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Dec 11

ZeRO-Infinity: Breaking the GPU Memory Wall for Extreme Scale Deep Learning

In the last three years, the largest dense deep learning models have grown over 1000x to reach hundreds of billions of parameters, while the GPU memory has only grown by 5x (16 GB to 80 GB). Therefore, the growth in model scale has been supported primarily though system innovations that allow large models to fit in the aggregate GPU memory of multiple GPUs. However, we are getting close to the GPU memory wall. It requires 800 NVIDIA V100 GPUs just to fit a trillion parameter model for training, and such clusters are simply out of reach for most data scientists. In addition, training models at that scale requires complex combinations of parallelism techniques that puts a big burden on the data scientists to refactor their model. In this paper we present ZeRO-Infinity, a novel heterogeneous system technology that leverages GPU, CPU, and NVMe memory to allow for unprecedented model scale on limited resources without requiring model code refactoring. At the same time it achieves excellent training throughput and scalability, unencumbered by the limited CPU or NVMe bandwidth. ZeRO-Infinity can fit models with tens and even hundreds of trillions of parameters for training on current generation GPU clusters. It can be used to fine-tune trillion parameter models on a single NVIDIA DGX-2 node, making large models more accessible. In terms of training throughput and scalability, it sustains over 25 petaflops on 512 NVIDIA V100 GPUs(40% of peak), while also demonstrating super linear scalability. An open source implementation of ZeRO-Infinity is available through DeepSpeed, a deep learning optimization library that makes distributed training easy, efficient, and effective.

  • 5 authors
·
Apr 15, 2021

ZeRO-Offload: Democratizing Billion-Scale Model Training

Large-scale model training has been a playing ground for a limited few requiring complex model refactoring and access to prohibitively expensive GPU clusters. ZeRO-Offload changes the large model training landscape by making large model training accessible to nearly everyone. It can train models with over 13 billion parameters on a single GPU, a 10x increase in size compared to popular framework such as PyTorch, and it does so without requiring any model change from the data scientists or sacrificing computational efficiency. ZeRO-Offload enables large model training by offloading data and compute to CPU. To preserve compute efficiency, it is designed to minimize the data movement to/from GPU, and reduce CPU compute time while maximizing memory savings on GPU. As a result, ZeRO-Offload can achieve 40 TFlops/GPU on a single NVIDIA V100 GPU for 10B parameter model compared to 30TF using PyTorch alone for a 1.4B parameter model, the largest that can be trained without running out of memory. ZeRO-Offload is also designed to scale on multiple-GPUs when available, offering near linear speedup on up to 128 GPUs. Additionally, it can work together with model parallelism to train models with over 70 billion parameters on a single DGX-2 box, a 4.5x increase in model size compared to using model parallelism alone. By combining compute and memory efficiency with ease-of-use, ZeRO-Offload democratizes large-scale model training making it accessible to even data scientists with access to just a single GPU.

  • 8 authors
·
Jan 17, 2021

EfficientViT: Memory Efficient Vision Transformer with Cascaded Group Attention

Vision transformers have shown great success due to their high model capabilities. However, their remarkable performance is accompanied by heavy computation costs, which makes them unsuitable for real-time applications. In this paper, we propose a family of high-speed vision transformers named EfficientViT. We find that the speed of existing transformer models is commonly bounded by memory inefficient operations, especially the tensor reshaping and element-wise functions in MHSA. Therefore, we design a new building block with a sandwich layout, i.e., using a single memory-bound MHSA between efficient FFN layers, which improves memory efficiency while enhancing channel communication. Moreover, we discover that the attention maps share high similarities across heads, leading to computational redundancy. To address this, we present a cascaded group attention module feeding attention heads with different splits of the full feature, which not only saves computation cost but also improves attention diversity. Comprehensive experiments demonstrate EfficientViT outperforms existing efficient models, striking a good trade-off between speed and accuracy. For instance, our EfficientViT-M5 surpasses MobileNetV3-Large by 1.9% in accuracy, while getting 40.4% and 45.2% higher throughput on Nvidia V100 GPU and Intel Xeon CPU, respectively. Compared to the recent efficient model MobileViT-XXS, EfficientViT-M2 achieves 1.8% superior accuracy, while running 5.8x/3.7x faster on the GPU/CPU, and 7.4x faster when converted to ONNX format. Code and models are available at https://github.com/microsoft/Cream/tree/main/EfficientViT.

  • 6 authors
·
May 11, 2023 1

SAIL: SRAM-Accelerated LLM Inference System with Lookup-Table-based GEMV

Large Language Model (LLM) inference requires substantial computational resources, yet CPU-based inference remains essential for democratizing AI due to the widespread availability of CPUs compared to specialized accelerators. However, efficient LLM inference on CPUs faces two fundamental challenges: (1) existing CPU architectures struggle with low-precision arithmetic required by quantized models, where optimal bit precision varies across models and layers; and (2) the memory-bound nature of the token generation phase creates severe performance bottlenecks. To address these challenges, we propose SAIL (SRAM-Accelerated Inference of LLMs), a CPU-based inference solution that efficiently supports arbitrary bit precisions with minimal overhead. SAIL integrates three key innovations: First, we introduce Batched LUT-based General Matrix-Vector Multiplication (LUT-GEMV) with SRAM-based processing-in-memory, enabling high data reuse through lookup tables and reducing memory movement. Second, our Pattern-Aware LUT optimization identifies and exploits redundancy in input activation patterns, reducing computation cycles by 13.8\%. Third, we develop an in-memory type conversion algorithm that leverages PIM's parallelism for efficient de-/quantization operations, alleviating pressure on CPU's vector units. Our architecture requires only 2\% hardware overhead and a single new instruction, while maintaining dual functionality as both compute and storage units. Experimental evaluations using a modified gem5 simulator demonstrate that SAIL achieves up to 10.7x speedup and 19.9x higher tokens per dollar compared to ARM Neoverse-N1 CPU baselines, and up to 7.04x better cost efficiency than NVIDIA V100 GPUs, establishing a practical path for efficient CPU-based LLM inference.

  • 4 authors
·
Sep 30

FLORA: Efficient Synthetic Data Generation for Object Detection in Low-Data Regimes via finetuning Flux LoRA

Recent advances in diffusion-based generative models have demonstrated significant potential in augmenting scarce datasets for object detection tasks. Nevertheless, most recent models rely on resource-intensive full fine-tuning of large-scale diffusion models, requiring enterprise-grade GPUs (e.g., NVIDIA V100) and thousands of synthetic images. To address these limitations, we propose Flux LoRA Augmentation (FLORA), a lightweight synthetic data generation pipeline. Our approach uses the Flux 1.1 Dev diffusion model, fine-tuned exclusively through Low-Rank Adaptation (LoRA). This dramatically reduces computational requirements, enabling synthetic dataset generation with a consumer-grade GPU (e.g., NVIDIA RTX 4090). We empirically evaluate our approach on seven diverse object detection datasets. Our results demonstrate that training object detectors with just 500 synthetic images generated by our approach yields superior detection performance compared to models trained on 5000 synthetic images from the ODGEN baseline, achieving improvements of up to 21.3% in [email protected]:.95. This work demonstrates that it is possible to surpass state-of-the-art performance with far greater efficiency, as FLORA achieves superior results using only 10% of the data and a fraction of the computational cost. This work demonstrates that a quality and efficiency-focused approach is more effective than brute-force generation, making advanced synthetic data creation more practical and accessible for real-world scenarios.

  • 3 authors
·
Aug 29

A New Dataset and Comparative Study for Aphid Cluster Detection and Segmentation in Sorghum Fields

Aphid infestations are one of the primary causes of extensive damage to wheat and sorghum fields and are one of the most common vectors for plant viruses, resulting in significant agricultural yield losses. To address this problem, farmers often employ the inefficient use of harmful chemical pesticides that have negative health and environmental impacts. As a result, a large amount of pesticide is wasted on areas without significant pest infestation. This brings to attention the urgent need for an intelligent autonomous system that can locate and spray sufficiently large infestations selectively within the complex crop canopies. We have developed a large multi-scale dataset for aphid cluster detection and segmentation, collected from actual sorghum fields and meticulously annotated to include clusters of aphids. Our dataset comprises a total of 54,742 image patches, showcasing a variety of viewpoints, diverse lighting conditions, and multiple scales, highlighting its effectiveness for real-world applications. In this study, we trained and evaluated four real-time semantic segmentation models and three object detection models specifically for aphid cluster segmentation and detection. Considering the balance between accuracy and efficiency, Fast-SCNN delivered the most effective segmentation results, achieving 80.46% mean precision, 81.21% mean recall, and 91.66 frames per second (FPS). For object detection, RT-DETR exhibited the best overall performance with a 61.63% mean average precision (mAP), 92.6% mean recall, and 72.55 on an NVIDIA V100 GPU. Our experiments further indicate that aphid cluster segmentation is more suitable for assessing aphid infestations than using detection models.

  • 11 authors
·
May 7, 2024

Towards Label-Efficient Human Matting: A Simple Baseline for Weakly Semi-Supervised Trimap-Free Human Matting

This paper presents a new practical training method for human matting, which demands delicate pixel-level human region identification and significantly laborious annotations. To reduce the annotation cost, most existing matting approaches often rely on image synthesis to augment the dataset. However, the unnaturalness of synthesized training images brings in a new domain generalization challenge for natural images. To address this challenge, we introduce a new learning paradigm, weakly semi-supervised human matting (WSSHM), which leverages a small amount of expensive matte labels and a large amount of budget-friendly segmentation labels, to save the annotation cost and resolve the domain generalization problem. To achieve the goal of WSSHM, we propose a simple and effective training method, named Matte Label Blending (MLB), that selectively guides only the beneficial knowledge of the segmentation and matte data to the matting model. Extensive experiments with our detailed analysis demonstrate our method can substantially improve the robustness of the matting model using a few matte data and numerous segmentation data. Our training method is also easily applicable to real-time models, achieving competitive accuracy with breakneck inference speed (328 FPS on NVIDIA V100 GPU). The implementation code is available at https://github.com/clovaai/WSSHM.

  • 5 authors
·
Apr 1, 2024

HairFastGAN: Realistic and Robust Hair Transfer with a Fast Encoder-Based Approach

Our paper addresses the complex task of transferring a hairstyle from a reference image to an input photo for virtual hair try-on. This task is challenging due to the need to adapt to various photo poses, the sensitivity of hairstyles, and the lack of objective metrics. The current state of the art hairstyle transfer methods use an optimization process for different parts of the approach, making them inexcusably slow. At the same time, faster encoder-based models are of very low quality because they either operate in StyleGAN's W+ space or use other low-dimensional image generators. Additionally, both approaches have a problem with hairstyle transfer when the source pose is very different from the target pose, because they either don't consider the pose at all or deal with it inefficiently. In our paper, we present the HairFast model, which uniquely solves these problems and achieves high resolution, near real-time performance, and superior reconstruction compared to optimization problem-based methods. Our solution includes a new architecture operating in the FS latent space of StyleGAN, an enhanced inpainting approach, and improved encoders for better alignment, color transfer, and a new encoder for post-processing. The effectiveness of our approach is demonstrated on realism metrics after random hairstyle transfer and reconstruction when the original hairstyle is transferred. In the most difficult scenario of transferring both shape and color of a hairstyle from different images, our method performs in less than a second on the Nvidia V100. Our code is available at https://github.com/AIRI-Institute/HairFastGAN.

