (iii) a Focused Caption Module(FCM) that generates narrations enriched with plot-relevant details and named characters. To overcome limitations in character identification, we also introduce an automated pipeline for building character query banks. FocusedAD achieves state-of-the-art performance on multiple benchmarks, including strong zero-shot results on MAD-eval-Named and our newly proposed Cinepile-AD dataset. Code and data will be released at https://github.com/Thorin215/FocusedAD .
LLaVA-VSD: Large Language-and-Vision Assistant for Visual Spatial Description
Visual Spatial Description (VSD) aims to generate texts that describe the spatial relationships between objects within images. Traditional visual spatial relationship classification (VSRC) methods typically output the spatial relationship between two objects in an image, often neglecting world knowledge and lacking general language capabilities. In this paper, we propose a Large Language-and-Vision Assistant for Visual Spatial Description, named LLaVA-VSD, which is designed for the classification, description, and open-ended description of visual spatial relationships. Specifically, the model first constructs a VSD instruction-following dataset using given figure-caption pairs for the three tasks. It then employs LoRA to fine-tune a Large Language and Vision Assistant for VSD, which has 13 billion parameters and supports high-resolution images. Finally, a large language model (Qwen-2) is used to refine the generated sentences, enhancing their diversity and accuracy. LLaVA-VSD demonstrates excellent multimodal conversational capabilities and can follow open-ended instructions to assist with inquiries about object relationships in images.
Generating Visual Spatial Description via Holistic 3D Scene Understanding
Visual spatial description (VSD) aims to generate texts that describe the spatial relations of the given objects within images. Existing VSD work merely models the 2D geometrical vision features, thus inevitably falling prey to the problem of skewed spatial understanding of target objects. In this work, we investigate the incorporation of 3D scene features for VSD. With an external 3D scene extractor, we obtain the 3D objects and scene features for input images, based on which we construct a target object-centered 3D spatial scene graph (Go3D-S2G), such that we model the spatial semantics of target objects within the holistic 3D scenes. Besides, we propose a scene subgraph selecting mechanism, sampling topologically-diverse subgraphs from Go3D-S2G, where the diverse local structure features are navigated to yield spatially-diversified text generation. Experimental results on two VSD datasets demonstrate that our framework outperforms the baselines significantly, especially improving on the cases with complex visual spatial relations. Meanwhile, our method can produce more spatially-diversified generation. Code is available at https://github.com/zhaoyucs/VSD.
PromptTTS: Controllable Text-to-Speech with Text Descriptions
Using a text description as prompt to guide the generation of text or images (e.g., GPT-3 or DALLE-2) has drawn wide attention recently. Beyond text and image generation, in this work, we explore the possibility of utilizing text descriptions to guide speech synthesis. Thus, we develop a text-to-speech (TTS) system (dubbed as PromptTTS) that takes a prompt with both style and content descriptions as input to synthesize the corresponding speech. Specifically, PromptTTS consists of a style encoder and a content encoder to extract the corresponding representations from the prompt, and a speech decoder to synthesize speech according to the extracted style and content representations. Compared with previous works in controllable TTS that require users to have acoustic knowledge to understand style factors such as prosody and pitch, PromptTTS is more user-friendly since text descriptions are a more natural way to express speech style (e.g., ''A lady whispers to her friend slowly''). Given that there is no TTS dataset with prompts, to benchmark the task of PromptTTS, we construct and release a dataset containing prompts with style and content information and the corresponding speech. Experiments show that PromptTTS can generate speech with precise style control and high speech quality. Audio samples and our dataset are publicly available.
Fine-grained Audible Video Description
We explore a new task for audio-visual-language modeling called fine-grained audible video description (FAVD). It aims to provide detailed textual descriptions for the given audible videos, including the appearance and spatial locations of each object, the actions of moving objects, and the sounds in videos. Existing visual-language modeling tasks often concentrate on visual cues in videos while undervaluing the language and audio modalities. On the other hand, FAVD requires not only audio-visual-language modeling skills but also paragraph-level language generation abilities. We construct the first fine-grained audible video description benchmark (FAVDBench) to facilitate this research. For each video clip, we first provide a one-sentence summary of the video, ie, the caption, followed by 4-6 sentences describing the visual details and 1-2 audio-related descriptions at the end. The descriptions are provided in both English and Chinese. We create two new metrics for this task: an EntityScore to gauge the completeness of entities in the visual descriptions, and an AudioScore to assess the audio descriptions. As a preliminary approach to this task, we propose an audio-visual-language transformer that extends existing video captioning model with an additional audio branch. We combine the masked language modeling and auto-regressive language modeling losses to optimize our model so that it can produce paragraph-level descriptions. We illustrate the efficiency of our model in audio-visual-language modeling by evaluating it against the proposed benchmark using both conventional captioning metrics and our proposed metrics. We further put our benchmark to the test in video generation models, demonstrating that employing fine-grained video descriptions can create more intricate videos than using captions.
Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text
Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries. A new and challenging task, Story-to-Motion, arises when characters are required to move to various locations and perform specific motions based on a long text description. This task demands a fusion of low-level control (trajectories) and high-level control (motion semantics). Previous works in character control and text-to-motion have addressed related aspects, yet a comprehensive solution remains elusive: character control methods do not handle text description, whereas text-to-motion methods lack position constraints and often produce unstable motions. In light of these limitations, we propose a novel system that generates controllable, infinitely long motions and trajectories aligned with the input text. (1) We leverage contemporary Large Language Models to act as a text-driven motion scheduler to extract a series of (text, position, duration) pairs from long text. (2) We develop a text-driven motion retrieval scheme that incorporates motion matching with motion semantic and trajectory constraints. (3) We design a progressive mask transformer that addresses common artifacts in the transition motion such as unnatural pose and foot sliding. Beyond its pioneering role as the first comprehensive solution for Story-to-Motion, our system undergoes evaluation across three distinct sub-tasks: trajectory following, temporal action composition, and motion blending, where it outperforms previous state-of-the-art motion synthesis methods across the board. Homepage: https://story2motion.github.io/.
Learning Job Title Representation from Job Description Aggregation Network
Learning job title representation is a vital process for developing automatic human resource tools. To do so, existing methods primarily rely on learning the title representation through skills extracted from the job description, neglecting the rich and diverse content within. Thus, we propose an alternative framework for learning job titles through their respective job description (JD) and utilize a Job Description Aggregator component to handle the lengthy description and bidirectional contrastive loss to account for the bidirectional relationship between the job title and its description. We evaluated the performance of our method on both in-domain and out-of-domain settings, achieving a superior performance over the skill-based approach.
Enhancing the significance of astrophysical events with multimessenger coincidences
Coincident multimessenger observations of cosmic sources can offer numerous benefits, especially when used in the context of synergistic astrophysics. One significant advantage is enhancing the detection significance of separate detectors by correlating their data and assuming joint emission. We have formulated an approach for updating the Bayesian posterior probability of an astrophysical origin, namely p_{rm astro}, relying on multimessenger coincidences assuming an emission model. The description is applicable to any combination of messengers. We demonstrated the formalism for the gravitational waves and high-energy neutrinos case. Applying our method to the public data of candidate coincident high-energy neutrinos with subthreshold gravitational-wave triggers, we found that in the case of highly energetic neutrino coincidences, p_{rm astro} can increase from approximately sim 0.1 to sim 0.9. The amount of improvement depends on the assumed joint emission model. If models are trusted, the marked improvement makes subthreshold detections much more confident. Moreover, the model dependency can also be used to test the consistency of different models. This work is a crucial step toward the goal of uniting all detectors on equal footing into a statistically integrated, Earth-sized observatory for comprehensive multimessenger astrophysics.