  • 4 authors
·
Apr 1, 2024

FlightLLM: Efficient Large Language Model Inference with a Complete Mapping Flow on FPGAs

Transformer-based Large Language Models (LLMs) have made a significant impact on various domains. However, LLMs' efficiency suffers from both heavy computation and memory overheads. Compression techniques like sparsification and quantization are commonly used to mitigate the gap between LLM's computation/memory overheads and hardware capacity. However, existing GPU and transformer-based accelerators cannot efficiently process compressed LLMs, due to the following unresolved challenges: low computational efficiency, underutilized memory bandwidth, and large compilation overheads. This paper proposes FlightLLM, enabling efficient LLMs inference with a complete mapping flow on FPGAs. In FlightLLM, we highlight an innovative solution that the computation and memory overhead of LLMs can be solved by utilizing FPGA-specific resources (e.g., DSP48 and heterogeneous memory hierarchy). We propose a configurable sparse DSP chain to support different sparsity patterns with high computation efficiency. Second, we propose an always-on-chip decode scheme to boost memory bandwidth with mixed-precision support. Finally, to make FlightLLM available for real-world LLMs, we propose a length adaptive compilation method to reduce the compilation overhead. Implemented on the Xilinx Alveo U280 FPGA, FlightLLM achieves 6.0times higher energy efficiency and 1.8times better cost efficiency against commercial GPUs (e.g., NVIDIA V100S) on modern LLMs (e.g., LLaMA2-7B) using vLLM and SmoothQuant under the batch size of one. FlightLLM beats NVIDIA A100 GPU with 1.2times higher throughput using the latest Versal VHK158 FPGA.

  • 17 authors
·
Jan 8, 2024

Hardware Acceleration of Neural Graphics

Rendering and inverse-rendering algorithms that drive conventional computer graphics have recently been superseded by neural representations (NR). NRs have recently been used to learn the geometric and the material properties of the scenes and use the information to synthesize photorealistic imagery, thereby promising a replacement for traditional rendering algorithms with scalable quality and predictable performance. In this work we ask the question: Does neural graphics (NG) need hardware support? We studied representative NG applications showing that, if we want to render 4k res. at 60FPS there is a gap of 1.5X-55X in the desired performance on current GPUs. For AR/VR applications, there is an even larger gap of 2-4 OOM between the desired performance and the required system power. We identify that the input encoding and the MLP kernels are the performance bottlenecks, consuming 72%,60% and 59% of application time for multi res. hashgrid, multi res. densegrid and low res. densegrid encodings, respectively. We propose a NG processing cluster, a scalable and flexible hardware architecture that directly accelerates the input encoding and MLP kernels through dedicated engines and supports a wide range of NG applications. We also accelerate the rest of the kernels by fusing them together in Vulkan, which leads to 9.94X kernel-level performance improvement compared to un-fused implementation of the pre-processing and the post-processing kernels. Our results show that, NGPC gives up to 58X end-to-end application-level performance improvement, for multi res. hashgrid encoding on average across the four NG applications, the performance benefits are 12X,20X,33X and 39X for the scaling factor of 8,16,32 and 64, respectively. Our results show that with multi res. hashgrid encoding, NGPC enables the rendering of 4k res. at 30FPS for NeRF and 8k res. at 120FPS for all our other NG applications.

  • 4 authors
·
Mar 10, 2023

AMD-Hummingbird: Towards an Efficient Text-to-Video Model

Text-to-Video (T2V) generation has attracted significant attention for its ability to synthesize realistic videos from textual descriptions. However, existing models struggle to balance computational efficiency and high visual quality, particularly on resource-limited devices, e.g.,iGPUs and mobile phones. Most prior work prioritizes visual fidelity while overlooking the need for smaller, more efficient models suitable for real-world deployment. To address this challenge, we propose a lightweight T2V framework, termed Hummingbird, which prunes existing models and enhances visual quality through visual feedback learning. Our approach reduces the size of the U-Net from 1.4 billion to 0.7 billion parameters, significantly improving efficiency while preserving high-quality video generation. Additionally, we introduce a novel data processing pipeline that leverages Large Language Models (LLMs) and Video Quality Assessment (VQA) models to enhance the quality of both text prompts and video data. To support user-driven training and style customization, we publicly release the full training code, including data processing and model training. Extensive experiments show that our method achieves a 31X speedup compared to state-of-the-art models such as VideoCrafter2, while also attaining the highest overall score on VBench. Moreover, our method supports the generation of videos with up to 26 frames, addressing the limitations of existing U-Net-based methods in long video generation. Notably, the entire training process requires only four GPUs, yet delivers performance competitive with existing leading methods. Hummingbird presents a practical and efficient solution for T2V generation, combining high performance, scalability, and flexibility for real-world applications.

  • 6 authors
·
Mar 24 2

LTX-Video: Realtime Video Latent Diffusion

We introduce LTX-Video, a transformer-based latent diffusion model that adopts a holistic approach to video generation by seamlessly integrating the responsibilities of the Video-VAE and the denoising transformer. Unlike existing methods, which treat these components as independent, LTX-Video aims to optimize their interaction for improved efficiency and quality. At its core is a carefully designed Video-VAE that achieves a high compression ratio of 1:192, with spatiotemporal downscaling of 32 x 32 x 8 pixels per token, enabled by relocating the patchifying operation from the transformer's input to the VAE's input. Operating in this highly compressed latent space enables the transformer to efficiently perform full spatiotemporal self-attention, which is essential for generating high-resolution videos with temporal consistency. However, the high compression inherently limits the representation of fine details. To address this, our VAE decoder is tasked with both latent-to-pixel conversion and the final denoising step, producing the clean result directly in pixel space. This approach preserves the ability to generate fine details without incurring the runtime cost of a separate upsampling module. Our model supports diverse use cases, including text-to-video and image-to-video generation, with both capabilities trained simultaneously. It achieves faster-than-real-time generation, producing 5 seconds of 24 fps video at 768x512 resolution in just 2 seconds on an Nvidia H100 GPU, outperforming all existing models of similar scale. The source code and pre-trained models are publicly available, setting a new benchmark for accessible and scalable video generation.

  • 16 authors
·
Dec 30, 2024 4

HiRED: Attention-Guided Token Dropping for Efficient Inference of High-Resolution Vision-Language Models in Resource-Constrained Environments

High-resolution Vision-Language Models (VLMs) have been widely used in multimodal tasks to enhance accuracy by preserving detailed image information. However, these models often generate excessive visual tokens due to encoding multiple partitions of the input image. Processing these excessive visual tokens is computationally challenging, especially in resource-constrained environments with commodity GPUs. To support high-resolution images while meeting resource constraints, we propose High-Resolution Early Dropping (HiRED), a token-dropping scheme that operates within a fixed token budget before the Large Language Model (LLM) stage. HiRED can be integrated with existing high-resolution VLMs in a plug-and-play manner, as it requires no additional training while still maintaining superior accuracy. We strategically use the vision encoder's attention in the initial layers to assess the visual content of each image partition and allocate the token budget accordingly. Then, using the attention in the final layer, we select the most important visual tokens from each partition within the allocated budget, dropping the rest. Empirically, when applied to LLaVA-Next-7B on NVIDIA TESLA P40 GPU, HiRED with a 20% token budget increases token generation throughput by 4.7, reduces first-token generation latency by 15 seconds, and saves 2.3 GB of GPU memory for a single inference.

  • 6 authors
·
Aug 20, 2024 2

CUDA-L1: Improving CUDA Optimization via Contrastive Reinforcement Learning

The exponential growth in demand for GPU computing resources, driven by the rapid advancement of Large Language Models, has created an urgent need for automated CUDA optimization strategies. While recent advances in LLMs show promise for code generation, current SOTA models (e.g. R1, o1) achieve low success rates in improving CUDA speed. In this paper, we introduce CUDA-L1, an automated reinforcement learning framework for CUDA optimization. CUDA-L1 achieves performance improvements on the CUDA optimization task: trained on NVIDIA A100, it delivers an average speedup of x17.7 across all 250 CUDA kernels of KernelBench, with peak speedups reaching x449. Furthermore, the model also demonstrates excellent portability across GPU architectures, achieving average speedups of x17.8 on H100, x19.0 on RTX 3090, x16.5 on L40, x14.7 on H800, and x13.9 on H20 despite being optimized specifically for A100. Beyond these benchmark results, CUDA-L1 demonstrates several remarkable properties: 1) Discovers a variety of CUDA optimization techniques and learns to combine them strategically to achieve optimal performance; 2) Uncovers fundamental principles of CUDA optimization; 3) Identifies non-obvious performance bottlenecks and rejects seemingly beneficial optimizations that harm performance. The capabilities of CUDA-L1 demonstrate that reinforcement learning can transform an initially poor-performing LLM into an effective CUDA optimizer through speedup-based reward signals alone, without human expertise or domain knowledge. More importantly, the trained RL model extend the acquired reasoning abilities to new kernels. This paradigm opens possibilities for automated optimization of CUDA operations, and holds promise to substantially promote GPU efficiency and alleviate the rising pressure on GPU computing resources.

  • 5 authors
·
Jul 18 6

NanoFlow: Towards Optimal Large Language Model Serving Throughput

The increasing usage of Large Language Models (LLMs) has resulted in a surging demand for planet-scale serving systems, where tens of thousands of GPUs continuously serve hundreds of millions of users. Consequently, throughput (under reasonable latency constraints) has emerged as a key metric that determines serving systems' performance. To boost throughput, various methods of inter-device parallelism (e.g., data, tensor, pipeline) have been explored. However, existing methods do not consider overlapping the utilization of different resources within a single device, leading to underutilization and sub-optimal performance. We propose NanoFlow, a novel serving framework that exploits intra-device parallelism, which overlaps the usage of resources including compute, memory, and network within a single device through operation co-scheduling. To exploit intra-device parallelism, NanoFlow introduces two key innovations: First, NanoFlow splits requests into nano-batches at the granularity of operations, which breaks the dependency of sequential operations in LLM inference and enables overlapping; then, to get benefit from overlapping, NanoFlow uses an operation-level pipeline with execution unit scheduling, which partitions the device's functional units and simultaneously executes different operations in each unit. NanoFlow automates the pipeline setup using a parameter search algorithm, which enables easily porting NanoFlow to different models. We implement NanoFlow on NVIDIA GPUs and evaluate end-to-end serving throughput on several popular models such as LLaMA-2-70B, Mixtral 8x7B, LLaMA-3-8B, etc.. With practical workloads, NanoFlow provides 1.91x throughput boost compared to state-of-the-art serving systems achieving 59% to 72% of optimal throughput across ported models.

  • 15 authors
·
Aug 22, 2024 2

Wan: Open and Advanced Large-Scale Video Generative Models

This report presents Wan, a comprehensive and open suite of video foundation models designed to push the boundaries of video generation. Built upon the mainstream diffusion transformer paradigm, Wan achieves significant advancements in generative capabilities through a series of innovations, including our novel VAE, scalable pre-training strategies, large-scale data curation, and automated evaluation metrics. These contributions collectively enhance the model's performance and versatility. Specifically, Wan is characterized by four key features: Leading Performance: The 14B model of Wan, trained on a vast dataset comprising billions of images and videos, demonstrates the scaling laws of video generation with respect to both data and model size. It consistently outperforms the existing open-source models as well as state-of-the-art commercial solutions across multiple internal and external benchmarks, demonstrating a clear and significant performance superiority. Comprehensiveness: Wan offers two capable models, i.e., 1.3B and 14B parameters, for efficiency and effectiveness respectively. It also covers multiple downstream applications, including image-to-video, instruction-guided video editing, and personal video generation, encompassing up to eight tasks. Consumer-Grade Efficiency: The 1.3B model demonstrates exceptional resource efficiency, requiring only 8.19 GB VRAM, making it compatible with a wide range of consumer-grade GPUs. Openness: We open-source the entire series of Wan, including source code and all models, with the goal of fostering the growth of the video generation community. This openness seeks to significantly expand the creative possibilities of video production in the industry and provide academia with high-quality video foundation models. All the code and models are available at https://github.com/Wan-Video/Wan2.1.