Forensic Self-Descriptions Are All You Need for Zero-Shot Detection, Open-Set Source Attribution, and Clustering of AI-generated Images
The emergence of advanced AI-based tools to generate realistic images poses significant challenges for forensic detection and source attribution, especially as new generative techniques appear rapidly. Traditional methods often fail to generalize to unseen generators due to reliance on features specific to known sources during training. To address this problem, we propose a novel approach that explicitly models forensic microstructures - subtle, pixel-level patterns unique to the image creation process. Using only real images in a self-supervised manner, we learn a set of diverse predictive filters to extract residuals that capture different aspects of these microstructures. By jointly modeling these residuals across multiple scales, we obtain a compact model whose parameters constitute a unique forensic self-description for each image. This self-description enables us to perform zero-shot detection of synthetic images, open-set source attribution of images, and clustering based on source without prior knowledge. Extensive experiments demonstrate that our method achieves superior accuracy and adaptability compared to competing techniques, advancing the state of the art in synthetic media forensics.
Creation of single vacancies in hBN with electron irradiation
Understanding electron irradiation effects is vital not only for reliable transmission electron microscopy characterization, but increasingly also for the controlled manipulation of two-dimensional materials. The displacement cross sections of monolayer hBN are measured using aberration-corrected scanning transmission electron microscopy in near ultra-high vacuum at primary beam energies between 50 and 90 keV. Damage rates below 80 keV are up to three orders of magnitude lower than previously measured at edges under poorer residual vacuum conditions where chemical etching appears to have been dominant. Notably, is possible to create single vacancies in hBN using electron irradiation, with boron almost twice as likely as nitrogen to be ejected below 80 keV. Moreover, any damage at such low energies cannot be explained by elastic knock-on, even when accounting for vibrations of the atoms. A theoretical description is developed to account for lowering of the displacement threshold due to valence ionization resulting from inelastic scattering of probe electrons, modelled using charge-constrained density functional theory molecular dynamics. Although significant reductions are found depending on the constrained charge, quantitative predictions for realistic ionization states are currently not possible. Nonetheless, there is potential for defect-engineering of hBN at the level of single vacancies using electron irradiation.
Leveraging the Invariant Side of Generative Zero-Shot Learning
Conventional zero-shot learning (ZSL) methods generally learn an embedding, e.g., visual-semantic mapping, to handle the unseen visual samples via an indirect manner. In this paper, we take the advantage of generative adversarial networks (GANs) and propose a novel method, named leveraging invariant side GAN (LisGAN), which can directly generate the unseen features from random noises which are conditioned by the semantic descriptions. Specifically, we train a conditional Wasserstein GANs in which the generator synthesizes fake unseen features from noises and the discriminator distinguishes the fake from real via a minimax game. Considering that one semantic description can correspond to various synthesized visual samples, and the semantic description, figuratively, is the soul of the generated features, we introduce soul samples as the invariant side of generative zero-shot learning in this paper. A soul sample is the meta-representation of one class. It visualizes the most semantically-meaningful aspects of each sample in the same category. We regularize that each generated sample (the varying side of generative ZSL) should be close to at least one soul sample (the invariant side) which has the same class label with it. At the zero-shot recognition stage, we propose to use two classifiers, which are deployed in a cascade way, to achieve a coarse-to-fine result. Experiments on five popular benchmarks verify that our proposed approach can outperform state-of-the-art methods with significant improvements.
The Multimodal Universe: Enabling Large-Scale Machine Learning with 100TB of Astronomical Scientific Data
We present the MULTIMODAL UNIVERSE, a large-scale multimodal dataset of scientific astronomical data, compiled specifically to facilitate machine learning research. Overall, the MULTIMODAL UNIVERSE contains hundreds of millions of astronomical observations, constituting 100\,TB of multi-channel and hyper-spectral images, spectra, multivariate time series, as well as a wide variety of associated scientific measurements and "metadata". In addition, we include a range of benchmark tasks representative of standard practices for machine learning methods in astrophysics. This massive dataset will enable the development of large multi-modal models specifically targeted towards scientific applications. All codes used to compile the MULTIMODAL UNIVERSE and a description of how to access the data is available at https://github.com/MultimodalUniverse/MultimodalUniverse
Do DALL-E and Flamingo Understand Each Other?