Analyzing Modern NVIDIA GPU cores

GPUs are the most popular platform for accelerating HPC workloads, such as artificial intelligence and science simulations. However, most microarchitectural research in academia relies on GPU core pipeline designs based on architectures that are more than 15 years old. This paper reverse engineers modern NVIDIA GPU cores, unveiling many key aspects of its design and explaining how GPUs leverage hardware-compiler techniques where the compiler guides hardware during execution. In particular, it reveals how the issue logic works including the policy of the issue scheduler, the structure of the register file and its associated cache, and multiple features of the memory pipeline. Moreover, it analyses how a simple instruction prefetcher based on a stream buffer fits well with modern NVIDIA GPUs and is likely to be used. Furthermore, we investigate the impact of the register file cache and the number of register file read ports on both simulation accuracy and performance. By modeling all these new discovered microarchitectural details, we achieve 18.24% lower mean absolute percentage error (MAPE) in execution cycles than previous state-of-the-art simulators, resulting in an average of 13.98% MAPE with respect to real hardware (NVIDIA RTX A6000). Also, we demonstrate that this new model stands for other NVIDIA architectures, such as Turing. Finally, we show that the software-based dependence management mechanism included in modern NVIDIA GPUs outperforms a hardware mechanism based on scoreboards in terms of performance and area.

  • 4 authors
·
Mar 26

VQ4DiT: Efficient Post-Training Vector Quantization for Diffusion Transformers

The Diffusion Transformers Models (DiTs) have transitioned the network architecture from traditional UNets to transformers, demonstrating exceptional capabilities in image generation. Although DiTs have been widely applied to high-definition video generation tasks, their large parameter size hinders inference on edge devices. Vector quantization (VQ) can decompose model weight into a codebook and assignments, allowing extreme weight quantization and significantly reducing memory usage. In this paper, we propose VQ4DiT, a fast post-training vector quantization method for DiTs. We found that traditional VQ methods calibrate only the codebook without calibrating the assignments. This leads to weight sub-vectors being incorrectly assigned to the same assignment, providing inconsistent gradients to the codebook and resulting in a suboptimal result. To address this challenge, VQ4DiT calculates the candidate assignment set for each weight sub-vector based on Euclidean distance and reconstructs the sub-vector based on the weighted average. Then, using the zero-data and block-wise calibration method, the optimal assignment from the set is efficiently selected while calibrating the codebook. VQ4DiT quantizes a DiT XL/2 model on a single NVIDIA A100 GPU within 20 minutes to 5 hours depending on the different quantization settings. Experiments show that VQ4DiT establishes a new state-of-the-art in model size and performance trade-offs, quantizing weights to 2-bit precision while retaining acceptable image generation quality.

  • 6 authors
·
Aug 30, 2024 2

Tilus: A Virtual Machine for Arbitrary Low-Precision GPGPU Computation in LLM Serving

Serving Large Language Models (LLMs) is critical for AI-powered applications but demands substantial computational resources, particularly in memory bandwidth and computational throughput. Low-precision computation has emerged as a key technique to improve efficiency while reducing resource consumption. Existing approaches for generating low-precision kernels are limited to weight bit widths that are powers of two and suffer from suboptimal performance due to high-level GPU programming abstractions. These abstractions restrict critical optimizations, such as fine-grained register management and optimized memory access patterns, which are essential for efficient low-precision computations. In this paper, we introduce a virtual machine (VM) designed for General-Purpose GPU (GPGPU) computing, enabling support for low-precision data types with arbitrary bit widths while maintaining GPU programmability. The proposed VM features a thread-block-level programming model, a hierarchical memory space, a novel algebraic layout system, and extensive support for diverse low-precision data types. VM programs are compiled into highly efficient GPU programs with automatic vectorization and instruction selection. Extensive experiments demonstrate that our VM efficiently supports a full spectrum of low-precision data types, and outperforms state-of-the-art low-precision kernels on their supported types. Compared to existing compilers like Triton and Ladder, as well as hand-optimized kernels such as QuantLLM and Marlin, our VM achieves performance improvements of 1.75x, 2.61x, 1.29x and 1.03x, respectively.

  • 8 authors
·
Apr 17

GLM-130B: An Open Bilingual Pre-trained Model

We introduce GLM-130B, a bilingual (English and Chinese) pre-trained language model with 130 billion parameters. It is an attempt to open-source a 100B-scale model at least as good as GPT-3 and unveil how models of such a scale can be successfully pre-trained. Over the course of this effort, we face numerous unexpected technical and engineering challenges, particularly on loss spikes and disconvergence. In this paper, we introduce the training process of GLM-130B including its design choices, training strategies for both efficiency and stability, and engineering efforts. The resultant GLM-130B model offers significant outperformance over GPT-3 175B on a wide range of popular English benchmarks while the performance advantage is not observed in OPT-175B and BLOOM-176B. It also consistently and significantly outperforms ERNIE TITAN 3.0 260B -- the largest Chinese language model -- across related benchmarks. Finally, we leverage a unique scaling property of GLM-130B to reach INT4 quantization, without quantization aware training and with almost no performance loss, making it the first among 100B-scale models. More importantly, the property allows its effective inference on 4timesRTX 3090 (24G) or 8timesRTX 2080 Ti (11G) GPUs, the most ever affordable GPUs required for using 100B-scale models. The GLM-130B model weights are publicly accessible and its code, training logs, related toolkit, and lessons learned are open-sourced at https://github.com/THUDM/GLM-130B .

  • 18 authors
·
Oct 5, 2022 1

HPCTransCompile: An AI Compiler Generated Dataset for High-Performance CUDA Transpilation and LLM Preliminary Exploration

The rapid growth of deep learning has driven exponential increases in model parameters and computational demands. NVIDIA GPUs and their CUDA-based software ecosystem provide robust support for parallel computing, significantly alleviating computational bottlenecks. Meanwhile, due to the cultivation of user programming habits and the high performance of GPUs, the CUDA ecosystem has established a dominant position in the field of parallel software. This dominance requires other hardware platforms to support CUDA-based software with performance portability. However, translating CUDA code to other platforms poses significant challenges due to differences in parallel programming paradigms and hardware architectures. Existing approaches rely on language extensions, domain-specific languages (DSLs), or compilers but face limitations in workload coverage and generalizability. Moreover, these methods often incur substantial development costs. Recently, LLMs have demonstrated extraordinary potential in various vertical domains, especially in code-related tasks. However, the performance of existing LLMs in CUDA transpilation, particularly for high-performance code, remains suboptimal. To address these challenges, we propose a novel framework for generating high-performance CUDA and corresponding platform code pairs, leveraging AI compiler and automatic optimization technology. We further enhance the framework with a graph-based data augmentation method and introduce HPCTransEval, a benchmark for evaluating LLM performance on CUDA transpilation. We conduct experiments using CUDA-to-CPU transpilation as a case study on leading LLMs. The speedup ratio of the CPU operators has an average improvemnet of 43.8\%, highlighting the potential of LLMs to address compatibility challenges within the CUDA ecosystem. Our code is available at https://github.com/PJLAB-CHIP/HPCTransCompile.

  • 10 authors
·
Jun 12

Quartet: Native FP4 Training Can Be Optimal for Large Language Models

The rapid advancement of large language models (LLMs) has been paralleled by unprecedented increases in computational demands, with training costs for state-of-the-art models doubling every few months. Training models directly in low-precision arithmetic offers a solution, by improving both computational throughput and energy efficiency. Specifically, NVIDIA's recent Blackwell architecture facilitates extremely low-precision operations, specifically FP4 variants, promising substantial efficiency gains. Yet, current algorithms for training LLMs in FP4 precision face significant accuracy degradation and often rely on mixed-precision fallbacks. In this paper, we systematically investigate hardware-supported FP4 training and introduce Quartet, a new approach enabling accurate, end-to-end FP4 training with all the major computations (in e.g. linear layers) being performed in low precision. Through extensive evaluations on Llama-type models, we reveal a new low-precision scaling law that quantifies performance trade-offs across varying bit-widths and allows us to identify a "near-optimal" low-precision training technique in terms of accuracy-vs-computation, called Quartet. We implement Quartet using optimized CUDA kernels tailored for NVIDIA Blackwell GPUs, and show that it can achieve state-of-the-art accuracy for FP4 precision, successfully training billion-scale models. Our method demonstrates that fully FP4-based training is a competitive alternative to standard-precision and FP8 training. Our code is available at https://github.com/IST-DASLab/Quartet.

MBQ: Modality-Balanced Quantization for Large Vision-Language Models

Vision-Language Models (VLMs) have enabled a variety of real-world applications. The large parameter size of VLMs brings large memory and computation overhead which poses significant challenges for deployment. Post-Training Quantization (PTQ) is an effective technique to reduce the memory and computation overhead. Existing PTQ methods mainly focus on large language models (LLMs), without considering the differences across other modalities. In this paper, we discover that there is a significant difference in sensitivity between language and vision tokens in large VLMs. Therefore, treating tokens from different modalities equally, as in existing PTQ methods, may over-emphasize the insensitive modalities, leading to significant accuracy loss. To deal with the above issue, we propose a simple yet effective method, Modality-Balanced Quantization (MBQ), for large VLMs. Specifically, MBQ incorporates the different sensitivities across modalities during the calibration process to minimize the reconstruction loss for better quantization parameters. Extensive experiments show that MBQ can significantly improve task accuracy by up to 4.4% and 11.6% under W3 and W4A8 quantization for 7B to 70B VLMs, compared to SOTA baselines. Additionally, we implement a W3 GPU kernel that fuses the dequantization and GEMV operators, achieving a 1.4x speedup on LLaVA-onevision-7B on the RTX 4090. The code is available at https://github.com/thu-nics/MBQ.

  • 13 authors
·
Dec 27, 2024

M^3VIR: A Large-Scale Multi-Modality Multi-View Synthesized Benchmark Dataset for Image Restoration and Content Creation

The gaming and entertainment industry is rapidly evolving, driven by immersive experiences and the integration of generative AI (GAI) technologies. Training such models effectively requires large-scale datasets that capture the diversity and context of gaming environments. However, existing datasets are often limited to specific domains or rely on artificial degradations, which do not accurately capture the unique characteristics of gaming content. Moreover, benchmarks for controllable video generation remain absent. To address these limitations, we introduce M^3VIR, a large-scale, multi-modal, multi-view dataset specifically designed to overcome the shortcomings of current resources. Unlike existing datasets, M^3VIR provides diverse, high-fidelity gaming content rendered with Unreal Engine 5, offering authentic ground-truth LR-HR paired and multi-view frames across 80 scenes in 8 categories. It includes M^3VIR_MR for super-resolution (SR), novel view synthesis (NVS), and combined NVS+SR tasks, and M^3VIR_{MS}, the first multi-style, object-level ground-truth set enabling research on controlled video generation. Additionally, we benchmark several state-of-the-art SR and NVS methods to establish performance baselines. While no existing approaches directly handle controlled video generation, M^3VIR provides a benchmark for advancing this area. By releasing the dataset, we aim to facilitate research in AI-powered restoration, compression, and controllable content generation for next-generation cloud gaming and entertainment.

  • 6 authors
·
Sep 20

VideoLLaMB: Long-context Video Understanding with Recurrent Memory Bridges

Recent advancements in large-scale video-language models have shown significant potential for real-time planning and detailed interactions. However, their high computational demands and the scarcity of annotated datasets limit their practicality for academic researchers. In this work, we introduce VideoLLaMB, a novel framework that utilizes temporal memory tokens within bridge layers to allow for the encoding of entire video sequences alongside historical visual data, effectively preserving semantic continuity and enhancing model performance across various tasks. This approach includes recurrent memory tokens and a SceneTilling algorithm, which segments videos into independent semantic units to preserve semantic integrity. Empirically, VideoLLaMB significantly outstrips existing video-language models, demonstrating a 5.5 points improvement over its competitors across three VideoQA benchmarks, and 2.06 points on egocentric planning. Comprehensive results on the MVBench show that VideoLLaMB-7B achieves markedly better results than previous 7B models of same LLM. Remarkably, it maintains robust performance as PLLaVA even as video length increases up to 8 times. Besides, the frame retrieval results on our specialized Needle in a Video Haystack (NIAVH) benchmark, further validate VideoLLaMB's prowess in accurately identifying specific frames within lengthy videos. Our SceneTilling algorithm also enables the generation of streaming video captions directly, without necessitating additional training. In terms of efficiency, VideoLLaMB, trained on 16 frames, supports up to 320 frames on a single Nvidia A100 GPU with linear GPU memory scaling, ensuring both high performance and cost-effectiveness, thereby setting a new foundation for long-form video-language models in both academic and practical applications.

  • 4 authors
·
Sep 2, 2024 6

SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer

We introduce SANA-Video, a small diffusion model that can efficiently generate videos up to 720x1280 resolution and minute-length duration. SANA-Video synthesizes high-resolution, high-quality and long videos with strong text-video alignment at a remarkably fast speed, deployable on RTX 5090 GPU. Two core designs ensure our efficient, effective and long video generation: (1) Linear DiT: We leverage linear attention as the core operation, which is more efficient than vanilla attention given the large number of tokens processed in video generation. (2) Constant-Memory KV cache for Block Linear Attention: we design block-wise autoregressive approach for long video generation by employing a constant-memory state, derived from the cumulative properties of linear attention. This KV cache provides the Linear DiT with global context at a fixed memory cost, eliminating the need for a traditional KV cache and enabling efficient, minute-long video generation. In addition, we explore effective data filters and model training strategies, narrowing the training cost to 12 days on 64 H100 GPUs, which is only 1% of the cost of MovieGen. Given its low cost, SANA-Video achieves competitive performance compared to modern state-of-the-art small diffusion models (e.g., Wan 2.1-1.3B and SkyReel-V2-1.3B) while being 16x faster in measured latency. Moreover, SANA-Video can be deployed on RTX 5090 GPUs with NVFP4 precision, accelerating the inference speed of generating a 5-second 720p video from 71s to 29s (2.4x speedup). In summary, SANA-Video enables low-cost, high-quality video generation.

nvidia NVIDIA
·
Sep 29 2

Bridging the Gap Between Promise and Performance for Microscaling FP4 Quantization

The recent hardware-accelerated microscaling 4-bit floating-point formats such as MXFP4 and NVFP4, supported on NVIDIA and AMD GPUs, promise to revolutionize large language model (LLM) inference. Yet, their practical benefits remain unproven. We present the first comprehensive study of MXFP4 and NVFP4 for post-training quantization, revealing gaps between their promise and real-world performance. Our analysis shows that state-of-the-art methods struggle with FP4, due to two key issues: (1) NVFP4's small group size provably neutralizes traditional outlier mitigation techniques; (2) MXFP4's power-of-two scale quantization severely degrades accuracy due to high induced error. To bridge this gap, we introduce Micro-Rotated-GPTQ (MR-GPTQ), a variant of the classic GPTQ quantization algorithm that tailors the quantization process to FP4's unique properties, by using block-wise Hadamard transforms and format-specific optimizations. We support our proposal with a set of high-performance GPU kernels that enable the MR-GPTQ format with negligible overhead, by rotation fusion into the weights, and fast online computation of the activations. This leads to speedups vs. FP16 of up to 3.6x layer-wise, and 2.2x end-to-end on NVIDIA B200, and of 6x layer-wise and 4x end-to-end on RTX5090. Our extensive empirical evaluation demonstrates that MR-GPTQ matches or outperforms state-of-the-art accuracy, significantly boosting MXFP4, to the point where it nears that of NVFP4. We conclude that, while FP4 is not an automatic upgrade over INT4, format-specialized methods like MR-GPTQ can unlock a new frontier of accuracy-performance trade-offs.

DM-VTON: Distilled Mobile Real-time Virtual Try-On

The fashion e-commerce industry has witnessed significant growth in recent years, prompting exploring image-based virtual try-on techniques to incorporate Augmented Reality (AR) experiences into online shopping platforms. However, existing research has primarily overlooked a crucial aspect - the runtime of the underlying machine-learning model. While existing methods prioritize enhancing output quality, they often disregard the execution time, which restricts their applications on a limited range of devices. To address this gap, we propose Distilled Mobile Real-time Virtual Try-On (DM-VTON), a novel virtual try-on framework designed to achieve simplicity and efficiency. Our approach is based on a knowledge distillation scheme that leverages a strong Teacher network as supervision to guide a Student network without relying on human parsing. Notably, we introduce an efficient Mobile Generative Module within the Student network, significantly reducing the runtime while ensuring high-quality output. Additionally, we propose Virtual Try-on-guided Pose for Data Synthesis to address the limited pose variation observed in training images. Experimental results show that the proposed method can achieve 40 frames per second on a single Nvidia Tesla T4 GPU and only take up 37 MB of memory while producing almost the same output quality as other state-of-the-art methods. DM-VTON stands poised to facilitate the advancement of real-time AR applications, in addition to the generation of lifelike attired human figures tailored for diverse specialized training tasks. https://sites.google.com/view/ltnghia/research/DMVTON

  • 6 authors
·
Aug 26, 2023

ShiftAddViT: Mixture of Multiplication Primitives Towards Efficient Vision Transformer

Vision Transformers (ViTs) have shown impressive performance and have become a unified backbone for multiple vision tasks. But both attention and multi-layer perceptions (MLPs) in ViTs are not efficient enough due to dense multiplications, resulting in costly training and inference. To this end, we propose to reparameterize the pre-trained ViT with a mixture of multiplication primitives, e.g., bitwise shifts and additions, towards a new type of multiplication-reduced model, dubbed ShiftAddViT, which aims for end-to-end inference speedups on GPUs without the need of training from scratch. Specifically, all MatMuls among queries, keys, and values are reparameterized by additive kernels, after mapping queries and keys to binary codes in Hamming space. The remaining MLPs or linear layers are then reparameterized by shift kernels. We utilize TVM to implement and optimize those customized kernels for practical hardware deployment on GPUs. We find that such a reparameterization on (quadratic or linear) attention maintains model accuracy, while inevitably leading to accuracy drops when being applied to MLPs. To marry the best of both worlds, we further propose a new mixture of experts (MoE) framework to reparameterize MLPs by taking multiplication or its primitives as experts, e.g., multiplication and shift, and designing a new latency-aware load-balancing loss. Such a loss helps to train a generic router for assigning a dynamic amount of input tokens to different experts according to their latency. In principle, the faster experts run, the larger amount of input tokens are assigned. Extensive experiments consistently validate the effectiveness of our proposed ShiftAddViT, achieving up to 5.18\times$ latency reductions on GPUs and 42.9%$ energy savings, while maintaining comparable accuracy as original or efficient ViTs.

  • 5 authors
·
Jun 10, 2023

LLaVA-UHD v3: Progressive Visual Compression for Efficient Native-Resolution Encoding in MLLMs

Visual encoding followed by token condensing has become the standard architectural paradigm in multi-modal large language models (MLLMs). Many recent MLLMs increasingly favor global native- resolution visual encoding over slice-based methods. To investigate this trend, we systematically compare their behavior on vision-language understanding and attention patterns, revealing that global encoding enhances overall capability but at the expense of greater computational overhead. To address this issue, we present LLaVA-UHD v3, an MLLM centered upon our proposed Progressive Visual Compression (PVC) method, which can be seamlessly integrated into standard Vision Transformer (ViT) to enable efficient native-resolution encoding. The PVC approach consists of two key modules: (i) refined patch embedding, which supports flexible patch-size scaling for fine-grained visual model- ing, (ii) windowed token compression, hierarchically deployed across ViT layers to progressively aggregate local token representations. Jointly modulated by these two modules, a widely pretrained ViT can be reconfigured into an efficient architecture while largely preserving generality. Evaluated across extensive benchmarks, the transformed ViT, termed ViT-UHD, demonstrates competitive performance with MoonViT while reducing TTFT (time-to-first-token) by 2.4x, when developed within an identical MLLM architecture. Building upon ViT-UHD, LLaVA-UHD v3 also achieves competitive performance to Qwen2-VL, while further reducing TTFT by 1.9x. We will release all code and checkpoints to support future research on efficient MLLMs.

  • 9 authors
·
Nov 26

FastAttention: Extend FlashAttention2 to NPUs and Low-resource GPUs

FlashAttention series has been widely applied in the inference of large language models (LLMs). However, FlashAttention series only supports the high-level GPU architectures, e.g., Ampere and Hopper. At present, FlashAttention series is not easily transferrable to NPUs and low-resource GPUs. Moreover, FlashAttention series is inefficient for multi- NPUs or GPUs inference scenarios. In this work, we propose FastAttention which pioneers the adaptation of FlashAttention series for NPUs and low-resource GPUs to boost LLM inference efficiency. Specifically, we take Ascend NPUs and Volta-based GPUs as representatives for designing our FastAttention. We migrate FlashAttention series to Ascend NPUs by proposing a novel two-level tiling strategy for runtime speedup, tiling-mask strategy for memory saving and the tiling-AllReduce strategy for reducing communication overhead, respectively. Besides, we adapt FlashAttention for Volta-based GPUs by redesigning the operands layout in shared memory and introducing a simple yet effective CPU-GPU cooperative strategy for efficient memory utilization. On Ascend NPUs, our FastAttention can achieve a 10.7times speedup compared to the standard attention implementation. Llama-7B within FastAttention reaches up to 5.16times higher throughput than within the standard attention. On Volta architecture GPUs, FastAttention yields 1.43times speedup compared to its equivalents in xformers. Pangu-38B within FastAttention brings 1.46times end-to-end speedup using FasterTransformer. Coupled with the propose CPU-GPU cooperative strategy, FastAttention supports a maximal input length of 256K on 8 V100 GPUs. All the codes will be made available soon.

  • 20 authors
·
Oct 21, 2024

The Fused Kernel Library: A C++ API to Develop Highly-Efficient GPU Libraries

Existing GPU libraries often struggle to fully exploit the parallel resources and on-chip memory (SRAM) of GPUs when chaining multiple GPU functions as individual kernels. While Kernel Fusion (KF) techniques like Horizontal Fusion (HF) and Vertical Fusion (VF) can mitigate this, current library implementations often require library developers to manually create fused kernels. Hence, library users rely on limited sets of pre-compiled or template-based fused kernels. This limits the use cases that can benefit from HF and VF and increases development costs. In order to solve these issues, we present a novel methodology for building GPU libraries that enables automatic on-demand HF and VF for arbitrary combinations of GPU library functions. Our methodology defines reusable, fusionable components that users combine via high-level programming interfaces. Leveraging C++17 metaprogramming features available in compilers like nvcc, our methodology generates a single and optimized fused kernel tailored to the user's specific sequence of operations at compile time, without needing a custom compiler or manual development and pre-compilation of kernel combinations. This approach abstracts low-level GPU complexities while maximizing GPU resource utilization and keeping intermediate data in SRAM. We provide an open-source implementation demonstrating significant speedups compared to traditional libraries in various benchmarks, validating the effectiveness of this methodology for improving GPU performance in the range of 2x to more than 1000x, while preserving high-level programmability.