The field of multimodal research focusing on the comprehension and creation of both images and text has witnessed significant strides. This progress is exemplified by the emergence of sophisticated models dedicated to image captioning at scale, such as the notable Flamingo model and text-to-image generative models, with DALL-E serving as a prominent example. An interesting question worth exploring in this domain is whether Flamingo and DALL-E understand each other. To study this question, we propose a reconstruction task where Flamingo generates a description for a given image and DALL-E uses this description as input to synthesize a new image. We argue that these models understand each other if the generated image is similar to the given image. Specifically, we study the relationship between the quality of the image reconstruction and that of the text generation. We find that an optimal description of an image is one that gives rise to a generated image similar to the original one. The finding motivates us to propose a unified framework to finetune the text-to-image and image-to-text models. Concretely, the reconstruction part forms a regularization loss to guide the tuning of the models. Extensive experiments on multiple datasets with different image captioning and image generation models validate our findings and demonstrate the effectiveness of our proposed unified framework. As DALL-E and Flamingo are not publicly available, we use Stable Diffusion and BLIP in the remaining work. Project website: https://dalleflamingo.github.io.
Generating Descriptions with Grounded and Co-Referenced People
Learning how to generate descriptions of images or videos received major interest both in the Computer Vision and Natural Language Processing communities. While a few works have proposed to learn a grounding during the generation process in an unsupervised way (via an attention mechanism), it remains unclear how good the quality of the grounding is and whether it benefits the description quality. In this work we propose a movie description model which learns to generate description and jointly ground (localize) the mentioned characters as well as do visual co-reference resolution between pairs of consecutive sentences/clips. We also propose to use weak localization supervision through character mentions provided in movie descriptions to learn the character grounding. At training time, we first learn how to localize characters by relating their visual appearance to mentions in the descriptions via a semi-supervised approach. We then provide this (noisy) supervision into our description model which greatly improves its performance. Our proposed description model improves over prior work w.r.t. generated description quality and additionally provides grounding and local co-reference resolution. We evaluate it on the MPII Movie Description dataset using automatic and human evaluation measures and using our newly collected grounding and co-reference data for characters.
Insect-Foundation: A Foundation Model and Large-scale 1M Dataset for Visual Insect Understanding
In precision agriculture, the detection and recognition of insects play an essential role in the ability of crops to grow healthy and produce a high-quality yield. The current machine vision model requires a large volume of data to achieve high performance. However, there are approximately 5.5 million different insect species in the world. None of the existing insect datasets can cover even a fraction of them due to varying geographic locations and acquisition costs. In this paper, we introduce a novel ``Insect-1M'' dataset, a game-changing resource poised to revolutionize insect-related foundation model training. Covering a vast spectrum of insect species, our dataset, including 1 million images with dense identification labels of taxonomy hierarchy and insect descriptions, offers a panoramic view of entomology, enabling foundation models to comprehend visual and semantic information about insects like never before. Then, to efficiently establish an Insect Foundation Model, we develop a micro-feature self-supervised learning method with a Patch-wise Relevant Attention mechanism capable of discerning the subtle differences among insect images. In addition, we introduce Description Consistency loss to improve micro-feature modeling via insect descriptions. Through our experiments, we illustrate the effectiveness of our proposed approach in insect modeling and achieve State-of-the-Art performance on standard benchmarks of insect-related tasks. Our Insect Foundation Model and Dataset promise to empower the next generation of insect-related vision models, bringing them closer to the ultimate goal of precision agriculture.