  • 4 authors
·
Aug 9

Performance Trade-offs of Optimizing Small Language Models for E-Commerce

Large Language Models (LLMs) offer state-of-the-art performance in natural language understanding and generation tasks. However, the deployment of leading commercial models for specialized tasks, such as e-commerce, is often hindered by high computational costs, latency, and operational expenses. This paper investigates the viability of smaller, open-weight models as a resource-efficient alternative. We present a methodology for optimizing a one-billion-parameter Llama 3.2 model for multilingual e-commerce intent recognition. The model was fine-tuned using Quantized Low-Rank Adaptation (QLoRA) on a synthetically generated dataset designed to mimic real-world user queries. Subsequently, we applied post-training quantization techniques, creating GPU-optimized (GPTQ) and CPU-optimized (GGUF) versions. Our results demonstrate that the specialized 1B model achieves 99% accuracy, matching the performance of the significantly larger GPT-4.1 model. A detailed performance analysis revealed critical, hardware-dependent trade-offs: while 4-bit GPTQ reduced VRAM usage by 41%, it paradoxically slowed inference by 82% on an older GPU architecture (NVIDIA T4) due to dequantization overhead. Conversely, GGUF formats on a CPU achieved a speedup of up to 18x in inference throughput and a reduction of over 90% in RAM consumption compared to the FP16 baseline. We conclude that small, properly optimized open-weight models are not just a viable but a more suitable alternative for domain-specific applications, offering state-of-the-art accuracy at a fraction of the computational cost.

  • 2 authors
·
Oct 24 2

Seedance 1.0: Exploring the Boundaries of Video Generation Models

Notable breakthroughs in diffusion modeling have propelled rapid improvements in video generation, yet current foundational model still face critical challenges in simultaneously balancing prompt following, motion plausibility, and visual quality. In this report, we introduce Seedance 1.0, a high-performance and inference-efficient video foundation generation model that integrates several core technical improvements: (i) multi-source data curation augmented with precision and meaningful video captioning, enabling comprehensive learning across diverse scenarios; (ii) an efficient architecture design with proposed training paradigm, which allows for natively supporting multi-shot generation and jointly learning of both text-to-video and image-to-video tasks. (iii) carefully-optimized post-training approaches leveraging fine-grained supervised fine-tuning, and video-specific RLHF with multi-dimensional reward mechanisms for comprehensive performance improvements; (iv) excellent model acceleration achieving ~10x inference speedup through multi-stage distillation strategies and system-level optimizations. Seedance 1.0 can generate a 5-second video at 1080p resolution only with 41.4 seconds (NVIDIA-L20). Compared to state-of-the-art video generation models, Seedance 1.0 stands out with high-quality and fast video generation having superior spatiotemporal fluidity with structural stability, precise instruction adherence in complex multi-subject contexts, native multi-shot narrative coherence with consistent subject representation.

  • 44 authors
·
Jun 10 11

Boost Vision Transformer with GPU-Friendly Sparsity and Quantization

The transformer extends its success from the language to the vision domain. Because of the stacked self-attention and cross-attention blocks, the acceleration deployment of vision transformer on GPU hardware is challenging and also rarely studied. This paper thoroughly designs a compression scheme to maximally utilize the GPU-friendly 2:4 fine-grained structured sparsity and quantization. Specially, an original large model with dense weight parameters is first pruned into a sparse one by 2:4 structured pruning, which considers the GPU's acceleration of 2:4 structured sparse pattern with FP16 data type, then the floating-point sparse model is further quantized into a fixed-point one by sparse-distillation-aware quantization aware training, which considers GPU can provide an extra speedup of 2:4 sparse calculation with integer tensors. A mixed-strategy knowledge distillation is used during the pruning and quantization process. The proposed compression scheme is flexible to support supervised and unsupervised learning styles. Experiment results show GPUSQ-ViT scheme achieves state-of-the-art compression by reducing vision transformer models 6.4-12.7 times on model size and 30.3-62 times on FLOPs with negligible accuracy degradation on ImageNet classification, COCO detection and ADE20K segmentation benchmarking tasks. Moreover, GPUSQ-ViT can boost actual deployment performance by 1.39-1.79 times and 3.22-3.43 times of latency and throughput on A100 GPU, and 1.57-1.69 times and 2.11-2.51 times improvement of latency and throughput on AGX Orin.

  • 4 authors
·
May 18, 2023

DeepSpeed Inference: Enabling Efficient Inference of Transformer Models at Unprecedented Scale

The past several years have witnessed the success of transformer-based models, and their scale and application scenarios continue to grow aggressively. The current landscape of transformer models is increasingly diverse: the model size varies drastically with the largest being of hundred-billion parameters; the model characteristics differ due to the sparsity introduced by the Mixture-of-Experts; the target application scenarios can be latency-critical or throughput-oriented; the deployment hardware could be single- or multi-GPU systems with different types of memory and storage, etc. With such increasing diversity and the fast-evolving pace of transformer models, designing a highly performant and efficient inference system is extremely challenging. In this paper, we present DeepSpeed Inference, a comprehensive system solution for transformer model inference to address the above-mentioned challenges. DeepSpeed Inference consists of (1) a multi-GPU inference solution to minimize latency while maximizing the throughput of both dense and sparse transformer models when they fit in aggregate GPU memory, and (2) a heterogeneous inference solution that leverages CPU and NVMe memory in addition to the GPU memory and compute to enable high inference throughput with large models which do not fit in aggregate GPU memory. DeepSpeed Inference reduces latency by up to 7.3X over the state-of-the-art for latency-oriented scenarios and increases throughput by over 1.5x for throughput-oriented scenarios. Moreover, it enables trillion parameter scale inference under real-time latency constraints by leveraging hundreds of GPUs, an unprecedented scale for inference. It can inference 25x larger models than with GPU-only solutions, while delivering a high throughput of 84 TFLOPS (over 50% of A6000 peak).

  • 11 authors
·
Jun 30, 2022

DC-Gen: Post-Training Diffusion Acceleration with Deeply Compressed Latent Space

Existing text-to-image diffusion models excel at generating high-quality images, but face significant efficiency challenges when scaled to high resolutions, like 4K image generation. While previous research accelerates diffusion models in various aspects, it seldom handles the inherent redundancy within the latent space. To bridge this gap, this paper introduces DC-Gen, a general framework that accelerates text-to-image diffusion models by leveraging a deeply compressed latent space. Rather than a costly training-from-scratch approach, DC-Gen uses an efficient post-training pipeline to preserve the quality of the base model. A key challenge in this paradigm is the representation gap between the base model's latent space and a deeply compressed latent space, which can lead to instability during direct fine-tuning. To overcome this, DC-Gen first bridges the representation gap with a lightweight embedding alignment training. Once the latent embeddings are aligned, only a small amount of LoRA fine-tuning is needed to unlock the base model's inherent generation quality. We verify DC-Gen's effectiveness on SANA and FLUX.1-Krea. The resulting DC-Gen-SANA and DC-Gen-FLUX models achieve quality comparable to their base models but with a significant speedup. Specifically, DC-Gen-FLUX reduces the latency of 4K image generation by 53x on the NVIDIA H100 GPU. When combined with NVFP4 SVDQuant, DC-Gen-FLUX generates a 4K image in just 3.5 seconds on a single NVIDIA 5090 GPU, achieving a total latency reduction of 138x compared to the base FLUX.1-Krea model. Code: https://github.com/dc-ai-projects/DC-Gen.

nvidia NVIDIA
·
Sep 29 2

LLIA -- Enabling Low-Latency Interactive Avatars: Real-Time Audio-Driven Portrait Video Generation with Diffusion Models

Diffusion-based models have gained wide adoption in the virtual human generation due to their outstanding expressiveness. However, their substantial computational requirements have constrained their deployment in real-time interactive avatar applications, where stringent speed, latency, and duration requirements are paramount. We present a novel audio-driven portrait video generation framework based on the diffusion model to address these challenges. Firstly, we propose robust variable-length video generation to reduce the minimum time required to generate the initial video clip or state transitions, which significantly enhances the user experience. Secondly, we propose a consistency model training strategy for Audio-Image-to-Video to ensure real-time performance, enabling a fast few-step generation. Model quantization and pipeline parallelism are further employed to accelerate the inference speed. To mitigate the stability loss incurred by the diffusion process and model quantization, we introduce a new inference strategy tailored for long-duration video generation. These methods ensure real-time performance and low latency while maintaining high-fidelity output. Thirdly, we incorporate class labels as a conditional input to seamlessly switch between speaking, listening, and idle states. Lastly, we design a novel mechanism for fine-grained facial expression control to exploit our model's inherent capacity. Extensive experiments demonstrate that our approach achieves low-latency, fluid, and authentic two-way communication. On an NVIDIA RTX 4090D, our model achieves a maximum of 78 FPS at a resolution of 384x384 and 45 FPS at a resolution of 512x512, with an initial video generation latency of 140 ms and 215 ms, respectively.

  • 10 authors
·
Jun 6

Dataset Distillation with Neural Characteristic Function: A Minmax Perspective

Dataset distillation has emerged as a powerful approach for reducing data requirements in deep learning. Among various methods, distribution matching-based approaches stand out for their balance of computational efficiency and strong performance. However, existing distance metrics used in distribution matching often fail to accurately capture distributional differences, leading to unreliable measures of discrepancy. In this paper, we reformulate dataset distillation as a minmax optimization problem and introduce Neural Characteristic Function Discrepancy (NCFD), a comprehensive and theoretically grounded metric for measuring distributional differences. NCFD leverages the Characteristic Function (CF) to encapsulate full distributional information, employing a neural network to optimize the sampling strategy for the CF's frequency arguments, thereby maximizing the discrepancy to enhance distance estimation. Simultaneously, we minimize the difference between real and synthetic data under this optimized NCFD measure. Our approach, termed Neural Characteristic Function Matching (), inherently aligns the phase and amplitude of neural features in the complex plane for both real and synthetic data, achieving a balance between realism and diversity in synthetic samples. Experiments demonstrate that our method achieves significant performance gains over state-of-the-art methods on both low- and high-resolution datasets. Notably, we achieve a 20.5\% accuracy boost on ImageSquawk. Our method also reduces GPU memory usage by over 300times and achieves 20times faster processing speeds compared to state-of-the-art methods. To the best of our knowledge, this is the first work to achieve lossless compression of CIFAR-100 on a single NVIDIA 2080 Ti GPU using only 2.3 GB of memory.

  • 7 authors
·
Feb 27

E2GC: Energy-efficient Group Convolution in Deep Neural Networks

The number of groups (g) in group convolution (GConv) is selected to boost the predictive performance of deep neural networks (DNNs) in a compute and parameter efficient manner. However, we show that naive selection of g in GConv creates an imbalance between the computational complexity and degree of data reuse, which leads to suboptimal energy efficiency in DNNs. We devise an optimum group size model, which enables a balance between computational cost and data movement cost, thus, optimize the energy-efficiency of DNNs. Based on the insights from this model, we propose an "energy-efficient group convolution" (E2GC) module where, unlike the previous implementations of GConv, the group size (G) remains constant. Further, to demonstrate the efficacy of the E2GC module, we incorporate this module in the design of MobileNet-V1 and ResNeXt-50 and perform experiments on two GPUs, P100 and P4000. We show that, at comparable computational complexity, DNNs with constant group size (E2GC) are more energy-efficient than DNNs with a fixed number of groups (FgGC). For example, on P100 GPU, the energy-efficiency of MobileNet-V1 and ResNeXt-50 is increased by 10.8% and 4.73% (respectively) when E2GC modules substitute the FgGC modules in both the DNNs. Furthermore, through our extensive experimentation with ImageNet-1K and Food-101 image classification datasets, we show that the E2GC module enables a trade-off between generalization ability and representational power of DNN. Thus, the predictive performance of DNNs can be optimized by selecting an appropriate G. The code and trained models are available at https://github.com/iithcandle/E2GC-release.

  • 4 authors
·
Jun 26, 2020

Sequence Parallelism: Long Sequence Training from System Perspective

Transformer achieves promising results on various tasks. However, self-attention suffers from quadratic memory requirements with respect to the sequence length. Existing work focuses on reducing time and space complexity from an algorithm perspective. In this work, we propose sequence parallelism, a memory-efficient parallelism method to help us break input sequence length limitation and train with longer sequences on GPUs efficiently. Our approach is compatible with most existing parallelisms (e.g. data parallelism, pipeline parallelism and tensor parallelism), which means our sequence parallelism makes 4D parallelism possible. More importantly, we no longer require a single device to hold the whole sequence. That is, with sparse attention, our sequence parallelism enables us to train transformer with infinite long sequence. Specifically, we split the input sequence into multiple chunks and feed each chunk into its corresponding device (i.e. GPU). To compute the attention output, we integrated ring-style communication with self-attention calculation and proposed Ring Self-Attention (RSA). Experiments show that sequence parallelism performs well when scaling with batch size and sequence length. Compared with tensor parallelism, our approach achieved 13.7times and 3.0times maximum batch size and sequence length respectively when scaling up to 64 NVIDIA P100 GPUs. With sparse attention, sequence can handle sequence with over 114K tokens, which is over 27times longer than existing sparse attention works holding the whole sequence on a single device.

  • 5 authors
·
May 26, 2021

Benchmarking and Dissecting the Nvidia Hopper GPU Architecture

Graphics processing units (GPUs) are continually evolving to cater to the computational demands of contemporary general-purpose workloads, particularly those driven by artificial intelligence (AI) utilizing deep learning techniques. A substantial body of studies have been dedicated to dissecting the microarchitectural metrics characterizing diverse GPU generations, which helps researchers understand the hardware details and leverage them to optimize the GPU programs. However, the latest Hopper GPUs present a set of novel attributes, including new tensor cores supporting FP8, DPX, and distributed shared memory. Their details still remain mysterious in terms of performance and operational characteristics. In this research, we propose an extensive benchmarking study focused on the Hopper GPU. The objective is to unveil its microarchitectural intricacies through an examination of the new instruction-set architecture (ISA) of Nvidia GPUs and the utilization of new CUDA APIs. Our approach involves two main aspects. Firstly, we conduct conventional latency and throughput comparison benchmarks across the three most recent GPU architectures, namely Hopper, Ada, and Ampere. Secondly, we delve into a comprehensive discussion and benchmarking of the latest Hopper features, encompassing the Hopper DPX dynamic programming (DP) instruction set, distributed shared memory, and the availability of FP8 tensor cores. The microbenchmarking results we present offer a deeper understanding of the novel GPU AI function units and programming features introduced by the Hopper architecture. This newfound understanding is expected to greatly facilitate software optimization and modeling efforts for GPU architectures. To the best of our knowledge, this study makes the first attempt to demystify the tensor core performance and programming instruction sets unique to Hopper GPUs.

  • 6 authors
·
Feb 20, 2024

VBench++: Comprehensive and Versatile Benchmark Suite for Video Generative Models

Video generation has witnessed significant advancements, yet evaluating these models remains a challenge. A comprehensive evaluation benchmark for video generation is indispensable for two reasons: 1) Existing metrics do not fully align with human perceptions; 2) An ideal evaluation system should provide insights to inform future developments of video generation. To this end, we present VBench, a comprehensive benchmark suite that dissects "video generation quality" into specific, hierarchical, and disentangled dimensions, each with tailored prompts and evaluation methods. VBench has several appealing properties: 1) Comprehensive Dimensions: VBench comprises 16 dimensions in video generation (e.g., subject identity inconsistency, motion smoothness, temporal flickering, and spatial relationship, etc). The evaluation metrics with fine-grained levels reveal individual models' strengths and weaknesses. 2) Human Alignment: We also provide a dataset of human preference annotations to validate our benchmarks' alignment with human perception, for each evaluation dimension respectively. 3) Valuable Insights: We look into current models' ability across various evaluation dimensions, and various content types. We also investigate the gaps between video and image generation models. 4) Versatile Benchmarking: VBench++ supports evaluating text-to-video and image-to-video. We introduce a high-quality Image Suite with an adaptive aspect ratio to enable fair evaluations across different image-to-video generation settings. Beyond assessing technical quality, VBench++ evaluates the trustworthiness of video generative models, providing a more holistic view of model performance. 5) Full Open-Sourcing: We fully open-source VBench++ and continually add new video generation models to our leaderboard to drive forward the field of video generation.

  • 17 authors
·
Nov 20, 2024 3

Z-Image: An Efficient Image Generation Foundation Model with Single-Stream Diffusion Transformer

The landscape of high-performance image generation models is currently dominated by proprietary systems, such as Nano Banana Pro and Seedream 4.0. Leading open-source alternatives, including Qwen-Image, Hunyuan-Image-3.0 and FLUX.2, are characterized by massive parameter counts (20B to 80B), making them impractical for inference, and fine-tuning on consumer-grade hardware. To address this gap, we propose Z-Image, an efficient 6B-parameter foundation generative model built upon a Scalable Single-Stream Diffusion Transformer (S3-DiT) architecture that challenges the "scale-at-all-costs" paradigm. By systematically optimizing the entire model lifecycle -- from a curated data infrastructure to a streamlined training curriculum -- we complete the full training workflow in just 314K H800 GPU hours (approx. $630K). Our few-step distillation scheme with reward post-training further yields Z-Image-Turbo, offering both sub-second inference latency on an enterprise-grade H800 GPU and compatibility with consumer-grade hardware (<16GB VRAM). Additionally, our omni-pre-training paradigm also enables efficient training of Z-Image-Edit, an editing model with impressive instruction-following capabilities. Both qualitative and quantitative experiments demonstrate that our model achieves performance comparable to or surpassing that of leading competitors across various dimensions. Most notably, Z-Image exhibits exceptional capabilities in photorealistic image generation and bilingual text rendering, delivering results that rival top-tier commercial models, thereby demonstrating that state-of-the-art results are achievable with significantly reduced computational overhead. We publicly release our code, weights, and online demo to foster the development of accessible, budget-friendly, yet state-of-the-art generative models.

Tongyi-MAI Tongyi-MAI
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Nov 27 3

VGGT-X: When VGGT Meets Dense Novel View Synthesis

We study the problem of applying 3D Foundation Models (3DFMs) to dense Novel View Synthesis (NVS). Despite significant progress in Novel View Synthesis powered by NeRF and 3DGS, current approaches remain reliant on accurate 3D attributes (e.g., camera poses and point clouds) acquired from Structure-from-Motion (SfM), which is often slow and fragile in low-texture or low-overlap captures. Recent 3DFMs showcase orders of magnitude speedup over the traditional pipeline and great potential for online NVS. But most of the validation and conclusions are confined to sparse-view settings. Our study reveals that naively scaling 3DFMs to dense views encounters two fundamental barriers: dramatically increasing VRAM burden and imperfect outputs that degrade initialization-sensitive 3D training. To address these barriers, we introduce VGGT-X, incorporating a memory-efficient VGGT implementation that scales to 1,000+ images, an adaptive global alignment for VGGT output enhancement, and robust 3DGS training practices. Extensive experiments show that these measures substantially close the fidelity gap with COLMAP-initialized pipelines, achieving state-of-the-art results in dense COLMAP-free NVS and pose estimation. Additionally, we analyze the causes of remaining gaps with COLMAP-initialized rendering, providing insights for the future development of 3D foundation models and dense NVS. Our project page is available at https://dekuliutesla.github.io/vggt-x.github.io/

  • 5 authors
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Sep 29 2

STIV: Scalable Text and Image Conditioned Video Generation

The field of video generation has made remarkable advancements, yet there remains a pressing need for a clear, systematic recipe that can guide the development of robust and scalable models. In this work, we present a comprehensive study that systematically explores the interplay of model architectures, training recipes, and data curation strategies, culminating in a simple and scalable text-image-conditioned video generation method, named STIV. Our framework integrates image condition into a Diffusion Transformer (DiT) through frame replacement, while incorporating text conditioning via a joint image-text conditional classifier-free guidance. This design enables STIV to perform both text-to-video (T2V) and text-image-to-video (TI2V) tasks simultaneously. Additionally, STIV can be easily extended to various applications, such as video prediction, frame interpolation, multi-view generation, and long video generation, etc. With comprehensive ablation studies on T2I, T2V, and TI2V, STIV demonstrate strong performance, despite its simple design. An 8.7B model with 512 resolution achieves 83.1 on VBench T2V, surpassing both leading open and closed-source models like CogVideoX-5B, Pika, Kling, and Gen-3. The same-sized model also achieves a state-of-the-art result of 90.1 on VBench I2V task at 512 resolution. By providing a transparent and extensible recipe for building cutting-edge video generation models, we aim to empower future research and accelerate progress toward more versatile and reliable video generation solutions.

  • 17 authors
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Dec 10, 2024 2

TensorBLEU: Vectorized GPU-based BLEU Score Implementation for Per-Sentence In-Training Evaluation

Modern natural language processing models have achieved unprecedented scale, yet the tools for their evaluation often remain a computational bottleneck, limiting the pace of research. This is particularly acute for in-training evaluation metrics, such as per-sentence reward signals in Reinforcement Learning, which must operate efficiently on batches of token IDs directly on the GPU. In this paper, we introduce TensorBLEU, a novel implementation of the BLEU metric designed from the ground up for this specific use case. Our approach is fully vectorized for GPU-accelerated, per-sentence computation within PyTorch and introduces a memory-efficient counting mechanism. By creating a compact, batch-specific dictionary of n-grams using torch.unique, our method avoids the prohibitive memory costs of traditional hashing-based vectorization, making it practical for large-vocabulary models. We benchmark TensorBLEU against NLTK, the standard library for token-ID-based BLEU calculation on the CPU. Experiments show that TensorBLEU provides speedups of over 13x on consumer-grade GPUs (NVIDIA T4) and exceeding 40x on data-center-class hardware (NVIDIA A100). This performance transforms a significant bottleneck into a negligible part of the training loop. By clearly defining its role as a "Token-ID BLEU" for development purposes and open-sourcing our implementation, we provide a powerful tool for accelerating research in areas like RL-based model fine-tuning.