Cross-modal Retrieval Models for Stripped Binary Analysis
LLM-agent based binary code analysis has demonstrated significant potential across a wide range of software security scenarios, including vulnerability detection, malware analysis, etc. In agent workflow, however, retrieving the positive from thousands of stripped binary functions based on user query remains under-studied and challenging, as the absence of symbolic information distinguishes it from source code retrieval. In this paper, we introduce, BinSeek, the first two-stage cross-modal retrieval framework for stripped binary code analysis. It consists of two models: BinSeekEmbedding is trained on large-scale dataset to learn the semantic relevance of the binary code and the natural language description, furthermore, BinSeek-Reranker learns to carefully judge the relevance of the candidate code to the description with context augmentation. To this end, we built an LLM-based data synthesis pipeline to automate training construction, also deriving a domain benchmark for future research. Our evaluation results show that BinSeek achieved the state-of-the-art performance, surpassing the the same scale models by 31.42% in Rec@3 and 27.17% in MRR@3, as well as leading the advanced general-purpose models that have 16 times larger parameters.
SegEarth-R1: Geospatial Pixel Reasoning via Large Language Model
Remote sensing has become critical for understanding environmental dynamics, urban planning, and disaster management. However, traditional remote sensing workflows often rely on explicit segmentation or detection methods, which struggle to handle complex, implicit queries that require reasoning over spatial context, domain knowledge, and implicit user intent. Motivated by this, we introduce a new task, \ie, geospatial pixel reasoning, which allows implicit querying and reasoning and generates the mask of the target region. To advance this task, we construct and release the first large-scale benchmark dataset called EarthReason, which comprises 5,434 manually annotated image masks with over 30,000 implicit question-answer pairs. Moreover, we propose SegEarth-R1, a simple yet effective language-guided segmentation baseline that integrates a hierarchical visual encoder, a large language model (LLM) for instruction parsing, and a tailored mask generator for spatial correlation. The design of SegEarth-R1 incorporates domain-specific adaptations, including aggressive visual token compression to handle ultra-high-resolution remote sensing images, a description projection module to fuse language and multi-scale features, and a streamlined mask prediction pipeline that directly queries description embeddings. Extensive experiments demonstrate that SegEarth-R1 achieves state-of-the-art performance on both reasoning and referring segmentation tasks, significantly outperforming traditional and LLM-based segmentation methods. Our data and code will be released at https://github.com/earth-insights/SegEarth-R1.
A RelEntLess Benchmark for Modelling Graded Relations between Named Entities
Relations such as "is influenced by", "is known for" or "is a competitor of" are inherently graded: we can rank entity pairs based on how well they satisfy these relations, but it is hard to draw a line between those pairs that satisfy them and those that do not. Such graded relations play a central role in many applications, yet they are typically not covered by existing Knowledge Graphs. In this paper, we consider the possibility of using Large Language Models (LLMs) to fill this gap. To this end, we introduce a new benchmark, in which entity pairs have to be ranked according to how much they satisfy a given graded relation. The task is formulated as a few-shot ranking problem, where models only have access to a description of the relation and five prototypical instances. We use the proposed benchmark to evaluate state-of-the-art relation embedding strategies as well as several recent LLMs, covering both publicly available LLMs and closed models such as GPT-4. Overall, we find a strong correlation between model size and performance, with smaller Language Models struggling to outperform a naive baseline. The results of the largest Flan-T5 and OPT models are remarkably strong, although a clear gap with human performance remains.
Is GPT-3 all you need for Visual Question Answering in Cultural Heritage?
The use of Deep Learning and Computer Vision in the Cultural Heritage domain is becoming highly relevant in the last few years with lots of applications about audio smart guides, interactive museums and augmented reality. All these technologies require lots of data to work effectively and be useful for the user. In the context of artworks, such data is annotated by experts in an expensive and time consuming process. In particular, for each artwork, an image of the artwork and a description sheet have to be collected in order to perform common tasks like Visual Question Answering. In this paper we propose a method for Visual Question Answering that allows to generate at runtime a description sheet that can be used for answering both visual and contextual questions about the artwork, avoiding completely the image and the annotation process. For this purpose, we investigate on the use of GPT-3 for generating descriptions for artworks analyzing the quality of generated descriptions through captioning metrics. Finally we evaluate the performance for Visual Question Answering and captioning tasks.