ReactiveAI Reactive AI
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Oct 6 2

Adding NVMe SSDs to Enable and Accelerate 100B Model Fine-tuning on a Single GPU

Recent advances in large language models have brought immense value to the world, with their superior capabilities stemming from the massive number of parameters they utilize. However, even the GPUs with the highest memory capacities, currently peaking at 80GB, are far from sufficient to accommodate these vast parameters and their associated optimizer states when conducting stochastic gradient descent-based optimization. One approach to hosting such huge models is to aggregate device memory from many GPUs. However, this approach introduces prohibitive costs for most academic researchers, who always have a limited budget for many high-end GPU servers. In this paper, we focus on huge model fine-tuning on a single, even low-end, GPU in a commodity server, which is accessible to most AI researchers. In such a scenario, the state-of-the-art work ZeRO-Infinity suffers from two severe issues when running in a commodity server: 1) low GPU utilization due to inefficient swapping, and 2) limited trainable model size due to CPU memory capacity. The underlying reason is that ZeRO-Infinity is optimized for running on high-end GPU servers. To this end, we present Fuyou, a low-cost training framework that enables efficient 100B huge model fine-tuning on a low-end server with a low-end GPU and limited CPU memory capacity. The key idea is to add the SSD-CPU communication as an optimization dimension and thus carefully co-optimize computation and data swapping from a systematic approach to maximize GPU utilization. The experimental results show that 1) Fuyou is able to fine-tune 175B GPT-3 on a consumer GPU RTX 4090 with high GPU utilization, while ZeRO-Infinity fails to fine-tune; and 2) when training a small GPT-3 13B model, Fuyou achieves 156 TFLOPS on an RTX 4090 GPU while ZeRO-Infinity only achieves 45 TFLOPS.

  • 7 authors
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Mar 11, 2024 4

DynamicVis: An Efficient and General Visual Foundation Model for Remote Sensing Image Understanding

The advancement of remote sensing technology has improved the spatial resolution of satellite imagery, facilitating more detailed visual representations for diverse interpretations. However, existing methods exhibit limited generalization capabilities across varied applications. While some contemporary foundation models demonstrate potential, they are hindered by insufficient cross-task adaptability and primarily process low-resolution imagery of restricted sizes, thus failing to fully exploit high-resolution data or leverage comprehensive large-scene semantics. Crucially, remote sensing imagery differs fundamentally from natural images, as key foreground targets (eg., maritime objects, artificial structures) often occupy minimal spatial proportions (~1%) and exhibit sparse distributions. Efficiently modeling cross-task generalizable knowledge from lengthy 2D tokens (~100,000) poses a significant challenge yet remains critical for remote sensing image understanding. Motivated by the selective attention mechanisms inherent to the human visual system, we propose DynamicVis, a dynamic visual perception foundation model for remote sensing imagery. The framework integrates a novel dynamic region perception backbone based on the selective state space model, which strategically balances localized detail extraction with global contextual integration, enabling computationally efficient encoding of large-scale data while maintaining architectural scalability. To enhance cross-task knowledge transferring, we introduce a multi-instance learning paradigm utilizing meta-embedding representations, trained on million-scale region-level annotations. Evaluations across nine downstream tasks demonstrate the model's versatility. DynamicVis achieves multi-level feature modeling with exceptional efficiency, processing (2048x2048) pixels with 97 ms latency (6% of ViT's) and 833 MB GPU memory (3% of ViT's).

  • 6 authors
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Mar 20 2

TorchTitan: One-stop PyTorch native solution for production ready LLM pre-training

The development of large language models (LLMs) has been instrumental in advancing state-of-the-art natural language processing applications. Training LLMs with billions of parameters and trillions of tokens require sophisticated distributed systems that enable composing and comparing several state-of-the-art techniques in order to efficiently scale across thousands of accelerators. However, existing solutions are complex, scattered across multiple libraries/repositories, lack interoperability, and are cumbersome to maintain. Thus, curating and empirically comparing training recipes require non-trivial engineering effort. This paper introduces TorchTitan, an open-source, PyTorch-native distributed training system that unifies state-of-the-art techniques, streamlining integration and reducing overhead. TorchTitan enables 3D parallelism in a modular manner with elastic scaling, providing comprehensive logging, checkpointing, and debugging tools for production-ready training. It also incorporates hardware-software co-designed solutions, leveraging features like Float8 training and SymmetricMemory. As a flexible test bed, TorchTitan facilitates custom recipe curation and comparison, allowing us to develop optimized training recipes for Llama 3.1 and provide guidance on selecting techniques for maximum efficiency based on our experiences. We thoroughly assess TorchTitan on the Llama 3.1 family of LLMs, spanning 8 billion to 405 billion parameters, and showcase its exceptional performance, modular composability, and elastic scalability. By stacking training optimizations, we demonstrate accelerations of 65.08% with 1D parallelism at the 128-GPU scale (Llama 3.1 8B), an additional 12.59% with 2D parallelism at the 256-GPU scale (Llama 3.1 70B), and an additional 30% with 3D parallelism at the 512-GPU scale (Llama 3.1 405B) on NVIDIA H100 GPUs over optimized baselines.

  • 13 authors
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Oct 8, 2024 1

Real-Time Neural Light Field on Mobile Devices

Recent efforts in Neural Rendering Fields (NeRF) have shown impressive results on novel view synthesis by utilizing implicit neural representation to represent 3D scenes. Due to the process of volumetric rendering, the inference speed for NeRF is extremely slow, limiting the application scenarios of utilizing NeRF on resource-constrained hardware, such as mobile devices. Many works have been conducted to reduce the latency of running NeRF models. However, most of them still require high-end GPU for acceleration or extra storage memory, which is all unavailable on mobile devices. Another emerging direction utilizes the neural light field (NeLF) for speedup, as only one forward pass is performed on a ray to predict the pixel color. Nevertheless, to reach a similar rendering quality as NeRF, the network in NeLF is designed with intensive computation, which is not mobile-friendly. In this work, we propose an efficient network that runs in real-time on mobile devices for neural rendering. We follow the setting of NeLF to train our network. Unlike existing works, we introduce a novel network architecture that runs efficiently on mobile devices with low latency and small size, i.e., saving 15times sim 24times storage compared with MobileNeRF. Our model achieves high-resolution generation while maintaining real-time inference for both synthetic and real-world scenes on mobile devices, e.g., 18.04ms (iPhone 13) for rendering one 1008times756 image of real 3D scenes. Additionally, we achieve similar image quality as NeRF and better quality than MobileNeRF (PSNR 26.15 vs. 25.91 on the real-world forward-facing dataset).

  • 9 authors
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Dec 15, 2022

Beyond Backpropagation: Exploring Innovative Algorithms for Energy-Efficient Deep Neural Network Training

The rising computational and energy demands of deep neural networks (DNNs), driven largely by backpropagation (BP), challenge sustainable AI development. This paper rigorously investigates three BP-free training methods: the Forward-Forward (FF), Cascaded-Forward (CaFo), and Mono-Forward (MF) algorithms, tracing their progression from foundational concepts to a demonstrably superior solution. A robust comparative framework was established: each algorithm was implemented on its native architecture (MLPs for FF and MF, a CNN for CaFo) and benchmarked against an equivalent BP-trained model. Hyperparameters were optimized with Optuna, and consistent early stopping criteria were applied based on validation performance, ensuring all models were optimally tuned before comparison. Results show that MF not only competes with but consistently surpasses BP in classification accuracy on its native MLPs. Its superior generalization stems from converging to a more favorable minimum in the validation loss landscape, challenging the assumption that global optimization is required for state-of-the-art results. Measured at the hardware level using the NVIDIA Management Library (NVML) API, MF reduces energy consumption by up to 41% and shortens training time by up to 34%, translating to a measurably smaller carbon footprint as estimated by CodeCarbon. Beyond this primary result, we present a hardware-level analysis that explains the efficiency gains: exposing FF's architectural inefficiencies, validating MF's computationally lean design, and challenging the assumption that all BP-free methods are inherently more memory-efficient. By documenting the evolution from FF's conceptual groundwork to MF's synthesis of accuracy and sustainability, this work offers a clear, data-driven roadmap for future energy-efficient deep learning.

  • 1 authors
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Sep 23

Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines, resulting in high deployment friction and limited support for dynamic content and generative models. In this work, we present Visionary, an open, web-native platform for real-time various Gaussian Splatting and meshes rendering. Built on an efficient WebGPU renderer with per-frame ONNX inference, Visionary enables dynamic neural processing while maintaining a lightweight, "click-to-run" browser experience. It introduces a standardized Gaussian Generator contract, which not only supports standard 3DGS rendering but also allows plug-and-play algorithms to generate or update Gaussians each frame. Such inference also enables us to apply feedforward generative post-processing. The platform further offers a plug in three.js library with a concise TypeScript API for seamless integration into existing web applications. Experiments show that, under identical 3DGS assets, Visionary achieves superior rendering efficiency compared to current Web viewers due to GPU-based primitive sorting. It already supports multiple variants, including MLP-based 3DGS, 4DGS, neural avatars, and style transformation or enhancement networks. By unifying inference and rendering directly in the browser, Visionary significantly lowers the barrier to reproduction, comparison, and deployment of 3DGS-family methods, serving as a unified World Model Carrier for both reconstructive and generative paradigms.

XR-NPE: High-Throughput Mixed-precision SIMD Neural Processing Engine for Extended Reality Perception Workloads

This work proposes XR-NPE, a high-throughput Mixed-precision SIMD Neural Processing Engine, designed for extended reality (XR) perception workloads like visual inertial odometry (VIO), object classification, and eye gaze extraction. XR-NPE is first to support FP4, Posit (4,1), Posit (8,0), and Posit (16,1) formats, with layer adaptive hybrid-algorithmic implementation supporting ultra-low bit precision to significantly reduce memory bandwidth requirements, and accompanied by quantization-aware training for minimal accuracy loss. The proposed Reconfigurable Mantissa Multiplication and Exponent processing Circuitry (RMMEC) reduces dark silicon in the SIMD MAC compute engine, assisted by selective power gating to reduce energy consumption, providing 2.85x improved arithmetic intensity. XR-NPE achieves a maximum operating frequency of 1.72 GHz, area 0.016 mm2 , and arithmetic intensity 14 pJ at CMOS 28nm, reducing 42% area, 38% power compared to the best of state-of-the-art MAC approaches. The proposed XR-NPE based AXI-enabled Matrix-multiplication co-processor consumes 1.4x fewer LUTs, 1.77x fewer FFs, and provides 1.2x better energy efficiency compared to SoTA accelerators on VCU129. The proposed co-processor provides 23% better energy efficiency and 4% better compute density for VIO workloads. XR-NPE establishes itself as a scalable, precision-adaptive compute engine for future resource-constrained XR devices. The complete set for codes for results reproducibility are released publicly, enabling designers and researchers to readily adopt and build upon them. https://github.com/mukullokhande99/XR-NPE.

  • 5 authors
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Aug 18 1

Fine-Tuning Florence2 for Enhanced Object Detection in Un-constructed Environments: Vision-Language Model Approach

Vision-Language Models (VLMs) have emerged as powerful tools in artificial intelli-gence, capable of integrating textual and visual data for a unified understanding of complex scenes. While models such as Florence2, built on transformer architectures, have shown promise across general tasks, their performance in object detection within unstructured or cluttered environments remains underexplored. In this study, we fi-ne-tuned the Florence2 model for object detection tasks in non-constructed, complex environments. A comprehensive experimental framework was established involving multiple hardware configurations (NVIDIA T4, L4, and A100 GPUs), optimizers (AdamW, SGD), and varied hyperparameters including learning rates and LoRA (Low-Rank Adaptation) setups. Model training and evaluation were conducted on challenging datasets representative of real-world, disordered settings. The optimized Florence2 models exhibited significant improvements in object detection accuracy, with Mean Average Precision (mAP) metrics approaching or matching those of estab-lished models such as YOLOv8, YOLOv9, and YOLOv10. The integration of LoRA and careful fine-tuning of transformer layers contributed notably to these gains. Our find-ings highlight the adaptability of transformer-based VLMs like Florence2 for do-main-specific tasks, particularly in visually complex environments. The study under-scores the potential of fine-tuned VLMs to rival traditional convolution-based detec-tors, offering a flexible and scalable approach for advanced vision applications in re-al-world, unstructured settings.

  • 5 authors
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Mar 6

I-ViT: Integer-only Quantization for Efficient Vision Transformer Inference

Vision Transformers (ViTs) have achieved state-of-the-art performance on various computer vision applications. However, these models have considerable storage and computational overheads, making their deployment and efficient inference on edge devices challenging. Quantization is a promising approach to reducing model complexity, and the dyadic arithmetic pipeline can allow the quantized models to perform efficient integer-only inference. Unfortunately, dyadic arithmetic is based on the homogeneity condition in convolutional neural networks, which is not applicable to the non-linear components in ViTs, making integer-only inference of ViTs an open issue. In this paper, we propose I-ViT, an integer-only quantization scheme for ViTs, to enable ViTs to perform the entire computational graph of inference with integer arithmetic and bit-shifting, and without any floating-point arithmetic. In I-ViT, linear operations (e.g., MatMul and Dense) follow the integer-only pipeline with dyadic arithmetic, and non-linear operations (e.g., Softmax, GELU, and LayerNorm) are approximated by the proposed light-weight integer-only arithmetic methods. More specifically, I-ViT applies the proposed Shiftmax and ShiftGELU, which are designed to use integer bit-shifting to approximate the corresponding floating-point operations. We evaluate I-ViT on various benchmark models and the results show that integer-only INT8 quantization achieves comparable (or even slightly higher) accuracy to the full-precision (FP) baseline. Furthermore, we utilize TVM for practical hardware deployment on the GPU's integer arithmetic units, achieving 3.72sim4.11times inference speedup compared to the FP model. Code of both Pytorch and TVM is released at https://github.com/zkkli/I-ViT.

  • 2 authors
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Jul 4, 2022

GameIR: A Large-Scale Synthesized Ground-Truth Dataset for Image Restoration over Gaming Content

Image restoration methods like super-resolution and image synthesis have been successfully used in commercial cloud gaming products like NVIDIA's DLSS. However, restoration over gaming content is not well studied by the general public. The discrepancy is mainly caused by the lack of ground-truth gaming training data that match the test cases. Due to the unique characteristics of gaming content, the common approach of generating pseudo training data by degrading the original HR images results in inferior restoration performance. In this work, we develop GameIR, a large-scale high-quality computer-synthesized ground-truth dataset to fill in the blanks, targeting at two different applications. The first is super-resolution with deferred rendering, to support the gaming solution of rendering and transferring LR images only and restoring HR images on the client side. We provide 19200 LR-HR paired ground-truth frames coming from 640 videos rendered at 720p and 1440p for this task. The second is novel view synthesis (NVS), to support the multiview gaming solution of rendering and transferring part of the multiview frames and generating the remaining frames on the client side. This task has 57,600 HR frames from 960 videos of 160 scenes with 6 camera views. In addition to the RGB frames, the GBuffers during the deferred rendering stage are also provided, which can be used to help restoration. Furthermore, we evaluate several SOTA super-resolution algorithms and NeRF-based NVS algorithms over our dataset, which demonstrates the effectiveness of our ground-truth GameIR data in improving restoration performance for gaming content. Also, we test the method of incorporating the GBuffers as additional input information for helping super-resolution and NVS. We release our dataset and models to the general public to facilitate research on restoration methods over gaming content.

  • 5 authors
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Aug 29, 2024

SwiftKV: Fast Prefill-Optimized Inference with Knowledge-Preserving Model Transformation

LLM inference for popular enterprise use cases, such as summarization, RAG, and code-generation, typically observes orders of magnitude longer prompt lengths than generation lengths. This characteristic leads to high cost of prefill and increased response latency. In this paper, we present SwiftKV, a novel model transformation and distillation procedure specifically designed to reduce the time and cost of processing prompt tokens while preserving high quality of generated tokens. SwiftKV combines three key mechanisms: i) SingleInputKV, which prefills later layers' KV cache using a much earlier layer's output, allowing prompt tokens to skip much of the model computation, ii) AcrossKV, which merges the KV caches of neighboring layers to reduce the memory footprint and support larger batch size for higher throughput, and iii) a knowledge-preserving distillation procedure that can adapt existing LLMs for SwiftKV with minimal accuracy impact and low compute and data requirement. For Llama-3.1-8B and 70B, SwiftKV reduces the compute requirement of prefill by 50% and the memory requirement of the KV cache by 62.5% while incurring minimum quality degradation across a wide range of tasks. In the end-to-end inference serving using an optimized vLLM implementation, SwiftKV realizes up to 2x higher aggregate throughput and 60% lower time per output token. It can achieve a staggering 560 TFlops/GPU of normalized inference throughput, which translates to 16K tokens/s for Llama-3.1-70B in 16-bit precision on 4x H100 GPUs.

  • 4 authors
·
Oct 4, 2024 2

Video-Infinity: Distributed Long Video Generation

Diffusion models have recently achieved remarkable results for video generation. Despite the encouraging performances, the generated videos are typically constrained to a small number of frames, resulting in clips lasting merely a few seconds. The primary challenges in producing longer videos include the substantial memory requirements and the extended processing time required on a single GPU. A straightforward solution would be to split the workload across multiple GPUs, which, however, leads to two issues: (1) ensuring all GPUs communicate effectively to share timing and context information, and (2) modifying existing video diffusion models, which are usually trained on short sequences, to create longer videos without additional training. To tackle these, in this paper we introduce Video-Infinity, a distributed inference pipeline that enables parallel processing across multiple GPUs for long-form video generation. Specifically, we propose two coherent mechanisms: Clip parallelism and Dual-scope attention. Clip parallelism optimizes the gathering and sharing of context information across GPUs which minimizes communication overhead, while Dual-scope attention modulates the temporal self-attention to balance local and global contexts efficiently across the devices. Together, the two mechanisms join forces to distribute the workload and enable the fast generation of long videos. Under an 8 x Nvidia 6000 Ada GPU (48G) setup, our method generates videos up to 2,300 frames in approximately 5 minutes, enabling long video generation at a speed 100 times faster than the prior methods.

  • 4 authors
·
Jun 23, 2024 2

VQ-NeRF: Vector Quantization Enhances Implicit Neural Representations

Recent advancements in implicit neural representations have contributed to high-fidelity surface reconstruction and photorealistic novel view synthesis. However, the computational complexity inherent in these methodologies presents a substantial impediment, constraining the attainable frame rates and resolutions in practical applications. In response to this predicament, we propose VQ-NeRF, an effective and efficient pipeline for enhancing implicit neural representations via vector quantization. The essence of our method involves reducing the sampling space of NeRF to a lower resolution and subsequently reinstating it to the original size utilizing a pre-trained VAE decoder, thereby effectively mitigating the sampling time bottleneck encountered during rendering. Although the codebook furnishes representative features, reconstructing fine texture details of the scene remains challenging due to high compression rates. To overcome this constraint, we design an innovative multi-scale NeRF sampling scheme that concurrently optimizes the NeRF model at both compressed and original scales to enhance the network's ability to preserve fine details. Furthermore, we incorporate a semantic loss function to improve the geometric fidelity and semantic coherence of our 3D reconstructions. Extensive experiments demonstrate the effectiveness of our model in achieving the optimal trade-off between rendering quality and efficiency. Evaluation on the DTU, BlendMVS, and H3DS datasets confirms the superior performance of our approach.

  • 7 authors
·
Oct 22, 2023

Neural Video Compression with Feature Modulation

The emerging conditional coding-based neural video codec (NVC) shows superiority over commonly-used residual coding-based codec and the latest NVC already claims to outperform the best traditional codec. However, there still exist critical problems blocking the practicality of NVC. In this paper, we propose a powerful conditional coding-based NVC that solves two critical problems via feature modulation. The first is how to support a wide quality range in a single model. Previous NVC with this capability only supports about 3.8 dB PSNR range on average. To tackle this limitation, we modulate the latent feature of the current frame via the learnable quantization scaler. During the training, we specially design the uniform quantization parameter sampling mechanism to improve the harmonization of encoding and quantization. This results in a better learning of the quantization scaler and helps our NVC support about 11.4 dB PSNR range. The second is how to make NVC still work under a long prediction chain. We expose that the previous SOTA NVC has an obvious quality degradation problem when using a large intra-period setting. To this end, we propose modulating the temporal feature with a periodically refreshing mechanism to boost the quality. %Besides solving the above two problems, we also design a single model that can support both RGB and YUV colorspaces. Notably, under single intra-frame setting, our codec can achieve 29.7\% bitrate saving over previous SOTA NVC with 16\% MACs reduction. Our codec serves as a notable landmark in the journey of NVC evolution. The codes are at https://github.com/microsoft/DCVC.

  • 3 authors
·
Feb 27, 2024

Ovis2.5 Technical Report

We present Ovis2.5, a successor to Ovis2 designed for native-resolution visual perception and strong multimodal reasoning. Ovis2.5 integrates a native-resolution vision transformer that processes images at their native, variable resolutions, avoiding the degradation from fixed-resolution tiling and preserving both fine detail and global layout -- crucial for visually dense content like complex charts. To strengthen reasoning, we train the model to move beyond linear chain-of-thought and perform reflection -- including self-checking and revision. This advanced capability is exposed as an optional "thinking mode" at inference time, allowing users to trade latency for enhanced accuracy on difficult inputs. The model is trained via a comprehensive five-phase curriculum that progressively builds its skills. The process begins with foundational visual and multimodal pretraining, advances through large-scale instruction tuning, and culminates in alignment and reasoning enhancement using DPO and GRPO. To scale these upgrades efficiently, we employ multimodal data packing and hybrid parallelism, yielding a significant end-to-end speedup. We release two open-source models: Ovis2.5-9B and Ovis2.5-2B. The latter continues the "small model, big performance" philosophy of Ovis2, making it ideal for resource-constrained, on-device scenarios. On the OpenCompass multimodal leaderboard, Ovis2.5-9B averages 78.3, marking a substantial improvement over its predecessor, Ovis2-8B, and achieving state-of-the-art results among open-source MLLMs in the sub-40B parameter range; Ovis2.5-2B scores 73.9, establishing SOTA for its size. Beyond aggregate scores, Ovis2.5 achieves leading results on STEM benchmarks, exhibits strong capabilities on grounding and video tasks, and achieves open-source SOTA at its scale for complex chart analysis.

  • 42 authors
·
Aug 15 4

Dynamic Novel View Synthesis in High Dynamic Range

High Dynamic Range Novel View Synthesis (HDR NVS) seeks to learn an HDR 3D model from Low Dynamic Range (LDR) training images captured under conventional imaging conditions. Current methods primarily focus on static scenes, implicitly assuming all scene elements remain stationary and non-living. However, real-world scenarios frequently feature dynamic elements, such as moving objects, varying lighting conditions, and other temporal events, thereby presenting a significantly more challenging scenario. To address this gap, we propose a more realistic problem named HDR Dynamic Novel View Synthesis (HDR DNVS), where the additional dimension ``Dynamic'' emphasizes the necessity of jointly modeling temporal radiance variations alongside sophisticated 3D translation between LDR and HDR. To tackle this complex, intertwined challenge, we introduce HDR-4DGS, a Gaussian Splatting-based architecture featured with an innovative dynamic tone-mapping module that explicitly connects HDR and LDR domains, maintaining temporal radiance coherence by dynamically adapting tone-mapping functions according to the evolving radiance distributions across the temporal dimension. As a result, HDR-4DGS achieves both temporal radiance consistency and spatially accurate color translation, enabling photorealistic HDR renderings from arbitrary viewpoints and time instances. Extensive experiments demonstrate that HDR-4DGS surpasses existing state-of-the-art methods in both quantitative performance and visual fidelity. Source code will be released.

  • 6 authors
·
Sep 26